﻿# Wall of Iron
vv_ary_woa_01 = {
	construction_time = 11322

	can_construct_potential = {
		building_vv_ary_woa_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}

	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 1250
	garrison_reinforcement_factor = 0.35
	province_modifier = {
		monthly_income = 5
		fort_level = 10
		defender_holding_advantage = 15
		garrison_size = 1
		travel_danger = -50
		hostile_raid_time = 4
	}
	duchy_capital_county_modifier = {
		additional_fort_level = 3
		county_opinion_add = 10
	}
	county_modifier = {
		building_slot_add = 2
		development_growth = 0.2
		development_growth_factor = 0.1
		levy_size = 0.1
		tax_mult = 0.1
	}
	
	next_building = vv_ary_woa_02
	
	type_icon = "icon_structure_aurelian_walls.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_woa_02 = {
	construction_time = 12784

	can_construct_potential = {
		building_vv_ary_woa_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 2500
	garrison_reinforcement_factor = 0.7
	province_modifier = {
		monthly_income = 10
		fort_level = 20
		defender_holding_advantage = 25
		garrison_size = 1.5
		travel_danger = -75
		hostile_raid_time = 5
	}
	duchy_capital_county_modifier = {
		additional_fort_level = 6
		county_opinion_add = 20
	}
	county_modifier = {
		building_slot_add = 2
		development_growth = 0.35
		development_growth_factor = 0.15
		levy_size = 0.2
		tax_mult = 0.2
	}
	
	next_building = vv_ary_woa_03
	
	type_icon = "icon_structure_aurelian_walls.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_woa_03 = {
	construction_time = 14610

	can_construct_potential = {
		building_vv_ary_woa_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 4000
	garrison_reinforcement_factor = 1
	province_modifier = {
		monthly_income = 15
		fort_level = 30
		defender_holding_advantage = 35
		garrison_size = 2
		travel_danger = -100
		hostile_raid_time = 6
	}
	duchy_capital_county_modifier = {
		additional_fort_level = 10
		county_opinion_add = 50
	}
	county_modifier = {
		building_slot_add = 2
		development_growth = 0.45
		development_growth_factor = 0.3
		levy_size = 0.3
		tax_mult = 0.3
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_structure_aurelian_walls.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# Port City
vv_ary_cp_01 = {
	construction_time = 11322

	can_construct_potential = {
		building_vv_ary_cp_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 500
	garrison_reinforcement_factor = 0.2
	province_modifier = {
		monthly_income = 3.5
		defender_holding_advantage = 8
		tax_mult = 0.35
		development_growth = 0.25
		development_growth_factor = 0.5
	}

	character_modifier = {
		monthly_income_mult = 0.1
		tax_mult = 0.1
		monthly_income = 1.5
		diplomatic_range_mult = 0.15
		naval_movement_speed_mult = 0.15
		embarkation_cost_mult = -0.15
	}

	county_holder_character_modifier = {
		monthly_income = 0.5
		diplomatic_range_mult = 0.05
		naval_movement_speed_mult = 0.05
		embarkation_cost_mult = -0.05
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	next_building = vv_ary_cp_02
	
	type_icon = "icon_structure_maiden_tower.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_cp_02 = {
	construction_time = 12784

	can_construct_potential = {
		building_vv_ary_cp_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 1000
	garrison_reinforcement_factor = 0.4
	province_modifier = {
		monthly_income = 7
		defender_holding_advantage = 12
		tax_mult = 0.7
		development_growth = 0.35
		development_growth_factor = 0.75
	}

	character_modifier = {
		monthly_income_mult = 0.15
		tax_mult = 0.15
		monthly_income = 3
		diplomatic_range_mult = 0.3
		naval_movement_speed_mult = 0.3
		embarkation_cost_mult = -0.3
	}

	county_holder_character_modifier = {
		monthly_income = 1
		diplomatic_range_mult = 0.1
		naval_movement_speed_mult = 0.1
		embarkation_cost_mult = -0.1
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	next_building = vv_ary_cp_03
	
	type_icon = "icon_structure_maiden_tower.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_cp_03 = {
	construction_time = 14610

