﻿#VANILLA FILE#
#Apparently you cannot edit bits and pieces of this file

#############
# Christian #
#############

# Catholic

jerusalem = {
	county = c_jerusalem
	
	character_modifier = {
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

rome = {
	county = c_roma
	barony = b_vaticano
	
	character_modifier = {
		name = holy_site_rome_effect_name
		development_growth_factor = 0.1
		stewardship = 1
	}
}

cologne = {
	county = c_cologne
	
	character_modifier = {
		name = holy_site_cologne_effect_name
		cultural_head_fascination_mult = 0.05
		monthly_county_control_growth_factor = 0.05
	}
}

santiago = {
	county = c_tui
	
	character_modifier = {
		name = holy_site_santiago_effect_name
		supply_duration = 0.2
		holy_order_hire_cost_mult = -0.1
	}
}

kent = {
	county = c_kent
	barony = b_canterbury
	
	character_modifier = {
		name = holy_site_kent_effect_name
		religious_vassal_opinion = 5
		sway_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

segrada_familia = {
	county = c_barcelona
	is_active = no

	character_modifier = {
		name = holy_site_segrada_familia_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

# Orthodox
constantinople = {
	county = c_byzantion

	character_modifier = {
		name = holy_site_constantinople_effect_name
		cultural_head_fascination_mult = 0.15
	}
}

alexandria = {
	county = c_alexandria

	character_modifier = {
		name = holy_site_alexandria_effect_name
		learning_per_piety_level = 1
	}
}

antioch = {
	county = c_antiocheia

	character_modifier = {
		name = holy_site_antioch_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

# Coptic

aksum = {
	county = c_tigre #Ethiopian Coptic Church
	
	character_modifier = {
		name = holy_site_aksum_effect_name
		diplomacy_per_piety_level = 1
	}
}

napata = {
	county = c_meroe #Nubian Coptic Church
	
	character_modifier = {
		name = holy_site_napata_effect_name
		stewardship = 1
	}
}

# Armenian

suenik = {
	county = c_suenik #Site of the biggest Armenian church in Dvin
	
	character_modifier = {
		name = holy_site_dwin_effect_name
		monthly_piety_gain_mult = 0.05
		learning = 1
	}
}

dvin = {
	county = c_dvin #Site of the biggest Armenian church in Dvin
	
	character_modifier = {
		name = holy_site_dwin_effect_name
		monthly_piety_gain_mult = 0.05
		learning = 1
	}
}		
colonea = {
	county = c_colonea #Where St. Gregory the Illuminator's body was taken after his death(he died close to Dwin).

	character_modifier = {
		name = holy_site_koloneia_effect_name
		direct_vassal_opinion = 5
	}
}

beirut = {
	county = c_beirut #Site of St. Jude's Martyrdom, also Mount Lebanon/Jabal al-Druze, an important Druze community.

	character_modifier = {
		name = holy_site_beirut_effect_name
		councillor_opinion = 5
	}
}

# Nestorian

baghdad = {
	county = c_baghdad #Patriarchical seat of Nestorianism, also origin of the Sunni Caliphate and holy in Shia Islam

	character_modifier = {
		name = holy_site_baghdad_effect_name
		development_growth_factor = 0.1
		church_holding_build_gold_cost = -0.1
	}
}
farz = {
	county = c_shiraz #Early community of Nestorians which was part of the Nestorian heartland.

	character_modifier = {
		name = holy_site_farz_effect_name
		diplomacy_per_piety_level = 1
	}
}
kerala = {
	county = c_kerala #St. Thomas Christians. Gotta give this one a *big* bonus - conversion speed maybe??

	flag = kerala_conversion_bonus # +50% County Conversion Speed
}

# Insular Celtic
## The ecclesiastic capital of Ireland, and site of St. Patrick's primary church.
armagh = {
	county = c_oriel

	character_modifier = {
		name = holy_site_armagh_effect_name
		monthly_piety_gain_mult = 0.05
		learning_per_piety_level = 1
	}
}
## Monastery of Colm Cille, directly responsible for converting Scotland (then Pictland) & Northumbria. Still operating today, actually.
iona = {
	county = c_inner_hebrides

	# +20% County Conversion Speed in the British Isles
	flag = iona_conversion_bonus
}

# Bosnian Church

## The heart of rural Bosnia, and so of the faith.
visoki = {
	county = c_rama

	# 50% County Conversion Resistance
	flag = visoki_conversion_resistance_bonus
}

## Seat of the Archbishop of Ragusa, the diocese under which the Bishopric of Bosnia fell, and whose political support allowed them to stay largely independent of Rome.
ragusa = {
	county = c_ragusa

	character_modifier = {
		name = holy_site_ragusa_effect_name
		diplomacy = 1
	}
}

## The Hungarian capital for their conversion to Christianity. As one of the primary powers that persecuted the Bosnian Church in later centuries, controlling it gives some popular authority to the faith.
esztergom = {
	county = c_esztergom

	character_modifier = {
		name = holy_site_esztergom_effect_name
		county_opinion_add = 10
	}
}

## Cathers were also referred to as Albigensians, after the city Albi where the movement first took hold.
albi = {
	county = c_albi

	character_modifier = {
		name = holy_site_albi_effect_name
		monthly_piety_gain_mult = 0.05
		learning_per_piety_level = 1
	}
}

# Mozarabic Church
## Rome, Jerusalem, and Santiago for the usual reasons.
## Cordoba for being the seat of their Muwalladi rulers, and thus a powerful symbol of control.
## Toledo, as the primary centre of worship for much of the church's history, and the seat of its most important councils.
toledo_mozarabic = {
	county = c_toledo

	character_modifier = {
		name = holy_site_toledo_mozarabic_effect_name
		prowess_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

# Mozarabic Church
## Rome, & Santiago for the usual reasons.
## Toledo, for Elipandus and the independence of Mozarabism.
## Carthage, for the Donatists whose rigorous character may well have been the early building blocks for Iberian adoptionism.
carthage_adoptionist = {
	county = c_tunis

	character_modifier = {
		name = holy_site_carthage_effect_name
		same_faith_opinion = 10
	}
}
## Lyon, for the latter part of Felix of Urgell's life (plus as an interesting/unusual point of conflict).
### Urgell omitted because Felix *was* its bishop, but it wasn't ever strictly a focal point for his teachings or memory. He was generally pretty mobile, with the exception of the years he spent under house/town arrest in Lyon.
lyon = {
	county = c_lyon

	character_modifier = {
		name = holy_site_lyon_effect_name
		learning_per_piety_level = 1
	}
}
## Honourable mention to c_asturias_de_santillana for Beatus of Liebana, but it's too close to several of their other holy sites.

