# Lords of the Endless Horizon
tradition_by_lance2 = {
	category = regional
	layers = {
		0 = martial
		1 = mena
		4 = audacious_cadets.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_sf }
		NOT = { has_game_rule = ary_rule_vv }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_caryf_01_building = yes
		unlock_ary_hatg_01_building = yes
		next_level_stables = yes
		can_recruit_open_specialist = yes
		unlock_maa_h_archers_h = yes
		unlock_maa_riders_horizon = yes
		unlock_maa_knights_horizon = yes
	}

	character_modifier = {
        movement_speed = 0.3
        enemy_hard_casualty_modifier = 0.3
		heavy_cavalry_damage_mult = 0.3
		heavy_cavalry_toughness_mult = 0.3
        heavy_cavalry_pursuit_mult = 0.3
        heavy_cavalry_screen_mult = 0.3
		heavy_cavalry_maintenance_mult = -0.3
        heavy_cavalry_recruitment_cost_mult = -0.3
		heavy_cavalry_max_size_add = 6
		light_cavalry_damage_mult = 0.3
		light_cavalry_toughness_mult = 0.3
        light_cavalry_pursuit_mult = 0.3
        light_cavalry_screen_mult = 0.3
		light_cavalry_maintenance_mult = -0.3
        light_cavalry_recruitment_cost_mult = -0.3
		light_cavalry_max_size_add = 6
		archer_cavalry_damage_mult = 0.3
		archer_cavalry_toughness_mult = 0.3
        archer_cavalry_pursuit_mult = 0.3
        archer_cavalry_screen_mult = 0.3
		archer_cavalry_maintenance_mult = -0.3
        archer_cavalry_recruitment_cost_mult = -0.3
		archer_cavalry_max_size_add = 6
		character_travel_speed_mult = 0.3
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Sentinels of the Sky-Peaks
tradition_btsas2 = {
	category = regional
	layers = {
		0 = martial
		1 = mediterranean
		4 = shield.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_swordasa_01_building = yes
		next_level_barracks = yes
		rough_terrain_expert_trait_more_common = yes
		hill_trait_bonuses = yes
		can_recruit_hill_specialist = yes
		unlock_maa_ary_exspear2 = yes
		unlock_maa_ary_exsword2 = yes
	}
	character_modifier = {
		defender_advantage = 10
		heavy_infantry_damage_mult = 0.3
		heavy_infantry_toughness_mult = 0.3
		heavy_infantry_pursuit_mult = 0.3
        heavy_infantry_screen_mult = 0.3
		heavy_infantry_maintenance_mult = -0.3
		heavy_infantry_recruitment_cost_mult = -0.3
		heavy_infantry_max_size_add = 6
		pikemen_damage_mult = 0.3
		pikemen_toughness_mult = 0.3
		pikemen_pursuit_mult = 0.3
        pikemen_screen_mult = 0.3
		pikemen_maintenance_mult = -0.3
		pikemen_recruitment_cost_mult = -0.3
		pikemen_max_size_add = 6
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Sylvan Heart-Sovereigns
tradition_by_the_arrow2 = {
	category = regional
	layers = {
		0 = martial
		1 = western
		4 = soldiers4.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_dfa_01_building = yes
		next_level_military_camps = yes
		more_gold_for_successful_defensive_wars = yes
		can_end_defensive_wars_earlier = yes
		can_recruit_forest_specialist = yes
		unlock_maa_ary_elight_footmen2 = yes
		unlock_maa_rangers_forest2 = yes
	}
	character_modifier = {
		skirmishers_damage_mult = 0.3
		skirmishers_toughness_mult = 0.3
		skirmishers_pursuit_mult = 0.3
        skirmishers_screen_mult = 0.3
		skirmishers_maintenance_mult = -0.3
		skirmishers_recruitment_cost_mult = -0.3
		skirmishers_max_size_add = 6
		archers_damage_mult = 0.3
		archers_toughness_mult = 0.3
		archers_pursuit_mult = 0.3
        archers_screen_mult = 0.3
		archers_maintenance_mult = -0.3
		archers_recruitment_cost_mult = -0.3
		archers_max_size_add = 6
		enemy_terrain_advantage = -0.3
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Architects of the Eternal Winter
tradition_ice_age2 = {
	category = regional
	layers = {
		0 = diplo
		1 = western
		4 = mountain.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_mtg_01_building = yes
		winter_soldier_trait_more_common = yes
		winter_trait_bonuses = yes
		can_recruit_winter_specialist = yes
		elephant_bonuses_for_rank_4_education = yes
		unlock_maa_mammonth1 = yes
		unlock_maa_mammonth2 = yes
		unlock_maa_mammonth3 = yes
	}
	character_modifier = {
		winter_advantage = 15
		winter_movement_speed = 0.3
		elephant_cavalry_max_size_add = 6
		elephant_cavalry_damage_mult = 0.3
		elephant_cavalry_toughness_mult = 0.3
		elephant_cavalry_pursuit_mult = 0.3
		elephant_cavalry_screen_mult = 0.3
		elephant_cavalry_maintenance_mult = -0.3
		elephant_cavalry_recruitment_cost_mult = -0.3
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Primordial Ichor of the Gods
tradition_supremeblood2 = {
	category = regional
	layers = {
		0 = learning
		1 = western
		4 = laurel.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_highh_01_building = yes
		gender_equal_inheritance = yes
		unlock_maa_ary_supremechampions01 = yes
		unlock_maa_ary_valkyrie = yes
		unlock_maa_supreme_army_pack = yes
		ai_doesnt_marry_outside_culture = yes
		reduced_marriage_acceptance_outside_culture = yes
		reduced_marriage_acceptance_distant_realms = yes
	}
	character_modifier = {
		no_prowess_loss_from_age = yes
		diplomacy = 8
		martial = 8
		stewardship = 8
		intrigue = 8
		learning = 15
		prowess = 20
		life_expectancy = 1000
		years_of_fertility = 960
		fertility = -0.25
		health = 2
		negate_health_penalty_add = 1
		legitimacy_gain_mult = 0.25
		attraction_opinion = 25
		negative_inactive_inheritance_chance = -0.95
		levy_attack = 100
		levy_toughness = 100
		levy_pursuit = 40
		levy_screen = 40
		levy_size = -0.8
		levy_reinforcement_rate = -0.8
		hard_casualty_modifier = -0.5
	}

