﻿character_ui_name = {
	type = character
	text = {
		trigger = {
			exists = global_var:SNAT_is_loaded
		}
		localization_key = SNAT_CHARACTER_NAME_TEXT
	}
	text = {
		fallback = yes
		localization_key = "[ROOT.Char.GetUINameNotMeNoTooltip]"
	}
}
character_full_name = {
	type = character
	text = {
		fallback = yes
		localization_key = "[ROOT.Char.GetFullName]"
	}
}
NumberToString = {
    type = all

    text = {
        localization_key = "[SCOPE.GetValue('number')|0]"
    }
}