	can_construct_potential = {
		building_vv_ary_cp_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 1500
	garrison_reinforcement_factor = 0.6
	province_modifier = {
		monthly_income = 10
		defender_holding_advantage = 18
		tax_mult = 1
		development_growth = 0.5
		development_growth_factor = 1
	}

	character_modifier = {
		monthly_income_mult = 0.3
		tax_mult = 0.3
		monthly_income = 5
		diplomatic_range_mult = 0.45
		naval_movement_speed_mult = 0.45
		embarkation_cost_mult = -0.45
	}

	county_holder_character_modifier = {
		monthly_income = 2
		diplomatic_range_mult = 0.15
		naval_movement_speed_mult = 0.15
		embarkation_cost_mult = -0.15
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_structure_maiden_tower.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# The Peaksfort
vv_ary_og_01 = {
	construction_time = 11322

	can_construct_potential = {
		building_vv_ary_og_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 1250
	garrison_reinforcement_factor = 0.35
	province_modifier = {
		monthly_income = 2.5
		fort_level = 30
		defender_holding_advantage = 35
		garrison_size = 1
		hostile_raid_time = 2
		supply_limit_mult = -0.25
		levy_size = -0.40
		levy_reinforcement_rate = -0.30
	}

	character_modifier = {
		defender_advantage = 5
		controlled_province_advantage = 10
		scheme_discovery_chance_mult = 0.15
	}

	duchy_capital_county_modifier = {
		additional_fort_level = 5
		mountains_tax_mult = 0.15
		desert_mountains_tax_mult = 0.15
		hills_tax_mult = 0.15
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	next_building = vv_ary_og_02
	
	type_icon = "icon_structure_meteora.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_og_02 = {
	construction_time = 12784

	can_construct_potential = {
		building_vv_ary_og_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 2500
	garrison_reinforcement_factor = 0.7
	province_modifier = {
		monthly_income = 6
		fort_level = 45
		defender_holding_advantage = 50
		garrison_size = 1.5
		hostile_raid_time = 3
		supply_limit_mult = -0.1
		levy_size = -0.2
		levy_reinforcement_rate = -0.15
	}

	character_modifier = {
		defender_advantage = 7
		controlled_province_advantage = 15
		scheme_discovery_chance_mult = 0.35
	}

	duchy_capital_county_modifier = {
		additional_fort_level = 10
		mountains_tax_mult = 0.3
		desert_mountains_tax_mult = 0.3
		hills_tax_mult = 0.3
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	next_building = vv_ary_og_03
	
	type_icon = "icon_structure_meteora.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_og_03 = {
	construction_time = 14610

	can_construct_potential = {
		building_vv_ary_og_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 4000
	garrison_reinforcement_factor = 1
	province_modifier = {
		monthly_income = 10
		fort_level = 60
		defender_holding_advantage = 65
		garrison_size = 2
		hostile_raid_time = 4
	}

	character_modifier = {
		defender_advantage = 10
		controlled_province_advantage = 20
		scheme_discovery_chance_mult = 0.5
	}

	duchy_capital_county_modifier = {
		additional_fort_level = 15
		mountains_tax_mult = 0.45
		desert_mountains_tax_mult = 0.45
		hills_tax_mult = 0.45
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_structure_meteora.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# Capital of the Empire
vv_ary_cote_01 = {
	construction_time = 11322

	can_construct_potential = {
		building_vv_ary_cote_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 1500
	garrison_reinforcement_factor = 0.35
	province_modifier = {
		monthly_income = 5
		tax_mult = 0.2
		fort_level = 8
		defender_holding_advantage = 12
		garrison_size = 1
		supply_limit_mult = 1
		levy_size = 1
		development_growth_factor = 0.2
	}

	character_modifier = {
		dread_baseline_add = 10
		vassal_limit = 10
		vassal_tax_mult = 0.1
		vassal_tax_contribution_mult = 0.1
		vassal_levy_contribution_mult = 0.1
		character_capital_county_monthly_development_growth_add = 0.15
		vassal_opinion = 10
		monthly_dynasty_prestige_mult = 0.1
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	next_building = vv_ary_cote_02
	
	type_icon = "icon_structure_alhambra.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_cote_02 = {
	construction_time = 12784