	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Dominion of Noble Steel
tradition_true_knight2 = {
	category = regional
	layers = {
		0 = learning
		1 = mediterranean
		4 = knight.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_knightshof_01_building = yes
		honorable_trait_bonuses = yes
		just_trait_more_common = yes
		honest_trait_more_common = yes
		cannot_attack_allies = yes
		cannot_attack_truces = yes
		prowess_traits_more_valued = yes
		martial_education_more_valued = yes
		knights_slightly_more_prone_to_injury = yes
		can_duel_rivals = yes
		unlock_maa_ary_tk01 = yes
		unlock_maa_ary_tk02 = yes
		unlock_maa_ary_kotr = yes
		unlock_maa_ary_black_knights = yes
	}
	character_modifier = {
		active_accolades = 3
		monthly_prestige = 5
		monthly_prestige_gain_mult = 0.3
		knight_limit = 10
		knight_effectiveness_mult = 3.5
		accolade_glory_gain_mult = 0.3
		negate_prowess_penalty_add = 10
		prowess_per_prestige_level = 3
		knight_effectiveness_per_prowess = 0.03
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Architects of the Eternal Monument
tradition_tb2 = {
	category = regional
	layers = {
		0 = steward
		1 = mena
		4 = tools.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_woa_01_building = yes
		next_level_fortification = yes
		estate_building_upgrade_development_gain = yes
		diligent_trait_more_common = yes
		stubborn_trait_more_common = yes
		castle_fortifications_increase = yes
		castle_grant_prestige = yes
		architect_trait_prestige = yes
		ai_more_likely_to_castle = yes
		ai_more_likely_to_fortify = yes
	}
	character_modifier = {
		additional_fort_level = 10
		garrison_size = 0.75
		stewardship = 2
		stewardship_per_prestige_level = 2
		domain_limit = 4
		build_gold_cost = -0.4
		build_piety_cost = -0.4
		build_prestige_cost = -0.4
		build_speed = -0.5
		domicile_build_gold_cost = -0.4
	}
	county_modifier = {
		development_growth_factor = 0.35
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}

#  #  #  #  #  #  # this for Vanilla Version / #  #  #  #  #  #  #  #  #
#  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #  #   #

