﻿# HJCL
macro = {
	description = "Is 'Character' an Anime Character?"
	definition = "RUI_Ch_HJCL_macro_01"
	replace_with = "False"
}
# AGOT
macro = {
	description = "AGOT loaded?"
	definition = "RUI_Ch_AGOT_macro_01"
	replace_with = "False"
}

macro = {
	description = "is this character a dragon from AGOT?"
	definition = "RUI_Ch_AGOT_macro_02"
	replace_with = "False"
}

macro = {
	description = "is this character a ruin from AGOT?"
	definition = "RUI_Ch_AGOT_macro_03"
	replace_with = "False"
}

macro = {
	description = "is this character fake death from AGOT?"
	definition = "RUI_Ch_AGOT_macro_04"
	replace_with = "False"
}

macro = {
	description = "is this character a hidden character from AGOT?"
	definition = "RUI_Ch_AGOT_macro_05"
	replace_with = "False"
}

macro = {
	description = "is this character a normal character from AGOT?"
	definition = "RUI_Ch_AGOT_macro_06"
	replace_with = "True"
}

macro = {
	description = "does this character has any paramour?"
	definition = "RUI_Ch_AGOT_macro_07"
	replace_with = "False"
}
# IMHO
macro = {
	# wtf did they said?
	description = "Is the character the host of the activity"
	definition = "RUI_Ch_IMHO_macro_01"
	replace_with = "IMHOPlayerPersonalityEnabled"
}

# OBFS
macro = {
	description = "Show military strength For Player?"
	definition = "RUI_Ch_OBFS_macro_01"
	replace_with = "True"
}

macro = {
	description = "Show military progress bar For Player?"
	definition = "RUI_Ch_OBFS_macro_02"
	replace_with = "True"
}

macro = {
	description = "Show legitimacy For Player?"
	definition = "RUI_Ch_OBFS_macro_03"
	replace_with = "True"
}

macro = {
	description = "Show diplomacy For Player?"
	definition = "RUI_Ch_OBFS_macro_05"
	replace_with = "True"
}

macro = {
	description = "obf loaded?"
	definition = "RUI_Ch_OBFS_macro_06"
	replace_with = "False"
}

macro = {
	description = "is this character male and sexuality known by player?"
	definition = "RUI_Ch_OBFS_macro_07"
	replace_with = "True"
}
macro = {
	description = "is this character female and sexuality known by player?"
	definition = "RUI_Ch_OBFS_macro_08"
	replace_with = "True"
}

macro = {
	description = "if obf loaded, is local player?"
	definition = "RUI_Ch_OBFS_macro_09"
	replace_with = "True"
}

macro = {
	description = "show vassal tab to player?"
	definition = "RUI_Ch_OBFS_macro_10"
	replace_with = "True"
}

macro = {
	description = "show courtier tab to player?"
	definition = "RUI_Ch_OBFS_macro_11"
	replace_with = "True"
}

macro = {
	description = "Show dread in value or text?"
	definition = "RUI_Ch_OBFS_macro_12"
	replace_with = "True"
}

macro = {
	description = "Show relations tab For Player?"
	definition = "RUI_Ch_OBFS_macro_13"
	replace_with = "True"
}

macro = {
	description = "Show intimate relations For Player?"
	definition = "RUI_Ch_OBFS_macro_14"
	replace_with = "True"
}

macro = {
	description = "Show family tab For Player?"
	definition = "RUI_Ch_OBFS_macro_15"
	replace_with = "True"
}

macro = {
	description = "Show titles & claims For Player?"
	definition = "RUI_Ch_OBFS_macro_16"
	replace_with = "True"
}

macro = {
	description = "Show domain For Player?"
	definition = "RUI_Ch_OBFS_macro_17"
	replace_with = "True"
}

macro = {
	description = "Show house For Player?"
	definition = "RUI_Ch_OBFS_macro_18"
	replace_with = "True"
}

macro = {
	description = "Show house For target?"
	definition = "RUI_Ch_OBFS_macro_19(Target)"
	replace_with = "Or(True, Target.IsValid)"
}