	can_construct_potential = {
		building_vv_ary_cote_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 3200
	garrison_reinforcement_factor = 0.7
	province_modifier = {
		monthly_income = 10
		tax_mult = 0.35
		fort_level = 17
		defender_holding_advantage = 18
		garrison_size = 1.5
		supply_limit_mult = 2
		levy_size = 2
		development_growth_factor = 0.4
	}

	character_modifier = {
		dread_baseline_add = 30
		vassal_limit = 20
		vassal_tax_mult = 0.2
		vassal_tax_contribution_mult = 0.2
		vassal_levy_contribution_mult = 0.2
		character_capital_county_monthly_development_growth_add = 0.35
		vassal_opinion = 20
		monthly_dynasty_prestige_mult = 0.20
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	next_building = vv_ary_cote_03
	
	type_icon = "icon_structure_alhambra.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_cote_03 = {
	construction_time = 14610

	can_construct_potential = {
		building_vv_ary_cote_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 6000
	garrison_reinforcement_factor = 1
	province_modifier = {
		monthly_income = 15
		tax_mult = 0.5
		fort_level = 25
		defender_holding_advantage = 25
		garrison_size = 2
		supply_limit_mult = 3
		levy_size = 3
		development_growth_factor = 0.6
	}

	character_modifier = {
		dread_baseline_add = 30
		vassal_limit = 30
		vassal_tax_mult = 0.3
		vassal_tax_contribution_mult = 0.3
		vassal_levy_contribution_mult = 0.3
		character_capital_county_monthly_development_growth_add = 0.45
		vassal_opinion = 30
		monthly_dynasty_prestige_mult = 0.3
	}

	county_modifier = {
		building_slot_add = 2
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_structure_alhambra.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# Knights Hall of Fame
vv_ary_knightshof_01 = {
	construction_time = 11322

	can_construct_potential = {
		building_vv_ary_knightshof_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}

	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 350
	garrison_reinforcement_factor = 0.15
	province_modifier = {
		fort_level = 2
		defender_holding_advantage = 5
		garrison_size = 0.15
	}

	character_modifier = {
		monthly_prestige = 5
		monthly_prestige_gain_mult = 0.1
		knight_limit = 4
		knight_effectiveness_mult = 1
		prowess_per_prestige_level = 1
		knight_effectiveness_per_prowess = 0.01
		monthly_legitimacy_add = 1
		owned_legend_spread_mult = 0.1
		tourney_participant_xp_gain_mult = 0.15
		accolade_glory_gain_mult = 0.1
		no_prowess_loss_from_age = yes
	}

	county_modifier = {
		building_slot_add = 2
		county_opinion_add = 10
	}
	
	next_building = vv_ary_knightshof_02
	
	type_icon = "icon_building_hall_of_heroes.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_knightshof_02 = {
	construction_time = 12784

	can_construct_potential = {
		building_vv_ary_knightshof_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 700
	garrison_reinforcement_factor = 0.3
	province_modifier = {
		fort_level = 4
		defender_holding_advantage = 10
		garrison_size = 0.35
	}

	character_modifier = {
		monthly_prestige = 10
		monthly_prestige_gain_mult = 0.2
		knight_limit = 7
		knight_effectiveness_mult = 1.5
		prowess_per_prestige_level = 1
		martial_per_prestige_level = 1
		knight_effectiveness_per_prowess = 0.01
		knight_effectiveness_per_martial = 0.01
		monthly_legitimacy_add = 2
		owned_legend_spread_mult = 0.2
		tourney_participant_xp_gain_mult = 0.35
		accolade_glory_gain_mult = 0.2
		no_prowess_loss_from_age = yes
	}

	county_modifier = {
		building_slot_add = 2
		county_opinion_add = 20
	}
	
	next_building = vv_ary_knightshof_03
	
	type_icon = "icon_building_hall_of_heroes.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_knightshof_03 = {
	construction_time = 14610

	can_construct_potential = {
		building_vv_ary_knightshof_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 1050
	garrison_reinforcement_factor = 0.45
	province_modifier = {
		fort_level = 6
		defender_holding_advantage = 15
		garrison_size = 0.5
	}