# Lords of the Endless Horizon
vv_tradition_by_lance2 = {
	category = regional
	layers = {
		0 = martial
		1 = mena
		4 = audacious_cadets.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_sf }
		NOT = { has_game_rule = ary_rule_vv }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_caryf_01_building = yes
		unlock_ary_hatg_01_building = yes
		next_level_stables = yes
		can_recruit_open_specialist = yes
		unlock_maa_vv_h_archers_h = yes
		unlock_maa_vv_riders_horizon = yes
		unlock_maa_vv_knights_horizon = yes
	}

	character_modifier = {
        movement_speed = 0.25
        enemy_hard_casualty_modifier = 0.25
		heavy_cavalry_damage_mult = 0.2
		heavy_cavalry_toughness_mult = 0.2
        heavy_cavalry_pursuit_mult = 0.2
        heavy_cavalry_screen_mult = 0.2
		heavy_cavalry_maintenance_mult = -0.15
        heavy_cavalry_recruitment_cost_mult = -0.2
		heavy_cavalry_max_size_add = 5
		light_cavalry_damage_mult = 0.2
		light_cavalry_toughness_mult = 0.2
        light_cavalry_pursuit_mult = 0.2
        light_cavalry_screen_mult = 0.2
		light_cavalry_maintenance_mult = -0.15
        light_cavalry_recruitment_cost_mult = -0.2
		light_cavalry_max_size_add = 5
		archer_cavalry_damage_mult = 0.2
		archer_cavalry_toughness_mult = 0.2
        archer_cavalry_pursuit_mult = 0.2
        archer_cavalry_screen_mult = 0.2
		archer_cavalry_maintenance_mult = -0.15
        archer_cavalry_recruitment_cost_mult = -0.2
		archer_cavalry_max_size_add = 5
		character_travel_speed_mult = 0.25
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Sentinels of the Sky-Peaks
vv_tradition_btsas2 = {
	category = regional
	layers = {
		0 = martial
		1 = mediterranean
		4 = shield.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_swordasa_01_building = yes
		next_level_barracks = yes
		rough_terrain_expert_trait_more_common = yes
		hill_trait_bonuses = yes
		can_recruit_hill_specialist = yes
		unlock_maa_vv_ary_exspear2 = yes
		unlock_maa_vv_ary_exsword2 = yes
	}
	character_modifier = {
		defender_advantage = 5
		heavy_infantry_damage_mult = 0.2
		heavy_infantry_toughness_mult = 0.2
		heavy_infantry_pursuit_mult = 0.2
        heavy_infantry_screen_mult = 0.2
		heavy_infantry_maintenance_mult = -0.15
		heavy_infantry_recruitment_cost_mult = -0.2
		heavy_infantry_max_size_add = 5
		pikemen_damage_mult = 0.2
		pikemen_toughness_mult = 0.2
		pikemen_pursuit_mult = 0.2
        pikemen_screen_mult = 0.2
		pikemen_maintenance_mult = -0.15
		pikemen_recruitment_cost_mult = -0.2
		pikemen_max_size_add = 5
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Sylvan Heart-Sovereigns
vv_tradition_by_the_arrow2 = {
	category = regional
	layers = {
		0 = martial
		1 = western
		4 = soldiers4.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_dfa_01_building = yes
		next_level_military_camps = yes
		more_gold_for_successful_defensive_wars = yes
		can_end_defensive_wars_earlier = yes
		can_recruit_forest_specialist = yes
		unlock_maa_vv_ary_elight_footmen2 = yes
		unlock_maa_vv_rangers_forest2 = yes
	}
	character_modifier = {
		skirmishers_damage_mult = 0.2
		skirmishers_toughness_mult = 0.2
		skirmishers_pursuit_mult = 0.2
        skirmishers_screen_mult = 0.2
		skirmishers_maintenance_mult = -0.15
		skirmishers_recruitment_cost_mult = -0.2
		skirmishers_max_size_add = 5
		archers_damage_mult = 0.2
		archers_toughness_mult = 0.2
		archers_pursuit_mult = 0.2
        archers_screen_mult = 0.2
		archers_maintenance_mult = -0.15
		archers_recruitment_cost_mult = -0.2
		archers_max_size_add = 5
		enemy_terrain_advantage = -0.3
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Architects of the Eternal Winter
vv_tradition_ice_age2 = {
	category = regional
	layers = {
		0 = diplo
		1 = western
		4 = mountain.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_ary_mtg_01_building = yes
		winter_soldier_trait_more_common = yes
		winter_trait_bonuses = yes
		can_recruit_winter_specialist = yes
		elephant_bonuses_for_rank_4_education = yes
		unlock_maa_vv_mammonth1 = yes
		unlock_maa_vv_mammonth2 = yes
		unlock_maa_vv_mammonth3 = yes
	}
	character_modifier = {
		winter_advantage = 10
		winter_movement_speed = 0.2
		elephant_cavalry_max_size_add = 5
		elephant_cavalry_damage_mult = 0.2
		elephant_cavalry_toughness_mult = 0.2
		elephant_cavalry_pursuit_mult = 0.2
		elephant_cavalry_screen_mult = 0.2
		elephant_cavalry_maintenance_mult = -0.15
		elephant_cavalry_recruitment_cost_mult = -0.2
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Primordial Ichor of the Gods
vv_tradition_supremeblood2 = {
	category = regional
	layers = {
		0 = learning
		1 = western
		4 = laurel.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_vv_ary_highh_01_building = yes
		gender_equal_inheritance = yes
		unlock_maa_vv_ary_supremechampions01 = yes
		unlock_maa_vv_ary_valkyrie = yes
		unlock_maa_vv_supreme_army_pack = yes
		ai_doesnt_marry_outside_culture = yes
		reduced_marriage_acceptance_outside_culture = yes
		reduced_marriage_acceptance_distant_realms = yes
	}
	character_modifier = {
		no_prowess_loss_from_age = yes
		diplomacy = 5
		martial = 5
		stewardship = 5
		intrigue = 5
		learning = 10
		prowess = 15
		life_expectancy = 1000
		years_of_fertility = 960
		fertility = -0.25
		health = 2
		negate_health_penalty_add = 1
		legitimacy_gain_mult = 0.15
		attraction_opinion = 15
		negative_inactive_inheritance_chance = -0.5
		levy_attack = 50
		levy_toughness = 50
		levy_pursuit = 25
		levy_screen = 25
		levy_size = -0.8
		levy_reinforcement_rate = -0.8
		hard_casualty_modifier = -0.3
	}