#############
# Islam		#
#############

# Ash'ari (Sunni)
mecca = {
	county = c_mecca

	character_modifier = {
		name = holy_site_mecca_effect_name
		monthly_piety_gain_per_knight_mult = 0.02
		knight_effectiveness_mult = 0.1
	}
}

medina = {
	county = c_medina

	character_modifier = {
		name = holy_site_medina_effect_name
		diplomacy_per_piety_level = 1
	}
}

# Muwalladi (Iberian Sunni)

cordoba = {
	county = c_cordoba

	flag = cordoba_conversion_bonus # +20% county conversion speed
}

sinai = {
	county = c_sinai

	character_modifier = {
		name = holy_site_sinai_effect_name
		desert_mountains_advantage = 5
		learning = 1
	}
}

# Masmudism/Almohadism

tinmallal = {
	county = c_tinmallal
	
	character_modifier = {
		name = holy_site_tinmallal_effect_name
		prowess_per_piety_level = 1
		max_combat_roll = 4
		direct_vassal_opinion = 5 #Make Almohads not so easily blow up
	}
}

fes = {
	county = c_fes
	barony = b_subu
	
	character_modifier = {
		name = holy_site_fes_effect_name
		cultural_head_fascination_mult = 0.1
	}
}

# Isma'ili (Shia)

nadjaf = {
	county = c_kufa
	barony = b_an-najaf

	character_modifier = {
		name = holy_site_nadjaf_effect_name
		diplomacy_per_piety_level = 1
	}
}

damascus = {
	county = c_damascus

	character_modifier = {
		name = holy_site_damascus_effect_name
		levy_size = 0.05
		monthly_county_control_growth_factor = 0.05
	}
}


# Muhakkima

siffa = { # Location of the Battle of Siffa, where the Muhakkimas branched off from the other Islamic schools.
	county = c_palmyra

	character_modifier = {
		name = holy_site_siffa_effect_name
		prowess = 2
		knight_effectiveness_mult = 0.2
	}
}

kufa = {
	county = c_kufa

	character_modifier = {
		name = holy_site_kufa_effect_name
		intrigue_per_piety_level = 1
	}
}

# Ibadi ( Omani Muhakkima )

basra = { # Location where the Ibadi school of thought originated.
	county = c_basra

	character_modifier = {
		name = holy_site_basra_effect_name
		learning = 1
	}
}

nizwa = { # Where the Ibadi took refuge after being exiled.
	county = c_nizwa

	character_modifier = {
		name = holy_site_nizwa_effect_name
		stewardship_per_piety_level = 1
	}
}

# Sufri ( Moroccan Muhakkima )

sijilmasa = {
	county = c_sijilmasa

	character_modifier = {
		name = holy_site_sijilmasa_effect_name
		diplomacy = 1
		stewardship = 1
	}
}

# Nadjat ( Bahrain Muhakkima )

bahrein = {
	county = c_qatif

	character_modifier = {
		name = holy_site_bahrein_effect_name
		stewardship = 1
	}
}

yamama = {
	county = c_yamama

	character_modifier = {
		name = holy_site_yamama_effect_name
		desert_advantage = 5
	}
}

# Nizari

qom = {
	county = c_qom

	character_modifier = {
		name = holy_site_qom_effect_name
		intrigue_per_piety_level = 1
	}
}

# Yazidi

sinjar = { # Location of great communal importance, with multiple shrines.
	county = c_sinjar

	character_modifier = {
		name = holy_site_sinjar_effect_name
		diplomacy_per_piety_level = 1
	}
}

baalbek = { # Birthplace of Sheikh Adi, who was renowned his great asceticism as well as performing multiple miracles.
	county = c_baalbek

	character_modifier = {
		name = holy_site_sinjar_effect_name
		clergy_opinion = 5
		monthly_prestige_gain_mult = 0.2
	}
}

lalish = { # Tomb of Sheikh Adi. Considered by some to be the holiest site is Yazidism.
	county = c_ninive

	character_modifier = {
		name = holy_site_lalish_effect_name
		learning_per_piety_level = 1
		monthly_piety_gain_mult = 0.2
	}
}

nishapur = {
	county = c_nishapur

	character_modifier = {
		name = holy_site_nishapur_effect_name
		stewardship_per_piety_level = 1
	}
}

dashtestan = {
	county = c_mandestan

	character_modifier = {
		name = holy_site_dashtestan_effect_name
		same_faith_opinion = 5
	}
}

# Druze
zozan = {
	county = c_bakharz  # Birthplace of Hamza ibn-'Ali ibn-Ahmad

	character_modifier = {
		name = holy_site_zozan_effect_name
		same_faith_opinion = 5
		domain_tax_same_faith_mult = 0.1
	}
}

#############
# Judaism	#
#############

semien = {
	county = c_semien

	character_modifier = {
		name = holy_site_semien_effect_name
		defender_advantage = 5
		diplomacy = 1
	}
}

sufed = {
	county = c_acre

	character_modifier = {
		name = holy_site_sufed_effect_name
		same_faith_opinion = 10
	}
}

gerizim = {
	county = c_beersheb

	character_modifier = {
		name = holy_site_gerizim_effect_name
		learning_per_piety_level = 1
		monthly_prestige_gain_mult = 0.2
	}
}

panticapaeum = { #Major Radhanite settlement on the Steppe
	county = c_kerch

	character_modifier = {
		name = holy_site_panticapaeum_effect_name
		world_steppe_development_growth_factor = 0.25 #Make the steppe suck less
		steppe_development_growth_factor = 0.15 #Make steppe terrain suck even more lesserer
	}
}

itil = { #Khazar capital
	county = c_itil

	character_modifier = {
		name = holy_site_itil_effect_name
		different_culture_opinion = 10
		cultural_head_acceptance_gain_mult = 0.15
	}
}

kochi = { #Place from which the Kochin Jews get their name
	county = c_kerala
	barony = b_kunjakari

	character_modifier = {
		name = holy_site_kochi_effect_name
		diplomacy_per_piety_level = 1
		cultural_head_acceptance_gain_mult = 0.15
	}
}

manipur = { #Home of the Bnei Manashae
	county = c_manipur

	character_modifier = {
		name = holy_site_manipur_effect_name
		mountains_development_growth_factor = 0.2
		mountains_advantage = 5
	}
}

hamadan = { # Tomb of Esther and Modechai
	county = c_hamadan
	barony = b_hamadan

	character_modifier = {
		name = holy_site_hamadan_effect_name
		different_faith_opinion = 10
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

babylon = { # Babylon was very important in early Judaism, where the Babylonian Talmud was written
	county = c_tadmor
	
	character_modifier = {
		name = holy_site_babylon_effect_name
		development_growth_factor = 0.1
		cultural_head_fascination_mult = 0.1
	}
}
#############
# Dualism	#
#############

# Manichaeism

ahvaz = {
	county = c_ahvaz

	character_modifier = {
		name = holy_site_ahvaz_effect_name
		clergy_opinion = 5
		personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
	}
}

samarkand = {
	county = c_samarkand

	character_modifier = {
		name = holy_site_samarkand_effect_name
		stewardship_per_piety_level = 1
	}
}

udabhanda = {
	county = c_udabhanda

	character_modifier = {
		name = holy_site_udabhanda_effect_name
		learning_per_piety_level = 1
	}
}

# Priscillianism

toledo = {
	county = c_toledo

	character_modifier = {
		name = holy_site_toledo_effect_name
		learning = 1
	}

}

memphis = {
	county = c_cairo
	barony = b_hulwan-cairo

	character_modifier = {
		name = holy_site_memphis_effect_name
		stewardship_per_piety_level = 1
	}
}


