﻿
feudal_domicile = {
	allowed_for_character = {
		has_game_rule = GPT_domiciles_enabled
		exists = dynasty
		is_landed = yes
		highest_held_title_tier >= 2
		is_house_head = yes
	 	OR = {
			government_has_flag = government_is_feudal
			government_has_flag = government_is_free_city
		}
	}

	rename_window = manor

	illustration = "gfx/interface/illustrations/event_scenes/ep3_camp_arid_terrain.dds"
	icon = "gfx/interface/icons/flat_icons/icon_building_windmills.dds"
	map_pin_texture = "gfx/interface/icons/map_icons/icon_visit_settlement.dds"
	map_pin_anchor = left
	map_pin_lobby = yes

	move_cooldown = { days = estate_move_cooldown_value }
	move_cost = {
		prestige = {
			value = {
				value = 20
				format = "BASE_VALUE_FORMAT"
				desc = "BASE_VALUE"
			}
			if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = feudal_domicile_main_05 }
				}
				add = 80
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = feudal_domicile_main_04 }
				}
				add = 60
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = feudal_domicile_main_03 }
				}
				add = 40
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = feudal_domicile_main_02 }
				}
				add = 20
			}
		}
	}

	base_external_slots = 2

	domicile_building_slots = {
		main_slot = {
			slot_type = main
			position = { 24% 4% }
			size = { 35% 50% }

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_1 = {
			position = { 4% 18% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_2 = {
			position = { 19% 40% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_3 = {
			position = { 65% 10% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_4 = {
			position = { 49% 40% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}
	}

	### MOUNTAIN SNOW BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

				OR = {
					has_province_modifier = winter_normal_modifier
					has_province_modifier = winter_harsh_modifier
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	### SNOW BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					has_province_modifier = winter_normal_modifier
					has_province_modifier = winter_harsh_modifier
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}



	### JUNGLE BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				terrain = jungle
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	### DESERT BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = desert
					terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
					terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
					terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	### GREEN BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = urban terrain = majorroad_urban terrain = minorroad_urban
					terrain = hills terrain = majorroad_hills terrain = minorroad_hills
					terrain = plains terrain = minorroad_plains terrain = majorroad_plains
					terrain = forest terrain = majorroad_forest terrain = minorroad_forest
					terrain = farmlands
					terrain = majorroad_farmlands
					terrain = minorroad_farmlands
					terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
					terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}

	### ROUGH BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = taiga
					terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
					terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
					terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	### WETLANDS BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
					terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
					terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
					terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	domicile_asset = {
		trigger = {
			domicile_location.culture = {
				has_graphical_mena_culture_group_trigger = yes
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	domicile_asset = {
		trigger = {
			domicile_location.culture = {
				has_graphical_western_culture_group_trigger = yes
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}
}

tribal_camp = {
	allowed_for_character = {
		has_game_rule = GPT_domiciles_enabled
		exists = dynasty
		is_landed = yes
		highest_held_title_tier >= 2
		is_house_head = yes
		OR = { #AGOT
			government_has_flag = government_is_tribal
			government_has_flag = government_is_pirate
		}
	}

	illustration = "gfx/interface/illustrations/event_scenes/ep3_camp_arid_terrain.dds"
	icon = "gfx/interface/icons/flat_icons/flat_camp.dds"
	map_pin_texture = "gfx/interface/icons/map_icons/map_icon_camp.dds"
	map_pin_anchor = left
	map_pin_lobby = yes

	rename_window = tribalcamp

	move_cooldown = { days = estate_move_cooldown_value }
	move_cost = {
		gold = {
			value = {
				value = 20
				format = "BASE_VALUE_FORMAT"
				desc = "BASE_VALUE"
			}
			if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = tribal_camp_main_04 }
				}
				add = 60
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = tribal_camp_main_03 }
				}
				add = 40
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = tribal_camp_main_02 }
				}
				add = 20
			}
		}
	}

	base_external_slots = 2

	domicile_building_slots = {
		main_slot = {
			slot_type = main
			position = { 29% 4% }
			size = { 28% 52% }

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_1 = {
			position = { 4% 18% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_2 = {
			position = { 19% 40% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_3 = {
			position = { 65% 10% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}

		external_slot_4 = {
			position = { 49% 40% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
		}
	}

	### MOUNTAIN SNOW BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

				OR = {
					has_province_modifier = winter_normal_modifier
					has_province_modifier = winter_harsh_modifier
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	### SNOW BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					has_province_modifier = winter_normal_modifier
					has_province_modifier = winter_harsh_modifier
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}



	### JUNGLE BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				terrain = jungle
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	### DESERT BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = desert
					terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
					terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
					terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	### GREEN BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = urban terrain = majorroad_urban terrain = minorroad_urban
					terrain = hills terrain = majorroad_hills terrain = minorroad_hills
					terrain = plains terrain = minorroad_plains terrain = majorroad_plains
					terrain = forest terrain = majorroad_forest terrain = minorroad_forest
					terrain = farmlands
					terrain = majorroad_farmlands
					terrain = minorroad_farmlands
					terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
					terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}

