random_yearly_playable_pulse = {
    on_actions = {
        ary_supreme_blood_1
    }
}

ary_supreme_blood_1 = {
    trigger = {
        OR = {
            culture = { has_cultural_tradition = tradition_supremeblood }
            culture = { has_cultural_tradition = tradition_supremeblood2 }
            culture = { has_cultural_tradition = vv_tradition_supremeblood }
            culture = { has_cultural_tradition = vv_tradition_supremeblood2 }
            dynasty = { has_dynasty_modifier = ary_traditions_5_modifier }
        }
    }
    effect = {
        every_living_character = {
            limit = {
                OR = {
                    culture = { has_cultural_tradition = tradition_supremeblood }
                    culture = { has_cultural_tradition = tradition_supremeblood2 }
                    culture = { has_cultural_tradition = vv_tradition_supremeblood }
                    culture = { has_cultural_tradition = vv_tradition_supremeblood2 }
                    dynasty = { has_dynasty_modifier = ary_traditions_5_modifier }
                }
            }
            ary_supreme_blood_healing = yes
        }
    }
}