#############
# Eastern	#
#############

#Buddhist

bodh_gaya = { # Where Buddha reached enlightenment
	county = c_gaya

	character_modifier = {
		name = holy_site_bodh_gaya_effect_name
		stress_loss_mult = 0.1
	}
}

kusinagara = { # Where Buddha was born - Actually Lumbini
	county = c_lumbini

	character_modifier = {
		name = holy_site_kusinagara_effect_name
		fertility = 0.10
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

sarnath = { # Where Buddha first taught his diciples. Also the #1 most holy site in Hinduism (Varanasi)
	county = c_varanasi

	character_modifier = {
		name = holy_site_sarnath_effect_name
		learning = 1
	}	
}

sanchi = { # Important temple complex
	county = c_vidisa

	character_modifier = {
		name = holy_site_sanchi_effect_name
		diplomacy_per_piety_level = 1
	}
}

ajanta = { # Caves & stone-cut temples, proto-Indian cave art.
	county = c_vatsagulma

	character_modifier = {
		name = holy_site_ajanta_effect_name
		negate_learning_penalty_add = 2
		learning_per_piety_level = 1
	}
}

sagya = { # Sa'gya - Holy Site for Lamaism/Nangchos
	county = c_sagya
	
	character_modifier = {
		name = holy_site_sagya_effect_name
		diplomacy = 1
		learning = 1
	}
}

dagon = { # Shwedagon Pagoda - A sacred stupa built around year 500
	county = c_dagon
	
	character_modifier = {
		name = holy_site_dagon_effect_name
		martial_per_piety_level = 1
	}
}

pagan = { # Shwedagon Pagoda - A sacred stupa built around year 500
	county = c_pagan
	
	character_modifier = {
		name = holy_site_pagan_effect_name
		stewardship = 1
		monthly_prestige_gain_mult = 0.05
	}
}

sittaung = { # Kyaiktiyo Pagoda - Golden Balancing Rock on a mountain
	county = c_sittaung
	
	character_modifier = {
		name = holy_site_sittaung_effect_name
		advantage_against_coreligionists = 1
		artifact_decay_reduction_mult = -0.2
	}
}

atamasthana = { # Atamasthana, or the Eight sacred places, are locations visited by Buddha in Anuradhapura
	county = c_phiti
	
	character_modifier = {
		name = holy_site_atamasthana_effect_name
		domain_tax_mult = 0.02
	}
}

amaravati = { # Amaravati - An important place for the early spread and development of Mahayana
	county = c_nallamala
	
	character_modifier = {
		name = holy_site_amaravati_effect_name
		monthly_county_control_growth_factor = 0.05
	}
}

#Hindu

varanasi = { # Sarnath, where Buddha first taught his diciples. Also a holy site in Buddhism (Sarnath)
	county = c_varanasi

	character_modifier = {
		name = holy_site_varanasi_effect_name
		learning = 1
		clergy_opinion = 3
	}	
}

ayodhya = {
	county = c_ayodhya

	character_modifier = {
		name = holy_site_ayodhya_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		knight_effectiveness_mult = 0.1
	}
}

mathura = {
	county = c_mathura

	character_modifier = {
		name = holy_site_mathura_effect_name
		diplomacy = 1
		powerful_vassal_opinion = 5
	}
}

haridwar = {
	county = c_sthanisvara

	character_modifier = {
		name = holy_site_haridwar_effect_name
		health = 0.1
	}
}

kanchipuram = {
	county = c_kanchipuram

	character_modifier = {
		name = holy_site_kanchipuram_effect_name
		fertility = 0.1
	}
}

ujjayini = {
	county = c_ujjayini

	character_modifier = {
		name = holy_site_ujjayini_effect_name
		stewardship = 1
		courtier_and_guest_opinion = 5
	}
}

dwarka = {
	county = c_dvaraka

	character_modifier = {
		name = holy_site_dwarka_effect_name
		martial = 1
		hard_casualty_modifier = -0.1
	}
}

#Jain

shikharj = {
	county = c_radha

	character_modifier = {
		name = holy_site_shikharj_effect_name
		stress_loss_mult = 0.1
		life_expectancy = 1
	}
}

ranakpur = {
	county = c_naddula

	character_modifier = {
		name = holy_site_ranakpur_effect_name
		stewardship = 1
		sway_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
	}
}

ellora = {
	county = c_vatsagulma

	character_modifier = {
		name = holy_site_ellora_effect_name
		county_opinion_add = 5
		different_culture_opinion = 5
	}
}

sittannavasal = {
	county = c_kongu

	character_modifier = {
		name = holy_site_sittannavasal_effect_name
		direct_vassal_opinion = 5
	}
}

#Tani

itanagar = {
	county = c_itanagar
	
	character_modifier = {
		name = holy_site_itanagar_effect_name
		monthly_prestige_gain_mult = 0.1
	}
}

pemako = {
	county = c_pemako
	
	character_modifier = {
		name = holy_site_pemako_effect_name
		learning = 1
		tyranny_gain_mult = -0.2
	}
}

rima = {
	county = c_rima
	
	character_modifier = {
		name = holy_site_rima_effect_name
		diplomacy_per_prestige_level = 1
	}
}

tezu = {
	county = c_tezu
	
	character_modifier = {
		name = holy_site_tezu_effect_name
		hills_advantage = 5
	}
}

#Mundhum

kathmandu = {
	county = c_kathmandu
	
	character_modifier = {
		name = holy_site_kathmandu_effect_name
		county_opinion_add = 5
		different_faith_opinion = 5
	}
}

ilam = {
	county = c_ilam
	
	character_modifier = {
		name = holy_site_ilam_effect_name
		mountains_advantage = 5
	}
}

garwhal = {
	county = c_garwhal
	
	character_modifier = {
		name = holy_site_garwhal_effect_name
		diplomacy_per_piety_level = 1
	}
}

jumla = {
	county = c_jumla
	
	character_modifier = {
		name = holy_site_jumla_effect_name
		dynasty_house_opinion = 5
	}
}

#Qiangic/Hsexje

maowun = {
	county = c_maowun
	
	character_modifier = {
		name = holy_site_maowun_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
	}
}

ngawa = {
	county = c_ngawa
	
	character_modifier = {
		name = holy_site_ngawa_effect_name
		learning_per_piety_level = 1
	}
}

chakla = {
	county = c_chakla
	
	character_modifier = {
		name = holy_site_chakla_effect_name
		build_speed = -0.15
	}
}

gyaitang = {
	county = c_gyaitang
	
	character_modifier = {
		name = holy_site_gyaitang_effect_name
		same_culture_opinion = 5
	}
}

rebgong = {
	county = c_rebgong
	
	character_modifier = {
		name = holy_site_rebgong_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

xingqing = {
	county = c_xingqing
	
	character_modifier = {
		name = holy_site_xingqing_effect_name
		same_faith_opinion = 5
	}
}

yijinai = {
	county = c_yijinai
	
	character_modifier = {
		name = holy_site_yijinai_effect_name
		build_gold_cost = -0.05
	}
}

alxa = {
	county = c_alxa
	
	character_modifier = {
		name = holy_site_alxa_effect_name
		stewardship = 1
	}
}

