namespace = nocooldown

nocooldown.1 = {
	type = character_event
	hidden = no
	title = tutorial.0001.t
	desc = tutorial.0001.desc
	theme = diplomacy
	override_background = { reference = relaxing_room }

	left_portrait = {
		character = root
		animation = disapproval
	}
	right_portrait = {
		character = scope:potential_ally
		animation = worry
	}
	lower_center_portrait = {
		character = scope:bad_guy
	}
	trigger = {
	    is_ai = no
	    is_playable_character = yes
		root.culture = {
			has_variable = tradition_cooldown
		}
	}
	
    immediate = {
		root.culture = {
			remove_variable  = tradition_cooldown
		}
	}
	

	option = { 
	}
}


nocooldown.2 = {
	type = character_event
	hidden = no

	trigger = {
	    is_playable_character = yes
		root.culture = {
			has_variable = tradition_cooldown
		}
	}

	immediate = {
		root.culture = {
			remove_variable  = tradition_cooldown
		}
	}
}

nocooldown.3 = {
	type = character_event
	hidden = no

	trigger = {
	    is_playable_character = yes
		root.culture = {
			has_variable = culture_hybrid_cooldown
		}
	}

	immediate = {
		root.culture = {
			remove_variable  = culture_hybrid_cooldown
		}
	}
}

nocooldown.4 = {
	type = character_event
	hidden = no

	trigger = {
	    is_playable_character = yes
		root.culture = {
			has_variable = culture_divergence_cooldown
		}
	}

	immediate = {
		root.culture = {
			remove_variable  = culture_divergence_cooldown
		}
	}
}

nocooldown.5 = {
	type = character_event
	hidden = no
	title = tutorial.0001.t
	desc = tutorial.0001.desc
	theme = diplomacy
	override_background = { reference = relaxing_room }

	left_portrait = {
		character = root
		animation = disapproval
	}
	right_portrait = {
		character = scope:potential_ally
		animation = worry
	}
	lower_center_portrait = {
		character = scope:bad_guy
	}
	trigger = {
	    is_ai = no
	    is_playable_character = yes
		root.culture = {
			has_variable = culture_hybrid_cooldown
		}
	}
	
    immediate = {
		root.culture = {
			remove_variable  = culture_hybrid_cooldown
		}
	}
	

	option = { 
	}
}