﻿ary_true_successor_modifier = {
	icon = prestige_positive
	county_opinion_add = 50
	short_reign_duration_mult = -0.3
	title_creation_cost_mult = -0.5
	mercenary_hire_cost_mult = -0.3
	clergy_opinion = 30
	powerful_vassal_opinion = 30
	monthly_county_control_growth_add = 2.5
	monthly_legitimacy_add = 5
}

# Master of the Endless Plains
ary_traditions_1_modifier = {
	icon = horse_positive
	movement_speed = 0.3
	heavy_cavalry_damage_add = 30
	heavy_cavalry_damage_mult = 0.3
	heavy_cavalry_toughness_add = 30
	heavy_cavalry_toughness_mult = 0.3
	heavy_cavalry_pursuit_add = 20
	heavy_cavalry_screen_add = 20
	light_cavalry_damage_add = 20
	light_cavalry_damage_mult = 0.3
	light_cavalry_toughness_add = 20
	light_cavalry_toughness_mult = 0.3
	light_cavalry_pursuit_add = 15
	light_cavalry_screen_add = 15
	archer_cavalry_damage_add = 20
	archer_cavalry_damage_mult = 0.3
	archer_cavalry_toughness_add = 20
	archer_cavalry_toughness_mult = 0.3
	archer_cavalry_pursuit_add = 15
	archer_cavalry_screen_add = 15
	supply_duration = 1
	monthly_dynasty_prestige_mult = 0.1
	accolade_glory_gain_mult = 0.1
	knight_limit = 5
	owned_legend_spread_mult = 0.25
	glory_hound_opinion = 10
}

# High Sentinel of the Stone Crown
ary_traditions_2_modifier = {
	icon = tournament_positive
	defender_advantage = 20
	heavy_infantry_damage_add = 20
	heavy_infantry_damage_mult = 0.3
	heavy_infantry_toughness_add = 20
	heavy_infantry_toughness_mult = 0.3
	heavy_infantry_pursuit_add = 15
	heavy_infantry_screen_add = 15
	pikemen_damage_add = 20
	pikemen_damage_mult = 0.3
	pikemen_toughness_add = 20
	pikemen_toughness_mult = 0.3
	pikemen_pursuit_add = 15
	pikemen_screen_add = 15
	retreat_losses = -0.3
	monthly_dynasty_prestige_mult = 0.1
	accolade_glory_gain_mult = 0.1
	knight_limit = 5
	owned_legend_spread_mult = 0.25
	glory_hound_opinion = 10
}

# Lord of the Primeval Canopy
ary_traditions_3_modifier = {
	icon = hunt_positive
	county_opinion_add = 50
	skirmishers_damage_add = 20
	skirmishers_damage_mult = 0.3
	skirmishers_toughness_add = 20
	skirmishers_toughness_mult = 0.3
	skirmishers_pursuit_add = 15
	skirmishers_screen_add = 15
	archers_damage_add = 20
	archers_damage_mult = 0.3
	archers_toughness_add = 20
	archers_toughness_mult = 0.3
	archers_pursuit_add = 15
	archers_screen_add = 15
	enemy_terrain_advantage = -0.3
	monthly_dynasty_prestige_mult = 0.1
	accolade_glory_gain_mult = 0.1
	knight_limit = 5
	owned_legend_spread_mult = 0.25
	glory_hound_opinion = 10
}

# Eternal Dominion of Frostfang
ary_traditions_4_modifier = {
	icon = cold_positive
	winter_advantage = 20
	elephant_cavalry_damage_add = 50
	elephant_cavalry_damage_mult = 0.3
	elephant_cavalry_toughness_add = 50
	elephant_cavalry_toughness_mult = 0.3
	elephant_cavalry_pursuit_add = 25
	elephant_cavalry_screen_add = 25
	winter_movement_speed = 0.3
	monthly_dynasty_prestige_mult = 0.1
	accolade_glory_gain_mult = 0.1
	knight_limit = 5
	owned_legend_spread_mult = 0.25
	glory_hound_opinion = 10
}

# Golden Blood # +3 all stats per piety-level, +25 prowess, +10 domain limit and +20 advantage is OP, but according to the logic of the Half-god ruler, it might not be surprising
ary_traditions_5_modifier = {
	icon = compass_positive
	advantage = 20
	diplomacy_per_piety_level = 3
	martial_per_piety_level = 3
	stewardship_per_piety_level = 3
	intrigue_per_piety_level = 3
	learning_per_piety_level = 3
	prowess = 25
	negate_health_penalty_add = 2
	inbreeding_chance = -0.95
	positive_inactive_inheritance_chance = 0.5
	genetic_trait_strengthen_chance = 0.5
	life_expectancy = 10040
	years_of_fertility = 10000
	monthly_dynasty_prestige_mult = 0.3
	monthly_piety_gain_mult = 0.3
	monthly_lifestyle_xp_gain_mult = 0.3
	monthly_county_control_growth_add = 2.5
	development_growth_factor = 0.3
	domain_limit = 10
	realm_priest_opinion = 30
	religious_head_opinion = 30
	dynasty_opinion = 30
	no_prowess_loss_from_age = yes
}

ary_traditions_6_modifier = {
	icon = county_modifier_development_positive
	stewardship_per_prestige_level = 3
	negate_stewardship_penalty_add = 5
	domain_limit = 10
	build_speed = -0.5
	domicile_build_gold_cost = -0.1
	build_gold_cost = -0.2
	build_piety_cost = -0.2
	build_prestige_cost = -0.2
	additional_fort_level = 10
	garrison_size = 0.5
}

ary_house_traditions_1_modifier = {
	icon = prowess_positive
	prowess_no_portrait = 10
	knight_effectiveness_mult = 2
	knight_effectiveness_per_prowess = 0.05
	knight_effectiveness_per_martial = 0.05
	knight_limit = 10
	tourney_participant_xp_gain_mult = 0.5
	lifestyle_blademaster_xp_gain_mult = 1
	accolade_glory_gain_mult = 0.3
	owned_legend_spread_mult = 0.15
	legitimacy_gain_mult = 0.3
	glory_hound_opinion = 10
}