macro = {
	description = "Show faith & culture For Player?"
	definition = "RUI_Ch_OBFS_macro_20"
	replace_with = "True"
}
macro = {
	description = "Show modifiers For Player?"
	definition = "RUI_Ch_OBFS_macro_21"
	replace_with = "True"
}

macro = {
	description = "Show government efficiency For Player?"
	definition = "RUI_Ch_OBFS_macro_22"
	replace_with = "True"
}

macro = {
	description = "Show health For Player?"
	definition = "RUI_Ch_OBFS_macro_23"
	replace_with = "True"
}

macro = {
	description = "Show known languages For Player?"
	definition = "RUI_Ch_OBFS_macro_24"
	replace_with = "True"
}
macro = {
	description = "Show exact age For Player?"
	definition = "RUI_Ch_OBFS_macro_25"
	replace_with = "True"
}

macro = {
	description = "show focus?"
	definition = "RUI_Ch_OBFS_macro_26"
	replace_with = "True"
}

macro = {
	description = "show memories?"
	definition = "RUI_Ch_OBFS_macro_27"
	replace_with = "True"
}

macro = {
	description = "show kill list?"
	definition = "RUI_Ch_OBFS_macro_28"
	replace_with = "True"
}

macro = {
	description = "Show portriat For Player, or game rule set enabled?"
	definition = "RUI_Ch_OBFS_macro_29"
	replace_with = "True"
}
# used in other mods
macro = {
	description = "Show portrait status For Player?"
	definition = "RUI_Ch_OBFS_macro_30"
	replace_with = "True"
}
# HIBL
macro = {
	description = "is Trait a bloodline?"
	definition = "RUI_Ch_HIBL_macro_01"
	replace_with = "False"
}
macro = {
	description = "count of bloodline trait"
	definition = "RUI_Ch_HIBL_macro_02"
	replace_with = "'(int32)0'"
}
# DTRS
macro = {
	description = "DTR loaded?"
	definition = "RUI_Ch_DTRS_macro_01"
	replace_with = "False"
}
# PODS
macro = {
	description = "POD loaded?"
	definition = "RUI_Ch_PODS_macro_01"
	replace_with = "False"
}

macro = {
	description = "should show inventory for this char?"
	definition = "RUI_Ch_PODS_macro_05"
	replace_with = "True"
}

# SNAT
macro = {
	description = "SNAT loaded?"
	definition = "RUI_Ch_SNAT_macro_01"
	replace_with = "GetGlobalVariable('SNAT_is_loaded').IsSet"
}
# GH
macro = {
	description = "is wasteland?"
	definition = "RUI_Ch_GDHJ_macro_02"
	replace_with = "False"
}
macro = {
	description = "hide age?"
	definition = "RUI_Ch_GDHJ_macro_03"
	replace_with = "False"
}
macro = {
	description = "undead health?"
	definition = "RUI_Ch_GDHJ_macro_04"
	replace_with = "False"
}
macro = {
	description = "use magic prowess?"
	definition = "RUI_Ch_GDHJ_macro_05"
	replace_with = "False"
}
macro = {
	description = "use quartermaster instead steward?"
	definition = "RUI_Ch_GDHJ_macro_06"
	replace_with = "False"
}
macro = {
	description = "is_familiar_scripted_gui"
	definition = "RUI_Ch_GDHJ_macro_07"
	replace_with = "False"
}
# ADOP
macro = {
	description = "AO loaded?"
	definition = "RUI_Ch_ADOP_macro_01"
	replace_with = "GetGlobalVariable('ao_adoption_options_is_loaded').IsSet"
}
# IMRE
macro = {
	description = "if IRE loaded, meet gold/army visible trigger. otherwise always true"
	definition = "RUI_Ch_IMRE_macro_01"
	replace_with = "Or(Not(GetGlobalVariable('ire_is_loaded').IsSet), Or(Character.IsOtherLiegeOrAbove( GetPlayer ), Character.IsLocalPlayer))"
}