###############
# Zoroastrian #
###############

yazd = {
	county = c_yazd

	character_modifier = {
		name = holy_site_yazd_effect_name
		same_faith_opinion = 5
	}
}


nok_kundi = {
	county = c_riqan

	character_modifier = {
		name = holy_site_nok_kundi_effect_name
		build_gold_cost = -0.1
		stewardship = 1
	}
}

adur_farnbag = {
	county = c_irahistan 
	barony = b_kariyan

	character_modifier = {
		name = holy_site_adur_farnbag_effect_name
		learning = 1
		clergy_opinion = 3
	}
}

adur_burzen_mihr = {
	county = c_nishapur
	barony = b_rivand

	character_modifier = { 
		name = holy_site_adur_burzen_mihr_effect_name
		drylands_development_growth_factor = 0.2
		county_opinion_add = 5
	}
}
takht-i-sangin = {
	county = c_balkh

	character_modifier = {
		name = holy_site_takht-i-sangin_effect_name
		diplomacy = 1
		clergy_opinion = 5
	}
}

takht-e_soleyman = {
	county = c_urmiya

	character_modifier = {
		name = holy_site_takht-e_soleyman_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

ushi-darena = {
	county = c_baduspan

	character_modifier = {
		name = holy_site_ushi-darena_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

mount_damavand = { #A mountain in ancient Iranian legend, where the hero Faridun imprisoned the dragon Zahhak 
	county = c_baduspan
	barony = b_firrim

	character_modifier = {
		name = holy_site_damavand_effect_name
		prowess_per_stress_level = 2
	}
}

badd = { #Site of Babak Khorammdin Fort, and the khurramite last stand 
	county = c_tabriz
	barony = b_ahar 

	character_modifier = {
		name = holy_site_badd_effect_name
		advantage_against_coreligionists = 5
		supply_duration = 0.2
	}
}

ctesiphon = { #Important site for Mazdakism 
	county = c_iskaf

	character_modifier = {
		name = holy_site_ctesiphon_effect_name
		monthly_prestige_gain_mult = 0.1
		learning = 1
	}
}

ani = { #Great temple site in Zoroastrian Armenia 
	county = c_ani 

	character_modifier = {
		name = holy_site_ani_effect_name
		direct_vassal_opinion = 5
	} 
}

mizdahqan = { #Zoroastrian centre in Khwarezmia, large necropolis  
	county = c_kurdar
	barony = b_mizdahqan 

	character_modifier = {
		name = holy_site_mizdahqan_effect_name
		learning_per_stress_level = 1
	} 
}

dunhuang = { #Sogdian Zoroastrian and early Buddhist centre on the Silk Road in China
	county = c_dunhuang 

	character_modifier = {
		name = holy_site_dunhuang_effect_name
		desert_development_growth_factor = 0.10
		drylands_development_growth_factor = 0.10
		learn_language_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value 
	} 
}
#####################
# Eurasian Pagan	#
#####################

# Norse
## Uppsala
	# Site of Scandinavia's pre-eminent temple, both pre & post Christianisation.
## Lejre
	# (Retired) Hrólfr's Hall, a legendary king.
## Paderborn
	# Site of Saxon Irminsul.
## Zeeland
	# (Retired) Focal point for an old major Germanic cult. Probably.
## Ranaheim
	# Important religious site in assorted sagas.
## York
	# Focal point for Norse activities in the British Isles, place of Ragnar's "martyrdom" (and subsequently suddenly genealogically important for half of Scandinavia's nobility).
## Kiev
	# Focal point for Norse activities in Russia & symbolic of their influence in the east.

uppsala = {
	county = c_upland

	character_modifier = {
		name = holy_site_uppsala_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		heavy_infantry_damage_mult = 0.05
	}
}

lejre = {
	county = c_sjaelland

	character_modifier = {
		name = holy_site_lejre_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

paderborn = {
	county = c_paderborn

	character_modifier = {
		name = holy_site_paderborn_effect_name
		stewardship_per_piety_level = 1
		fertility = 0.1
	}
}

zeeland = {
	county = c_zeeland

	character_modifier = {
		name = holy_site_zeeland_effect_name
		prowess_per_piety_level = 1
		supply_duration = 0.2
	}
}

ranaheim = {
	county = c_trandheim

	character_modifier = {
		name = holy_site_ranaheim_effect_name
		naval_movement_speed_mult = 0.2
		men_at_arms_maintenance = -0.05
	}
}

jorvik = {
	county = c_north_riding

	character_modifier = {
		name = holy_site_jorvik_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

konugardr = {
	county = c_kiev

	character_modifier = {
		name = holy_site_konugardr_effect_name
		prowess_per_piety_level = 1
		supply_duration = 0.2
	}
}

# Finnish

hiiumaa = {
	county = c_osel
	barony = b_hiiumaa

	character_modifier = {
		name = holy_site_hiiumaa_effect_name
		stewardship = 1
		close_relative_opinion = 5
	}
}

akkel = {
	county = c_akkel

	character_modifier = {
		name = holy_site_akkel_effect_name
		taiga_max_combat_roll = 4
		archers_toughness_mult = 0.1
	}
}

# Slavic

kiev = {
	county = c_kiev

	character_modifier = {
		name = holy_site_kiev_effect_name
		monthly_piety_gain_mult = 0.1
		knight_effectiveness_mult = 0.2
	}
}

novgorod = {
	county = c_novgorod

	character_modifier = {
		name = holy_site_novgorod_effect_name
		stewardship_per_piety_level = 1
	}
}

barlad = {
	county = c_barlad

	character_modifier = {
		name = holy_site_barlad_effect_name
		prowess = 1
		heavy_infantry_toughness_mult = 0.1
	}
}

plock = {
	county = c_plocka

	character_modifier = {
		name = holy_site_plock_effect_name
		same_faith_opinion = 5
	}
}

# Baltic

pokaini = {
	county = c_zemigalians
	barony = b_dobele

	character_modifier = {
		name = holy_site_pokaini_effect_name
		controlled_province_advantage = 5
		stress_loss_mult = 0.1
	}
}

torun = {
	county = c_torun

	character_modifier = {
		name = holy_site_torun_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.2
	}
}

braslau = {
	county = c_braslau

	character_modifier = {
		name = holy_site_braslau_effect_name
		monthly_piety_gain_per_knight_add = 0.1
		skirmishers_toughness_mult = 0.1
	}
}

rugen = {
	county = c_rugen

	character_modifier = {
		name = holy_site_rugen_effect_name
		embarkation_cost_mult = -0.2
		retreat_losses = -0.1
	}
}

# Magyar

pest = {
	county = c_visegrad

	character_modifier = {
		name = holy_site_pest_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}

kerch = { # Crimea
	county = c_kerch

	character_modifier = {
		name = holy_site_kerch_effect_name
		army_maintenance_mult = -0.05
		martial_per_prestige_level = 1
	}
}

olvia = {
	county = c_odessa
	barony = b_olbia_ETEL

	character_modifier = {
		name = holy_site_olvia_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

poszony = {
	county = c_poszony

	character_modifier = {
		name = holy_site_poszony_effect_name
		levy_reinforcement_rate_same_faith = 0.1
	}
}

sarysyn = {
	county = c_sarysyn

	character_modifier = {
		name = holy_site_sarysyn_effect_name
		men_at_arms_maintenance = -0.05
	}
}