	character_modifier = {
		monthly_prestige = 15
		monthly_prestige_gain_mult = 0.3
		knight_limit = 10
		knight_effectiveness_mult = 2
		prowess_per_prestige_level = 2
		martial_per_prestige_level = 2
		knight_effectiveness_per_prowess = 0.02
		knight_effectiveness_per_martial = 0.02
		monthly_legitimacy_add = 3
		owned_legend_spread_mult = 0.3
		tourney_participant_xp_gain_mult = 0.5
		accolade_glory_gain_mult = 0.3
		no_prowess_loss_from_age = yes
	}

	county_modifier = {
		building_slot_add = 2
		county_opinion_add = 50
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_building_hall_of_heroes.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# Square of True Faith
vv_ary_squareotf_01 = {
	construction_time = 11322

	can_construct_potential = {
		building_vv_ary_squareotf_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}

	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 350
	garrison_reinforcement_factor = 0.15
	province_modifier = {
		monthly_income = 2
		fort_level = 2
		defender_holding_advantage = 4
		garrison_size = 0.15
	}

	character_modifier = {
		monthly_piety = 5
		monthly_piety_gain_mult = 0.1
		tolerance_advantage_mod = 5
		learning_per_piety_level = 1
		prowess_per_piety_level = 1
		opinion_of_same_faith = 10
		clergy_opinion = 10
		religious_head_opinion = 10
		pilgrim_xp_gain_mult = 0.2
		domain_tax_same_faith_mult = 0.15
		levy_reinforcement_rate_same_faith = 0.15
		zealot_levy_contribution_mult = 0.15
		zealot_tax_contribution_mult = 0.15
	}

	county_modifier = {
		travel_danger = -10
		monthly_county_control_growth_add = 1
		building_slot_add = 2
		county_opinion_add = 10
	}
	
	next_building = vv_ary_squareotf_02
	
	type_icon = "icon_structure_iron_pillar_of_dhar.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_squareotf_02 = {
	construction_time = 12784

	can_construct_potential = {
		building_vv_ary_squareotf_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 700
	garrison_reinforcement_factor = 0.3
	province_modifier = {
		monthly_income = 5
		fort_level = 3
		defender_holding_advantage = 8
		garrison_size = 0.35
	}

	character_modifier = {
		monthly_piety = 10
		monthly_piety_gain_mult = 0.2
		tolerance_advantage_mod = 10
		learning_per_piety_level = 1
		prowess_per_piety_level = 2
		martial_per_piety_level	= 1
		opinion_of_same_faith = 15
		clergy_opinion = 15
		religious_head_opinion = 15
		pilgrim_xp_gain_mult = 0.35
		domain_tax_same_faith_mult = 0.3
		levy_reinforcement_rate_same_faith = 0.3
		zealot_levy_contribution_mult = 0.3
		zealot_tax_contribution_mult = 0.3
	}

	county_modifier = {
		travel_danger = -15
		monthly_county_control_growth_add = 2
		building_slot_add = 2
		county_opinion_add = 20
	}
	
	next_building = vv_ary_squareotf_03
	
	type_icon = "icon_structure_iron_pillar_of_dhar.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_squareotf_03 = {
	construction_time = 14610

	can_construct_potential = {
		building_vv_ary_squareotf_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 1050
	garrison_reinforcement_factor = 0.45
	province_modifier = {
		monthly_income = 8
		fort_level = 5
		defender_holding_advantage = 12
		garrison_size = 0.5
	}

	character_modifier = {
		monthly_piety = 15
		monthly_piety_gain_mult = 0.3
		tolerance_advantage_mod = 15
		learning_per_piety_level = 3
		prowess_per_piety_level = 4
		martial_per_piety_level	= 3
		opinion_of_same_faith = 20
		clergy_opinion = 20
		religious_head_opinion = 25
		pilgrim_xp_gain_mult = 0.5
		domain_tax_same_faith_mult = 0.5
		levy_reinforcement_rate_same_faith = 0.5
		zealot_levy_contribution_mult = 0.5
		zealot_tax_contribution_mult = 0.5
	}

	county_modifier = {
		travel_danger = -20
		monthly_county_control_growth_add = 3
		building_slot_add = 2
		county_opinion_add = 30
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_structure_iron_pillar_of_dhar.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# The Divine Citadel
vv_ary_highh_01 = {
	construction_time = 36525

	can_construct_potential = {
		building_vv_ary_highh_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}

