﻿jdb_bc_battle_stance = {
	default = { 
		default = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" } 
		inspiring = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 25
			}
			portrait_modifier_pack = one_handed_sword
		}
		bossy = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					has_personality_dominant_trigger = yes
				}
			}
			portrait_modifier_pack = one_handed_sword
		}
		analytic = {
			animation = { head = "AI_rational_entry" torso = "AI_rational_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					OR = {
						has_trait = calm
						has_trait = patient
						has_trait = scholar
						has_trait = lifestyle_mystic
					}
				}
			}
			portrait_modifier = {
				animations = AI_rational_decal
			}
		}
		honorable = {
			animation = { head = "AI_honorable_entry" torso = "AI_honorable_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					has_personality_benevolent_trigger = yes
				}
			}
		}
		evil = {
			animation = { head = "AI_dishonorable_entry" torso = "AI_dishonorable_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					has_personality_malicious_trigger = yes
				}
			}
			portrait_modifier = {
				animations = AI_dishonorable_decal
			}
		}
		zealous = {
			animation = { head = "AI_zealous_entry" torso = "AI_zealous_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					OR = {
						has_trait = zealous
						has_trait = devoted
					}
				}
			}
			portrait_modifier = {
				animations = AI_zealous_decal
			}	
		}
		fearful = {
			animation = { head = "emotion_fear_entry" torso = "emotion_fear_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					has_trait = craven
				}
			}
			portrait_modifier = {
				animations = emotion_fear_decal
			}
		}
		cowardice = {
			animation = { head = "AI_coward_entry" torso = "AI_coward_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					has_trait = craven
				}
			}
		}
		hunter = {
			animation = { head = "hunting_horn_entry" torso = "hunting_horn_entry" }
			weight = {
				base = 0
				modifier = {
					add = 25
					has_ep2_dlc_trigger = yes
					has_trait = lifestyle_hunter
				}
			}
			portrait_modifier = {
				animations_props = ep2_horn_attachment
				animations = fat_additive
				animations = dwarf_additive
				animations = female_prop_fix_additive
			}
		}
	}
}