# Tengri

kara_khorum = {
	county = c_karakorum

	character_modifier = {
		name = holy_site_kara_khorum_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_prestige_level = 1
	}
}

qayaliq = {
	county = c_qayaliq

	character_modifier = {
		name = holy_site_qayaliq_effect_name
		skirmishers_damage_mult = 0.1
		light_cavalry_damage_mult = 0.1
		archer_cavalry_damage_mult = 0.1
	}
}

tavan_bogd = {
	county = c_tavan_bogd
	
	character_modifier = {
		name = holy_site_tavan_bogd_effect_name
		prowess_per_piety_level = 1
		clergy_opinion = 5
	}
}

preslav = {
	county = c_dorostorum

	character_modifier = {
		name = holy_site_preslav_effect_name
		levy_size = 0.1
	}
}

# Hellenic

athens = {
	county = c_attica

	character_modifier = {
		name = holy_site_athens_effect_name
		diplomacy = 1
		stewardship = 1
	}
}

carthage = {
	county = c_tunis

	character_modifier = {
		name = holy_site_carthage_effect_name
		dread_baseline_add = 5
	}
}

olympus = {
	county = c_thessalia
	barony = b_servia

	character_modifier = {
		name = holy_site_olympus_effect_name
		learning = 1
	}
}

# deprecated Hellenic
sparta = {
	county = c_laconia
	character_modifier = {
		name = holy_site_sparta_effect_name
		martial = 1
		prowess = 1
	}
}

# Zunist

kabul = {
	county = c_kabul

	character_modifier = {
		name = holy_site_kabul_effect_name
		stewardship = 1
		monthly_piety_gain_mult = 0.05
	}
}

multan = {
	county = c_multan

	character_modifier = {
		name = holy_site_multan_effect_name
		martial = 1
		monthly_piety_gain_mult = 0.05
	}
}

bost = {
	county = c_bost

	character_modifier = {
		name = holy_site_bost_effect_name
		same_faith_opinion = 5
	}
}

# Bon

khotan = {
	county = c_khotan

	character_modifier = {
		name = holy_site_khotan_effect_name
		different_culture_opinion = 10
	}
}

balkh = {
	county = c_balkh

	character_modifier = {
		name = holy_site_balkh_effect_name
		different_faith_opinion = 10
	}
}

lhasa = {
	county = c_lhasa

	character_modifier = {
		name = holy_site_lhasa_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

purang = {
	county = c_purang

	character_modifier = {
		name = holy_site_purang_effect_name
		stewardship_per_piety_level = 1
	}
}

# Siberian

tyumen = {
	county = c_tyumen

	character_modifier = {
		name = holy_site_tyumen_effect_name
		martial_per_piety_level = 1
		raid_speed = 0.1
	}
}

surgut = {
	county = c_kazym

	character_modifier = {
		name = holy_site_surgut_effect_name
		health = 0.1
	}
}

ob = {
	county = c_ob

	character_modifier = {
		name = holy_site_ob_effect_name
		learning = 1
		fertility = 0.1
	}
}

olkhon = {
	county = c_olkhon

	character_modifier = {
		name = holy_site_olkhon_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

# Basque:
## Since the Basque holy sites would otherwise all be clustered *essentially* right next to each other in the traditional Basque Country, we try to spread them out a bit to drive conflict a little.
## Viscaya
	# Bizkaia, one of the (traditionally) largest and most prosperous centres of the Basque Country.
## Alto Aragon
	# For Mt. Aneto, the highest mountain in the Pyrenees. Not traditionally more important at all, but we can't really use c_ipuskoa or c_navarre when they're _right_ next to c_viscaya.
## Bordeaux
	# A long-time symbol of/base for Frankish attacks on the Basques living north of the Pyrenees.
## Santiago
	# Simply *the* major Christian religious centre in Iberia, and thus an important symbol of power & independence.
## Cordoba
	# Not as important for Islam as Santiago is for Christianity, but still the premier symbol of Islamic power in the peninsula.

viscaya = {
	county = c_viscaya

	character_modifier = {
		name = holy_site_viscaya_effect_name
		coastal_advantage = 5
	}
}

aneto = {
	county = c_alto_aragon

	character_modifier = {
		name = holy_site_aneto_effect_name
		monthly_prestige_gain_per_knight_add = 0.03
	}
}

bordeaux = {
	county = c_bordeaux

	character_modifier = {
		name = holy_site_bordeaux_effect_name
		monthly_county_control_growth_factor = 0.05
	}
}

#################
# African Pagans
#################

# Siguic:
## awkar
## jenne
## niani
## kukiya
## wadan
## kisi
	#Potentially historically important area for this faith.

awkar = { # Capital of the Wagadu Empire, seat of the Bida cult.
	county = c_awkar

	character_modifier = {
		name = holy_site_awkar_effect_name
		knight_limit = 1
		light_cavalry_toughness_mult = 0.1
	}
}

jenne = { # An important centre of Siguic influence, albeit not an intrinsically sacred one.
	county = c_jenne

	character_modifier = {
		name = holy_site_jenne_effect_name
		diplomacy = 1
		councillor_opinion = 5
	}
}

niani = { # Another important centre of influence, at least later in the timeframe.
	county = c_niani

	character_modifier = {
		name = holy_site_niani_effect_name
		monthly_tyranny = -0.1
		tyranny_gain_mult = -0.2
	}
}

kukiya = { # Capital of the historic Kawkaw Empire.
	county = c_kukiya

	character_modifier = {
		name = holy_site_kukiya_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
		monthly_prestige_gain_per_knight_mult = 0.01
	}
}

wadan = { # A competing holy place for Masmudism, and thus sacred spot.
	county = c_wadan

	character_modifier = {
		name = holy_site_wadan_effect_name
		martial = 1
		supply_duration = 0.2
	}
}	

# Bori:
## daura
## garumele
## igbo
## el_fasher
## wandala

daura = { # Ancient centre of Hausa feasts.
	county = c_daura

	character_modifier = {
		name = holy_site_daura_effect_name
		monthly_prestige_gain_per_knight_mult = 0.02
		knight_effectiveness_mult = 0.1
	}
}

garumele = { # Garumele, a capital of the Kanem Empire.
	county = c_garumele

	character_modifier = {
		name = holy_site_garumele_effect_name
		county_opinion_add = 5
	}
}

igbo = { # The location of the city of Igbo-Ukwu, an important political and religious centre for the Igbo people.
	county = c_igbo

	character_modifier = {
		name = holy_site_igbo_effect_name
		learning_per_piety_level = 1
	}
}

el_fasher = { # One of the easternmost important sites of historic Bori paganism.
	county = c_el_fasher

	character_modifier = {
		name = holy_site_el_fasher_effect_name
		stewardship_per_piety_level = 1
	}
}

wandala = { # An important centre of the Sao people.
	county = c_wandala

	character_modifier = {
		name = holy_site_wandala_effect_name
		drylands_advantage = 5
	}
}

