# object={
# 	name="Visby Ringmur"
# 	clamp_to_water_level=no
# 	render_under_water=yes
# 	generated_content=no
# 	layer="building_layer"
# 	pdxmesh = "sba_visbyRingmur_mesh"
# 	count=1
# 	transform="1909.400000 0.000000 3194.800000 0.000000 270.000000 0.000000 1.000000 1.000000 1.000000 1.000000
# "}

