﻿#TEMPLATE TO AVOID REPETITION
# has_enough_sample_2_see = {
#     trigger_if = {
#         limit = {is_ai = no}
#         trigger_if = {
#             limit = {has_game_rule = more_legends_relaxed}
#             relaxed_sample_show_seed = yes
#         }
#         trigger_if = {
#             limit = {has_game_rule = more_legends_standard}
#             standard_sample_show_seed = yes
#         }
#         trigger_if = {
#             limit = {has_game_rule = more_legends_stringent}
#             stringent_sample_show_seed = yes
#         }
#     }
#     trigger_else = {
#         trigger_if = {
#             limit = {has_game_rule = more_legends_relaxed_ai}
#             relaxed_sample_show_seed = yes
#         }
#         trigger_if = {
#             limit = {has_game_rule = more_legends_standard_ai}
#             standard_sample_show_seed = yes
#         }
#         trigger_if = {
#             limit = {has_game_rule = more_legends_stringent_ai}
#             stringent_sample_show_seed = yes
#         }
#     }
# }

has_enough_diplomacy_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_diplomacy_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_diplomacy_show_seed = yes
        }
    }
}

has_enough_martial_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_martial_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_martial_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_martial_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_martial_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_martial_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_martial_show_seed = yes
        }
    }
}

has_enough_stewardship_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_stewardship_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_stewardship_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_stewardship_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_stewardship_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_stewardship_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_stewardship_show_seed = yes
        }
    }
}

has_enough_intrigue_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_intrigue_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_intrigue_show_seed = yes
        }
    }
}

has_enough_learning_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_learning_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_learning_show_seed = yes
        }
    }
}

has_enough_prowess_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_prowess_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_prowess_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_prowess_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_prowess_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_prowess_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_prowess_show_seed = yes
        }
    }
}

has_enough_diplomacy_and_stewardship_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_stewardship_show_seed = yes
            relaxed_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_stewardship_show_seed = yes
            standard_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_stewardship_show_seed = yes
            stringent_diplomacy_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_stewardship_show_seed = yes
            relaxed_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_stewardship_show_seed = yes
            standard_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_stewardship_show_seed = yes
            stringent_diplomacy_show_seed = yes
        }
    }
}

##USE IT ON BARRACK EMPEROR AUGUST + GALLANT
has_enough_diplomacy_and_martial_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_martial_show_seed = yes
            relaxed_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_martial_show_seed = yes
            standard_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_martial_show_seed = yes
            stringent_diplomacy_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_martial_show_seed = yes
            relaxed_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_martial_show_seed = yes
            standard_diplomacy_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_martial_show_seed = yes
            stringent_diplomacy_show_seed = yes
        }
    }
}

has_enough_intrigue_and_martial_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_martial_show_seed = yes
            relaxed_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_martial_show_seed = yes
            standard_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_martial_show_seed = yes
            stringent_intrigue_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_martial_show_seed = yes
            relaxed_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_martial_show_seed = yes
            standard_intrigue_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_martial_show_seed = yes
            stringent_intrigue_show_seed = yes
        }
    }
}

has_enough_learning_and_intrigue_2_see = {
    trigger_if = {
        limit = {is_ai = no}
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed}
            relaxed_intrigue_show_seed = yes
            relaxed_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard}
            standard_intrigue_show_seed = yes
            standard_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent}
            stringent_intrigue_show_seed = yes
            stringent_learning_show_seed = yes
        }
    }
    trigger_else = {
        trigger_if = {
            limit = {has_game_rule = more_legends_relaxed_ai}
            relaxed_intrigue_show_seed = yes
            relaxed_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_standard_ai}
            standard_intrigue_show_seed = yes
            standard_learning_show_seed = yes
        }
        trigger_if = {
            limit = {has_game_rule = more_legends_stringent_ai}
            stringent_intrigue_show_seed = yes
            stringent_learning_show_seed = yes
        }
    }
}