# Roog Sene:
## kisi
## sherbro
## kayor
## kasa
## wadan

kisi = { # Cult activity attested here around the turn of the millennium, potentially of the Roogan variety.
	county = c_kisi

	character_modifier = {
		name = holy_site_kisi_effect_name
		monthly_prestige_gain_per_knight_mult = 0.02
		build_prestige_cost = -0.2
	}
}

sherbro = { # Specifically Sherbro Island, another place with some evidence of cultic activity.
	county = c_sherbro

	character_modifier = {
		name = holy_site_sherbro_effect_name
		same_faith_opinion = 10
	}
}

kayor = { # An important regional centre.
	county = c_kayor

	character_modifier = {
		name = holy_site_kayor_effect_name
		owned_personal_scheme_success_chance_add = 5
		diplomacy = 1
	}
}

kasa = { # An important regional centre.
	county = c_kasa

	character_modifier = {
		name = holy_site_kasa_effect_name
		diplomacy_per_piety_level = 1
	}
}

# Akom:
## bono
## kumasi
## ife
## nikki
## jenne

bono = { # Commercial & political capital of the early Akan people.
	county = c_bono

	character_modifier = {
		name = holy_site_bono_effect_name
		men_at_arms_maintenance = -0.05
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

kumasi = { # A centre for the Ashanti people, albeit later in the period.
	county = c_kumasi

	character_modifier = {
		name = holy_site_kumasi_effect_name
		learning = 1
		short_reign_duration_mult = -0.25
	}
}

ife = { # Central to the Yoruba religion & mythology.
	county = c_ife

	character_modifier = {
		name = holy_site_ife_effect_name
		monthly_piety_gain_mult = 0.2
	}
}

nikki = { # Political and religious capital for the Borgu people.
	county = c_nikki

	character_modifier = {
		name = holy_site_nikki_effect_name
		learning_per_piety_level = 1
	}
}

# Honorable mention to Dagomba/Afram, but they're far too close to most other centres of Akom.

# Kushitism:
## aswan
## alexandria
	# Symbolic, both for its value to ancient Kemitism, and as the primary origin point of Christianity in Egypt, and therefore the death of older forms of paganism.
## wadi_el_milk
## naqis
## sennar
## el_fasher
	# Historic traces of Kushitic cults have actually been found here.

aswan = { # For Philae, site of some of the last great Kemetic building projects by a native dynasty.
	county = c_aswan

	character_modifier = {
		name = holy_site_aswan_effect_name
		stewardship_per_piety_level = 1
	}
}

wadi_el_milk = { # Historic traces of Kushitic cults have actually been found here.
	county = c_wadi_el-milk

	flag = wadi_el_milk_conversion_resistance_bonus # 50% County Conversion Resistance
}

naqis = { # Potentially historically important region for these cults.
	county = c_naqis

	character_modifier = {
		name = holy_site_naqis_effect_name
		martial = 1
	}
}

sennar = { # Potentially historically important region for these cults.
	county = c_sennar

	character_modifier = {
		name = holy_site_sennar_effect_name
		diplomacy = 1
	}
}

#Achamism:
#tenerife
	# Most of what we know about the original inhabitants of the Canary Islands comes from Tenerife
#carthage
	# The religion had influences from the ancient Phoenician faith, capturing Carthage represents a triumph over reformed faiths
#madiera
	# Generally mysterious place in the period and uninhabited prior to the Portuguese. Owning it would represent great navigational skill, and would lead to the discovery of Phoenician artifacts.
#cartagena
	# Represents a triumph over the Spanish and fulfilling the Carthaginian ambition of dominating Iberia.
#alexandria
	# The faith has some influences from Egyptian paganism, conquest of Alexandria represents a triumph over the Abrahamic faiths
#antioch
	# Again, Phoenicia.

tenerife = {
	county = c_canarias
	barony = b_tenerife

	character_modifier = {
		name = holy_site_tenerife_effect_name
		hills_development_growth_factor = 0.25
		monthly_piety_gain_per_dread_add = 0.03
	}
}

cartagena = {
	county = c_murcia
	barony = b_cartagena

	character_modifier = {
		name = holy_site_cartagena_effect_name
		title_creation_cost_mult = -0.15
		men_at_arms_maintenance_per_dread_mult = -0.002
	}
}

madiera = {
	county = c_madeira

	character_modifier = {
		name = holy_site_madeira_effect_name
		naval_movement_speed_mult = 0.2
		coastal_advantage = 5
	}
}

# Waaqism:
## danakil
## kaffa
## harar
## makhir
## mogadishu

danakil = { # Potentially historically important region for this faith.
	county = c_danakil

	character_modifier = {
		name = holy_site_danakil_effect_name
		learning = 1
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

kaffa = { # Potentially historically important region for this faith.
	county = c_kaffa

	character_modifier = {
		name = holy_site_kaffa_effect_name
		martial_per_piety_level = 1
		raid_speed = 0.1
	}
}

harar = { # Generally considered a holy place by many faiths in the region, so may have been so for Waaqism.
	county = c_harar

	character_modifier = {
		name = holy_site_harar_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

makhir = { # A place of pilgrimage for two rather important Somali clans.
	county = c_makhir

	character_modifier = {
		name = holy_site_makhir_effect_name
		diplomacy = 1
	}
}

mogadishu = { # An extremely important local city, and thus probable religious hub.
	county = c_mogadishu

	character_modifier = {
		name = holy_site_mogadishu_effect_name
		clergy_opinion = 5
	}
}


arrajan = {
	county = c_arrajan

	character_modifier = {
		name = holy_site_arrajan_effect_name
		councillor_opinion = 5
	}
}

isfahan = {
	county = c_isfahan

	character_modifier = {
		name = holy_site_isfahan_effect_name
		county_opinion_add = 5
	}
}

tahert = {
	county = c_tahert

	character_modifier = {
		name = holy_site_tahert_effect_name
		prowess_per_piety_level = 1
		monthly_county_control_growth_factor = 0.05
	}
}		  

karbala = {
	county = c_karbala
	barony = b_karbala

	character_modifier = {
		name = holy_site_karbala_effect_name
		prowess = 2
		max_combat_roll = 4
	}
}

#############
# Other
#############

gilgit = {
	county = c_gilgit

	character_modifier = {
		name = holy_site_gilgit_effect_name
		martial = 1
		stewardship = 1
	}
}

suzhou = {
	county = c_suzhou

	character_modifier = {
		name = holy_site_suzhou_effect_name
		diplomacy = 1
		martial = 1
	}
}