	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 1500
	garrison_reinforcement_factor = 0.3
	province_modifier = {
		fort_level = 30
		defender_holding_advantage = 10
		garrison_size = 1
	}
	character_modifier = {
		diplomacy = 3
		martial = 3
		stewardship = 3
		intrigue = 3
		learning = 3
		prowess = 3
		monthly_lifestyle_xp_gain_mult = 0.1
		monthly_piety_gain_mult = 0.1
		monthly_prestige_gain_mult = 0.1
		monthly_influence_mult = 0.1
		monthly_dynasty_prestige_mult = 0.1
		monthly_dynasty_prestige = 2.5
		health = 0.15
		negate_health_penalty_add = 0.15
	}
	county_modifier = {
		building_slot_add = 2
		tax_mult = 0.1
		hostile_raid_time = 1
	}
	
	next_building = vv_ary_highh_02
	
	type_icon = "icon_structure_canterbury_cathedral.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_highh_02 = {
	construction_time = 45625

	can_construct_potential = {
		building_vv_ary_highh_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 3000
	garrison_reinforcement_factor = 0.6
	province_modifier = {
		fort_level = 45
		defender_holding_advantage = 20
		garrison_size = 1.5
	}
	character_modifier = {
		diplomacy = 7
		martial = 7
		stewardship = 7
		intrigue = 7
		learning = 7
		prowess = 7
		monthly_lifestyle_xp_gain_mult = 0.2
		monthly_piety_gain_mult = 0.2
		monthly_prestige_gain_mult = 0.2
		monthly_influence_mult = 0.2
		monthly_dynasty_prestige_mult = 0.2
		monthly_dynasty_prestige = 5
		health = 0.35
		negate_health_penalty_add = 0.35
	}
	county_modifier = {
		building_slot_add = 2
		tax_mult = 0.2
		hostile_raid_time = 2
	}
	
	next_building = vv_ary_highh_03
	
	type_icon = "icon_structure_canterbury_cathedral.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_highh_03 = {
	construction_time = 54750

	can_construct_potential = {
		building_vv_ary_highh_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 5000
	garrison_reinforcement_factor = 1
	province_modifier = {
		fort_level = 60
		defender_holding_advantage = 30
		garrison_size = 2
	}
	character_modifier = {
		diplomacy = 12
		martial = 12
		stewardship = 12
		intrigue = 12
		learning = 12
		prowess = 12
		monthly_lifestyle_xp_gain_mult = 0.3
		monthly_piety_gain_mult = 0.3
		monthly_prestige_gain_mult = 0.3
		monthly_influence_mult = 0.3
		monthly_dynasty_prestige_mult = 0.3
		monthly_dynasty_prestige = 7.5
		health = 0.5
		negate_health_penalty_add = 0.5
	}
	county_modifier = {
		building_slot_add = 2
		tax_mult = 0.3
		hostile_raid_time = 3
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_structure_canterbury_cathedral.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# Dome of Learning
vv_ary_domeol_01 = {
	construction_time = 11322

	can_construct_potential = {
		building_vv_ary_domeol_requirement_terrain = yes
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}

	show_disabled = yes
	
	cost_gold = 3500

	max_garrison = 350
	garrison_reinforcement_factor = 0.15
	province_modifier = {
		monthly_income = 2.5
		tax_mult = 0.2
		defender_holding_advantage = 3
		garrison_size = 0.15
		development_growth_factor = 0.15
		travel_danger = -10
	}

	character_modifier = {
		learning = 5
		cultural_head_fascination_mult = 0.2
		cultural_head_fascination_add = 15
		negate_health_penalty_add = 0.35
		realm_priest_opinion = 10
		monthly_lifestyle_xp_gain_mult = 0.2
	}

	county_modifier = {
		building_slot_add = 2
		development_growth_factor = 0.1
		epidemic_resistance = 15
	}
	
