﻿agot_house_skin_dna = {
	usage = game

	agot_brown_skin_8_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.32
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_8
			}
		}
	}

	agot_brown_skin_7b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.30
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_7b
			}
		}
	}

	agot_brown_skin_7_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.28
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_7
			}
		}
	}

	agot_brown_skin_6b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.26
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_6b
			}
		}
	}

	agot_brown_skin_6_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.24
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_6
			}
		}
	}

	agot_brown_skin_5b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.22
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_5b
			}
		}
	}

	agot_brown_skin_5_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.20
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_5
			}
		}
	}

	agot_brown_skin_4b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.18
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_4b
			}
		}
	}

	agot_brown_skin_4_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.16
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_4
			}
		}
	}

	agot_brown_skin_3b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.14
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_3b
			}
		}
	}

	agot_brown_skin_3_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.12
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_3
			}
		}
	}

	agot_brown_skin_2b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.10
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_2b
			}
		}
	}

	agot_brown_skin_2_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.08
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_2
			}
		}
	}

	agot_brown_skin_1b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.06
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_1b
			}
		}
	}

	agot_brown_skin_1_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.04
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_1
			}
		}
	}

	agot_brown_skin_0b_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.03
				y = 0.02
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_0b
			}
		}
	}

	agot_brown_skin_0_dna = {
		dna_modifiers = {
			color = {
				mode = modify
				gene = skin_color
				x = 0.01
				y = 0.001
			}

			# morph = {
			# 	mode = modify
			# 	gene = skin_color_saturation
			# 	template = skin_color_saturation
			# 	range = { 0 0.2 }
			# }
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				NOR = {
					has_inactive_trait = scripted_appearance
					has_inactive_trait = television_dna
				}
				has_inactive_trait = brown_skin_0
			}
		}
	}
}