# Tavastian, Laurin Lähde shrine
########################################
#### South Finnic: Estonian
########################################
harja = {
	county = c_reval
	barony = b_reval
	character_modifier = {
		name = holy_site_harja_effect_name
		domain_tax_mult = 0.02
		learning_per_piety_level = 1
	}
}
kuremae = {
	county = c_narva
	#barony = b_narva
	character_modifier = {
		name = holy_site_kuremae_effect_name
		councillor_opinion = 5
		levy_size = 0.1
	}
}
puhajarv = {
	county = c_dorpat
	barony = b_tartu
	character_modifier = {
		name = holy_site_puhajarv_effect_name
		hard_casualty_modifier = -0.1
		health = 0.1
	}
}
########################################
#### South Finnic: Osilian
########################################
ebavere = {
	county = c_narva
	barony = b_wesenburg
	character_modifier = {
		name = holy_site_ebavere_effect_name
		fertility = 0.1
		same_faith_opinion = 5
	}
}
kaali = {
	county = c_osel
	#barony = b_maasilinna
	character_modifier = {
		name = holy_site_kaali_effect_name
		cultural_head_fascination_mult = 0.05
		monthly_prestige_gain_mult = 0.2
	}
}
taaralinn = {
	county = c_dorpat
	barony = b_tartu
	character_modifier = {
		name = holy_site_taaralinn_effect_name
		close_relative_opinion = 5
		men_at_arms_maintenance = -0.05
	}
}
turaida = {
	county = c_talava
	barony = b_valmiera
	character_modifier = {
		name = holy_site_turaida_effect_name
		attacker_advantage = 5
		prowess = 2
	}
}
########################################
#### East Baltic: Latvian
########################################
aglona = {
	county = c_livs
	character_modifier = {
		name = holy_site_aglona_effect_name
		enemy_hard_casualty_modifier = 0.1
		same_culture_opinion = 5
	}
}
elkukalni = {
	county = c_palanga
	character_modifier = {
		name = holy_site_elkukalni_effect_name
		hills_advantage = 5
		monthly_county_control_growth_factor = 0.05
	}
}
pokaini = {
	county = c_zemigalians
	character_modifier = {
		name = holy_site_pokaini_effect_name
		forest_advantage = 5
		retreat_losses = -0.1
	}
}
########################################
#### East Baltic: Lithuanian
########################################
kukaveitis = {
	county = c_kernave
	barony = b_kernave
	character_modifier = {
		name = holy_site_kukaveitis_effect_name
		monthly_piety_gain_mult = 0.1
		short_reign_duration_mult = -0.25
	}
}
palemono_kalnas = {
	county = c_raseiniai
	barony = b_veliuona
	character_modifier = {
		name = holy_site_palemono_kalnas_effect_name
		dynasty_opinion = 5
		men_at_arms_maintenance = -0.05
	}
}
stelmuze = {
	county = c_selpils
	character_modifier = {
		name = holy_site_stelmuze_effect_name
		intrigue_per_prestige_level = 1
		knight_effectiveness_mult = 0.2
	}
}
########################################
#### West Baltic: Prussian
########################################
rambynas = {
	county = c_memel
	barony = b_taurage
	character_modifier = {
		name = holy_site_rambynas_effect_name
		hard_casualty_modifier = -0.1
		prowess_per_prestige_level = 1
	}
}
romowe = {
	county = c_konigsberg
	barony = b_konigsberg
	character_modifier = {
		name = holy_site_romowe_effect_name
		controlled_province_advantage = 5
		same_faith_opinion = 5
	}
}
########################################
#### West Baltic: Sudovian
########################################
naura = {
	county = c_volkovysk
	character_modifier = {
		name = holy_site_naura_effect_name
		monthly_prestige_gain_mult = 0.2
		prowess = 2
	}
}
sventakupselai = {
	county = c_angerburg
	barony = b_suvalkai
	character_modifier = {
		name = holy_site_sventakupsela_effect_name
		martial_per_piety_level = 1
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

# Finnish

raivola = {
	county = c_kakisalmi

	character_modifier = {
		name = holy_site_raivola_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

uiska = {
	county = c_uiska

	character_modifier = {
		name = holy_site_uiska_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

tambov = {
	county = c_tambov

	character_modifier = {
		name = holy_site_tambov_effect_name
		stewardship = 1
		close_relative_opinion = 5
	}
}

enare = {
	county = c_aanaarjavri

	character_modifier = {
		name = holy_site_enare_effect_name
		taiga_max_combat_roll = 4
		high_boreal_max_combat_roll = 4
		archers_toughness_mult = 0.1
	}
}

enarefi = {
	county = c_jovvkuj

	character_modifier = {
		name = holy_site_enarefi_effect_name
		taiga_max_combat_roll = 4
		archers_toughness_mult = 0.1
	}
}

koda = {
	county = c_koda

	character_modifier = {
		name = holy_site_koda_effect_name
		taiga_max_combat_roll = 4
		archers_toughness_mult = 0.1
	}
}

yoshkar-ola = {
	county = c_yoshkar-ola

	character_modifier = {
		name = holy_site_yoshkar-ola_effect_name
		taiga_max_combat_roll = 4
		high_boreal_max_combat_roll = 4
		archers_toughness_mult = 0.1
	}
}

sjeltie = {
	county = c_sjeltie

	character_modifier = {
		name = holy_site_sjeltie_effect_name
		supply_duration = 0.2
		prowess = 1
	}
}

perm = {
	county = c_perm

	character_modifier = {
		name = holy_site_perm_effect_name
		supply_duration = 0.2
		prowess = 1
	}
}

choklema = {
	county = c_choklema

	character_modifier = {
		name = holy_site_choklema_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.2
	}
}

glazov = {
	county = c_glazov

	character_modifier = {
		name = holy_site_glazov_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

bjarmiasite = {
	county = c_kholmogory

	character_modifier = {
		name = holy_site_bjarmiasite_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

pudozh = {
	county = c_pudozh

	character_modifier = {
		name = holy_site_pudozh_effect_name
		taiga_max_combat_roll = 4
		archers_toughness_mult = 0.1
	}
}

volga = {
	county = c_yaroslavl

	character_modifier = {
		name = holy_site_volga_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

kainuu = {
	county = c_kainuu

	character_modifier = {
		name = holy_site_kainuu_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

#Alani

madminiya = {
	county = c_gurganj
	barony = b_madminiya
	
	character_modifier = {
		name = holy_site_madminiya_effect_name
		diplomacy = 1
		martial = 1
	}
	}
	
tatartopa = {
	county = c_cabardinia
	barony = b_tatartopa
	
	character_modifier = {
		name = holy_site_tatartopa_effect_name
		martial = 1
		stewardship = 1
	}
}

kakovka = {
	county = c_oleshye
	barony = b_kakovka
	
	character_modifier = {
		name = holy_site_kakovka_effect_name
		martial = 1
		learning = 1
	}
}

sabakyul = { # kurgan
	county = c_kostanay
	barony = b_ore
	
	character_modifier = {
		name = holy_site_sabakyul_effect_name
		army_maintenance_mult = -0.05
		health = 0.1
	}
}

calarasi = {
	county = c_calarasi
	barony = b_radovanu

	character_modifier = {
		name = holy_site_calarasi_effect_name
		levy_size = 0.1
	}
}