	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Dominion of Noble Steel
vv_tradition_true_knight2 = {
	category = regional
	layers = {
		0 = learning
		1 = mediterranean
		4 = knight.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_vv_ary_knightshof_01_building = yes
		honorable_trait_bonuses = yes
		just_trait_more_common = yes
		honest_trait_more_common = yes
		cannot_attack_allies = yes
		cannot_attack_truces = yes
		prowess_traits_more_valued = yes
		martial_education_more_valued = yes
		knights_slightly_more_prone_to_injury = yes
		can_duel_rivals = yes
		unlock_maa_vv_ary_tk01 = yes
		unlock_maa_vv_ary_tk02 = yes
		unlock_maa_vv_ary_kotr = yes
		unlock_maa_vv_ary_black_knights = yes
	}
	character_modifier = {
		active_accolades = 3
		monthly_prestige_gain_mult = 0.2
		knight_limit = 10
		knight_effectiveness_mult = 2.25
		accolade_glory_gain_mult = 0.2
		negate_prowess_penalty_add = 10
		prowess_per_prestige_level = 2
		knight_effectiveness_per_prowess = 0.02
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}
# Architects of the Eternal Monument
vv_tradition_tb2 = {
	category = regional
	layers = {
		0 = steward
		1 = mena
		4 = tools.dds
	}
	can_pick = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}

	is_shown = {
		NOT = { has_game_rule = ary_rule_vv }
        NOT = { has_game_rule = ary_rule_sf }
	}
	parameters = {
		unlock_vv_ary_woa_01_building = yes
		next_level_fortification = yes
		estate_building_upgrade_development_gain = yes
		diligent_trait_more_common = yes
		stubborn_trait_more_common = yes
		castle_fortifications_increase = yes
		castle_grant_prestige = yes
		architect_trait_prestige = yes
		ai_more_likely_to_castle = yes
		ai_more_likely_to_fortify = yes
	}
	character_modifier = {
		additional_fort_level = 8
		garrison_size = 0.5
		stewardship_per_prestige_level = 2
		domain_limit = 3
		build_gold_cost = -0.25
		build_piety_cost = -0.25
		build_prestige_cost = -0.25
		build_speed = -0.35
		domicile_build_gold_cost = -0.25
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	cost = {
		prestige = 0
	}
	ai_will_do = {
		value = 0
	}
}