	### ROUGH BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = taiga
					terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
					terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
					terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	### WETLANDS BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
					terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
					terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
					terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	domicile_asset = {
		trigger = {
			domicile_location.culture = {
				has_graphical_mena_culture_group_trigger = yes
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	domicile_asset = {
		trigger = {
			domicile_location.culture = {
				has_graphical_western_culture_group_trigger = yes
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}
}

clan_domicile = {
	allowed_for_character = {
		has_game_rule = GPT_domiciles_enabled
		exists = dynasty
		is_landed = yes
		highest_held_title_tier >= 2
		is_house_head = yes
		government_has_flag = government_is_clan
	}

	rename_window = manor

	illustration = "gfx/interface/illustrations/event_scenes/ep3_camp_arid_terrain.dds"
	icon = "gfx/interface/icons/flat_icons/icon_building_windmills.dds"
	map_pin_texture = "gfx/interface/icons/map_icons/icon_visit_settlement.dds"
	map_pin_anchor = left
	map_pin_lobby = yes

	move_cooldown = { days = estate_move_cooldown_value }
	move_cost = {
		prestige = {
			value = {
				value = 20
				format = "BASE_VALUE_FORMAT"
				desc = "BASE_VALUE"
			}
			if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = clan_domicile_main_05 }
				}
				add = 80
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = clan_domicile_main_04 }
				}
				add = 60
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = clan_domicile_main_03 }
				}
				add = 40
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = clan_domicile_main_02 }
				}
				add = 20
			}
		}
	}

	base_external_slots = 2

	domicile_building_slots = {
		main_slot = {
			slot_type = main
			position = { 24% 4% }
			size = { 35% 50% }

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
		}

		external_slot_1 = {
			position = { 4% 18% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_04_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_01_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_04_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_01_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_02_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
		}

		external_slot_2 = {
			position = { 19% 40% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_03_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_03_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_03_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_02_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_01_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
		}

		external_slot_3 = {
			position = { 65% 10% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_01_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_04_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_04_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_04_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
		}

		external_slot_4 = {
			position = { 49% 40% }
			size = { 18% 36% }

			### EMPTY SLOT SNOW MOUNTAIN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
			}

			### EMPTY SLOT SNOW TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							has_province_modifier = winter_normal_modifier
							has_province_modifier = winter_harsh_modifier

						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png"
			}

			### EMPTY SLOT GREEN TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
							terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
							terrain = urban terrain = majorroad_urban terrain = minorroad_urban
							terrain = hills terrain = majorroad_hills terrain = minorroad_hills
							terrain = plains terrain = minorroad_plains terrain = majorroad_plains
							terrain = forest terrain = majorroad_forest terrain = minorroad_forest
							terrain = farmlands
							terrain = majorroad_farmlands
							terrain = minorroad_farmlands
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
			}

			### EMPTY SLOT ROUGH TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = taiga terrain = majorroad_taiga terrain = minorroad_taiga
							terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
							terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
							terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
							terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png"
			}

			### EMPTY SLOT WETLANDS TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
							terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
							terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png"
			}

			### EMPTY SLOT JUNGLE TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						terrain = jungle
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png"
			}

			### EMPTY SLOT DESERT TERRAIN
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = desert terrain = majorroad_desert terrain = minorroad_desert
							terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
							terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
							terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
		}
	}

	### MOUNTAIN SNOW BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains

				OR = {
					has_province_modifier = winter_normal_modifier
					has_province_modifier = winter_harsh_modifier
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	### SNOW BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					has_province_modifier = winter_normal_modifier
					has_province_modifier = winter_harsh_modifier
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}



	### JUNGLE BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				terrain = jungle
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	### DESERT BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = desert
					terrain = desert_mountains terrain = majorroad_desert_mountains terrain = minorroad_desert_mountains
					terrain = oasis terrain = majorroad_oasis terrain = minorroad_oasis
					terrain = canyon terrain = majorroad_canyon terrain = minorroad_canyon
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	### GREEN BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = urban terrain = majorroad_urban terrain = minorroad_urban
					terrain = hills terrain = majorroad_hills terrain = minorroad_hills
					terrain = plains terrain = minorroad_plains terrain = majorroad_plains
					terrain = forest terrain = majorroad_forest terrain = minorroad_forest
					terrain = farmlands
					terrain = majorroad_farmlands
					terrain = minorroad_farmlands
					terrain = highlands terrain = majorroad_highlands terrain = minorroad_highlands
					terrain = cloudforest terrain = majorroad_cloudforest terrain = minorroad_cloudforest
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}

	### ROUGH BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = taiga
					terrain = steppe terrain = majorroad_steppe terrain = minorroad_steppe
					terrain = drylands terrain = majorroad_drylands terrain = minorroad_drylands
					terrain = mountains terrain = majorroad_mountains terrain = minorroad_mountains
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	### WETLANDS BACKGROUND
	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = wetlands terrain = majorroad_wetlands terrain = minorroad_wetlands
					terrain = taiga_bog terrain = majorroad_taiga_bog terrain = minorroad_taiga_bog
					terrain = the_bog terrain = majorroad_the_bog terrain = minorroad_the_bog
					terrain = floodplains terrain = majorroad_floodplains terrain = minorroad_floodplains
				}
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	domicile_asset = {
		trigger = {
			domicile_location.culture = {
				has_graphical_mena_culture_group_trigger = yes
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	domicile_asset = {
		trigger = {
			domicile_location.culture = {
				has_graphical_western_culture_group_trigger = yes
			}
		}
		background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
		foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}
}