	next_building = vv_ary_domeol_02
	
	type_icon = "icon_structure_jvari_monastery.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_domeol_02 = {
	construction_time = 12784

	can_construct_potential = {
		building_vv_ary_domeol_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 4000

	max_garrison = 700
	garrison_reinforcement_factor = 0.3
	province_modifier = {
		monthly_income = 6
		tax_mult = 0.35
		defender_holding_advantage = 6
		garrison_size = 0.35
		development_growth_factor = 0.35
		travel_danger = -20
	}

	character_modifier = {
		diplomacy_per_prestige_level = 1
		learning = 10
		cultural_head_fascination_mult = 0.4
		cultural_head_fascination_add = 35
		negate_health_penalty_add = 0.7
		realm_priest_opinion = 20
		monthly_lifestyle_xp_gain_mult = 0.4
	}

	county_modifier = {
		building_slot_add = 2
		development_growth_factor = 0.3
		epidemic_resistance = 30
	}
	
	next_building = vv_ary_domeol_03
	
	type_icon = "icon_structure_jvari_monastery.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}

vv_ary_domeol_03 = {
	construction_time = 14610

	can_construct_potential = {
		building_vv_ary_domeol_requirement_terrain = yes
	}
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
	}
	
	is_enabled = {
		county.holder = { has_title = prev.duchy }
	}
	show_disabled = yes
	
	cost_gold = 5000

	max_garrison = 1050
	garrison_reinforcement_factor = 0.45
	province_modifier = {
		monthly_income = 10
		tax_mult = 0.5
		defender_holding_advantage = 10
		garrison_size = 0.5
		development_growth_factor = 0.5
		travel_danger = -30
	}

	character_modifier = {
		diplomacy_per_prestige_level = 1
		stewardship_per_prestige_level = 1
		learning = 15
		cultural_head_fascination_mult = 0.6
		cultural_head_fascination_add = 50
		negate_health_penalty_add = 1.2
		realm_priest_opinion = 30
		monthly_lifestyle_xp_gain_mult = 0.6
	}

	county_modifier = {
		building_slot_add = 2
		development_growth_factor = 0.45
		epidemic_resistance = 45
	}
	
	flag = fully_upgraded_duchy_capital_building
	
	type_icon = "icon_structure_jvari_monastery.dds"

	type = duchy_capital
	
	ai_value = {
		base = 0 # Ai Never Build This
	}
}
# Merchant Guilds
vv_ary_merchantg_01 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes

	cost_gold = 200
	
	province_modifier = {
		monthly_income = 1.1
		tax_mult = 0.03
		supply_limit = 500
		travel_danger = -3
	}
	
	character_modifier = {
		stress_gain_mult = 0.02
		tax_mult = 0.01
		mercenary_hire_cost_mult = -0.04
	}
	
	county_modifier = {
		development_growth = 0.03
		development_growth_factor = 0.03
	}
	
	next_building = vv_ary_merchantg_02

	type_icon = "icon_structure_university_of_siena.dds"
	
	ai_value = {
		base = 20
		ai_tier_1_building_modifier = yes
		ai_tier_1_economical_building_preference_modifier = yes
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
	}
}

vv_ary_merchantg_02 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes

	cost_gold = 350
	
	province_modifier = {
		monthly_income = 2.2
		tax_mult = 0.06
		supply_limit = 1000
		travel_danger = -6
	}
	
	character_modifier = {
		stress_gain_mult = 0.04
		tax_mult = 0.02
		mercenary_hire_cost_mult = -0.04
	}
	
	county_modifier = {
		development_growth = 0.06
		development_growth_factor = 0.06
	}
	
	next_building = vv_ary_merchantg_03
	
	ai_value = {
		base = 9
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_merchantg_03 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		scope:holder.culture = {
			has_innovation = innovation_manorialism
		}
	}

	cost_gold = 485
	
	province_modifier = {
		monthly_income = 3.3
		tax_mult = 0.09
		supply_limit = 1500
		travel_danger = -9
	}
	
	character_modifier = {
		stress_gain_mult = 0.06
		tax_mult = 0.03
		mercenary_hire_cost_mult = -0.06
	}
	
	county_modifier = {
		development_growth = 0.09
		development_growth_factor = 0.09
	}
	
	next_building = vv_ary_merchantg_04
	
	ai_value = {
		base = 8
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_merchantg_04 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes

	cost_gold = 725
	
	province_modifier = {
		monthly_income = 4.4
		tax_mult = 0.12
		supply_limit = 2000
		travel_danger = -12
	}
	
	character_modifier = {
		stress_gain_mult = 0.08
		tax_mult = 0.04
		mercenary_hire_cost_mult = -0.08
	}
	
	county_modifier = {
		development_growth = 0.12
		development_growth_factor = 0.12
	}
	
	next_building = vv_ary_merchantg_05
	
	ai_value = {
		base = 7
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_merchantg_05 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		scope:holder.culture = {
			has_innovation = innovation_guilds
		}
	}

	cost_gold = 1110
	
	province_modifier = {
		monthly_income = 5.5
		tax_mult = 0.15
		supply_limit = 2500
		travel_danger = -15
	}
	
	character_modifier = {
		stress_gain_mult = 0.1
		tax_mult = 0.05
		mercenary_hire_cost_mult = -0.1
	}
	
	county_modifier = {
		development_growth = 0.15
		development_growth_factor = 0.15
	}
	
	next_building = vv_ary_merchantg_06
	
	ai_value = {
		base = 6
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_merchantg_06 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes

	cost_gold = 1640
	
	province_modifier = {
		monthly_income = 6.6
		tax_mult = 0.18
		supply_limit = 3000
		travel_danger = -18
	}
	
	character_modifier = {
		stewardship = 1
		stress_gain_mult = 0.12
		tax_mult = 0.06
		mercenary_hire_cost_mult = -0.12
		monthly_income_per_stress_level_mult = 0.01
		monthly_war_income_mult = -0.01
	}
	
	county_modifier = {
		development_growth = 0.18
		development_growth_factor = 0.18
	}
	
	next_building = vv_ary_merchantg_07
	
	ai_value = {
		base = 5
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_merchantg_07 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		scope:holder.culture = {
			has_innovation = innovation_cranes
		}
	}

	cost_gold = 2375
	
	province_modifier = {
		monthly_income = 7.7
		tax_mult = 0.21
		supply_limit = 3500
		travel_danger = -21
	}
	
	character_modifier = {
		stewardship = 2
		stress_gain_mult = 0.14
		tax_mult = 0.07
		mercenary_hire_cost_mult = -0.14
		monthly_income_per_stress_level_mult = 0.03
		monthly_war_income_mult = -0.03
	}
	
	county_modifier = {
		development_growth = 0.21
		development_growth_factor = 0.21
	}
	
	next_building = vv_ary_merchantg_08
	
	ai_value = {
		base = 4
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_merchantg_08 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_merchantg_requirement_terrain = yes
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}

	show_disabled = yes

	cost_gold = 3335
	
	province_modifier = {
		monthly_income = 8.8
		tax_mult = 0.24
		supply_limit = 4000
		travel_danger = -24
	}
	
	character_modifier = {
		stewardship = 3
		stress_gain_mult = 0.16
		tax_mult = 0.08
		mercenary_hire_cost_mult = -0.16
		monthly_income_per_stress_level_mult = 0.05
		monthly_war_income_mult = -0.05
	}
	
	county_modifier = {
		development_growth = 0.24
		development_growth_factor = 0.24
	}
	
	ai_value = {
		base = 3
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}
# Ruby Mines
vv_ary_dim_01 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
	}

	cost_gold = 500
	
	province_modifier = {
		fort_level = 1
		defender_holding_advantage = 1
		monthly_income = 1.3
		supply_limit_mult = -0.07
		levy_size = -0.04
		tax_mult = 0.02
	}
	
	county_modifier = {
		build_gold_cost = -0.03
	}
	
	next_building = vv_ary_dim_02

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 20
		ai_tier_1_building_modifier = yes
		ai_tier_1_economical_building_preference_modifier = yes
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
	}
}

vv_ary_dim_02 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
	}

	cost_gold = 1000
	
	province_modifier = {
		fort_level = 2
		defender_holding_advantage = 2
		monthly_income = 2.6
		supply_limit_mult = -0.14
		levy_size = -0.08
		tax_mult = 0.04
	}
	
	county_modifier = {
		build_gold_cost = -0.06
	}
	
	next_building = vv_ary_dim_03

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 9
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_dim_03 = {
	construction_time = 1825

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		scope:holder.culture = {
			has_innovation = innovation_manorialism
		}
	}

	cost_gold = 1500
	
	province_modifier = {
		fort_level = 3
		defender_holding_advantage = 3
		monthly_income = 3.9
		supply_limit_mult = -0.21
		levy_size = -0.12
		tax_mult = 0.06
	}
	
	county_modifier = {
		build_gold_cost = -0.09
	}
	
	next_building = vv_ary_dim_04

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 8
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_dim_04 = {
	construction_time = 1825

	effect_desc = windfurnaces_effects_desc

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
	}

	cost_gold = 2000
	
	province_modifier = {
		fort_level = 4
		defender_holding_advantage = 4
		monthly_income = 5.2
		supply_limit_mult = -0.28
		levy_size = -0.16
		tax_mult = 0.08
	}
	
	county_modifier = {
		build_gold_cost = -0.12
	}
	
	next_building = vv_ary_dim_05

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 7
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_dim_05 = {
	construction_time = 1825

	effect_desc = windfurnaces_effects_desc

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		scope:holder.culture = {
			has_innovation = innovation_guilds
		}
	}

	cost_gold = 2500
	
	province_modifier = {
		fort_level = 5
		defender_holding_advantage = 5
		monthly_income = 6.5
		supply_limit_mult = -0.35
		levy_size = -0.20
		tax_mult = 0.1
	}
	
	county_modifier = {
		build_gold_cost = -0.15
	}
	
	next_building = vv_ary_dim_06

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 6
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_dim_06 = {
	construction_time = 1825

	effect_desc = windfurnaces_effects_desc

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		scope:holder.culture = {
			has_innovation = innovation_guilds
		}
	}

	cost_gold = 3000
	
	province_modifier = {
		fort_level = 6
		defender_holding_advantage = 6
		monthly_income = 7.8
		supply_limit_mult = -0.42
		levy_size = -0.24
		tax_mult = 0.12
	}
	
	county_modifier = {
		build_gold_cost = -0.18
	}

	character_modifier = {
		monthly_income_mult = 0.01
	}
	
	next_building = vv_ary_dim_07

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 5
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_dim_07 = {
	construction_time = 1825

	effect_desc = windfurnaces_effects_desc

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		scope:holder.culture = {
			has_innovation = innovation_cranes
		}
	}

	cost_gold = 3500
	
	province_modifier = {
		fort_level = 7
		defender_holding_advantage = 7
		monthly_income = 9.1
		supply_limit_mult = -0.49
		levy_size = -0.28
		tax_mult = 0.14
	}
	
	county_modifier = {
		build_gold_cost = -0.21
	}

	character_modifier = {
		monthly_income_mult = 0.03
	}
	
	next_building = vv_ary_dim_08

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 4
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}

vv_ary_dim_08 = {
	construction_time = 1825

	effect_desc = windfurnaces_effects_desc

	can_construct_potential = {
		building_vv_ary_dim_requirement_terrain = yes
		building_requirement_castle_city_church = { LEVEL = 01 }
	}

	can_construct_showing_failures_only = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		trigger_if = {
			is_county_capital = yes
		}
	}
	show_disabled = yes
	
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		scope:holder.culture = {
			has_innovation = innovation_cranes
		}
	}

	cost_gold = 4500
	
	province_modifier = {
		fort_level = 8
		defender_holding_advantage = 8
		monthly_income = 10.5
		supply_limit_mult = -0.60
		levy_size = -0.40
		tax_mult = 0.16
	}
	
	county_modifier = {
		build_gold_cost = -0.25
	}
	
	character_modifier = {
		monthly_income_mult = 0.05
	}

	type_icon = "icon_structure_mines.dds"
	
	ai_value = {
		base = 3
		ai_general_building_modifier = yes
		directive_to_build_economy_modifier = yes
		ai_economical_building_preference_modifier = yes
	}
}