#Germanic

baduhena = {
	county = c_oldenburg
	barony = b_leer
	
	character_modifier = {
		name = holy_site_baduhena_effect_name
		diplomacy_per_piety_level = 1
	}
}
nerthus = {
	county = c_sjaelland
	barony = b_roskilde
	
	character_modifier = {
		name = holy_site_nerthus_effect_name
		fertility = 0.1
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

gotland = {
	county = c_gutland
	# barony = b_wisbu # No such barony
	
	character_modifier = {
		name = holy_site_gotland_effect_name
		different_culture_opinion = 10
		cultural_head_acceptance_gain_mult = 0.15
	}
}


oium = {
	county = c_oleshye
	barony = b_oleshye
	
	character_modifier = {
		name = holy_site_oium_effect_name
		levy_size = 0.05
		monthly_county_control_growth_factor = 0.05
	}
}

semnones = {
	county = c_luneburg
	barony = b_celle
	
	character_modifier = {
		name = holy_site_semnones_effect_name
		dread_baseline_add = 5
	}
}
irminsul = {
	county = c_wittenberg
	barony = b_wittenberg
	
	character_modifier = {
		name = holy_site_irminsul_effect_name
		prowess_per_piety_level = 1
		max_combat_roll = 4
	}
}

#Pictish

causeaway = {
	county = c_inner_hebrides
	barony = b_arran
	
	character_modifier = {
		name = holy_site_fortriu_effect_name
		embarkation_cost_mult = -0.2
		naval_movement_speed_mult = 0.2
		
		### That's not how you do that
		# effect = {
			# custom = unlocks_naval_raiding
		# }
	}
	
	flag = unlocks_naval_raiding
}

fortriu = {
	county = c_moray
	# barony = b_moray # No such barony
	
	character_modifier = {
		name = holy_site_fortriu_effect_name
		monthly_county_control_growth_factor = 0.05
		dread_baseline_add = 5
		same_faith_opinion = 10
	}
}

#Brythonic

stonehenge = {
	county = c_wiltshire
	barony = b_salisbury
	
	character_modifier = {
		name = holy_site_stonehenge_effect_name
		monthly_piety_gain_mult = 0.2
		dread_baseline_add = 5
	}
}

anglesey = {
	county = c_anglesey
	# barony = b_anglesey # No such barony
	
	character_modifier = {
		name = holy_site_ynis_mon_effect_name
		fertility = 0.1
	}
}

hexham = {
	county = c_northumberland
	barony = b_hexham
	
	character_modifier = {
		name = holy_site_hadrians_wall_effect_name
		defender_advantage = 5
		diplomacy = 1
	}
}

tara = {
	county = c_dublin
	barony = b_dublin
	
	character_modifier = {
		name = holy_site_tara_effect_name
		monthly_county_control_growth_factor = 0.05
		dread_baseline_add = 5
		same_faith_opinion = 10
	}
}

#Berber

jerba = {
	county = c_djerba
	barony = b_jerba
	
	character_modifier = {
		name = holy_site_sligo_effect_name
		same_faith_opinion = 10
	}
}

carthage = {
	county = c_tunis
	barony = b_tunis
	
	character_modifier = {
		name = holy_site_sligo_effect_name
		naval_movement_speed_mult = 0.2
		embarkation_cost_mult = -0.2
	}
}

souf = {
	county = c_souf
	barony = b_souf
	
	character_modifier = {
		name = holy_site_sligo_effect_name
		same_faith_opinion = 10
	}
}

septum = {
	county = c_ceuta # No c_sabta, but b_sabta has c_ceuta as its de jure liege
	barony = b_sabta
	
	character_modifier = {
		name = holy_site_sligo_effect_name
		same_faith_opinion = 10
	}
}

agadir = {
	county = c_agadir 
	barony = b_agadir 
	
	character_modifier = {
		name = holy_site_sligo_effect_name
		same_faith_opinion = 10
	}
}



harran = {
	county = c_harran
	character_modifier = {
		name = holy_site_harran_effect_name
		monthly_lifestyle_xp_gain_mult = 0.05
		learning = 1
	}
}
# Sardinian

tortoli = {
    county = c_tortoli

	character_modifier = {
		name = holy_site_tortoli_effect_name
		defender_holding_advantage = 3
		build_gold_cost = -0.05
	}
}

cagliari = {
    county = c_cagliari

	character_modifier = {
		name = holy_site_cagliari_effect_name
		domain_tax_mult = 0.02
	}
}

# Hypsistarians

oenoanda = {
	county = c_lycia
	barony = b_telmessos
	
	character_modifier = {
		name = holy_site_oenoanda_effect_name
		different_faith_county_opinion_mult = -0.15
		stress_gain_mult = -0.15
	}
}

# Palmyrenes

palmyra = {
	county = c_palmyra
	barony = b_tadmur
	
	character_modifier = {
		name = holy_site_palmyra_effect_name
		domain_tax_mult = 0.02
		vassal_tax_contribution_mult = 0.03
	}
}

siwa = {
	county = c_siwa
	
	character_modifier = {
		name = holy_site_siwa_effect_name
		learning_per_piety_level = 1
		same_faith_opinion = 10
	}
}

augila = {
	county = c_awjila
	
	character_modifier = {
		name = holy_site_augila_effect_name
		stewardship = 1
		development_growth_factor = 0.1
	}
}

garama = {
	county = c_germa
	
	character_modifier = {
		name = holy_site_garama_effect_name
		martial_per_piety_level = 1
		county_opinion_add = 10
	}
}

alesia = {
	county = c_avalois
	barony = b_montbard

	character_modifier = {
		monthly_prestige_gain_mult = 0.1
	}
	flag = kerala_conversion_bonus  # +10% conversion speed
}

vannes = {
	county = c_vannes

	character_modifier = {
		martial_per_piety_level = 1
	}
}

#Gallic
dijon = {
	county = c_dijon

	character_modifier = {
		name = holy_site_dijon_effect_name
		close_relative_opinion = 5
		monthly_piety_gain_mult = 0.1
	}
}

orleans = {
	county = c_orleans

	character_modifier = {
		name = holy_site_orleans_effect_name
		retreat_losses = -0.1
		levy_reinforcement_rate_same_faith = 0.1
	}
}

auvergne = {
	county = c_auvergne

	character_modifier = {
		name = holy_site_auvergne_effect_name
		martial = 1
		learning = 1
		intrigue = 1
	}
}

lombardia = {
	county = c_lombardia

	character_modifier = {
		name = holy_site_lombardia_effect_name
		councillor_opinion = 5
		county_opinion_add = 5
	}
}

yperen = {
	county = c_yperen

	character_modifier = {
		name = holy_site_yperen_effect_name
		monthly_tyranny = -0.1
		tyranny_gain_mult = -0.2
	}
}


# South Slavic
# barlad
# preslav
# triglav
# veles
# visoki

peryn = {
	county = c_novgorod

	character_modifier = {
		name = holy_site_novgorod_effect_name
		stewardship_per_piety_level = 1
	}
}

zbruch = {
	county = c_terebovl
	character_modifier = {
		name = holy_site_zbruch_effect_name
		monthly_prestige_gain_mult = 0.15
	}
}

smolensk = {
	county = c_smolensk
	character_modifier = {
		name = holy_site_smolensk_effect_name
		forest_advantage = 3
		taiga_advantage = 3
	}
}

triglav = {
	county = c_villach

	character_modifier = {
		name = holy_site_triglav_effect_name
		cultural_head_fascination_mult = 0.1
	}
}

veles = {
	county = c_skopje
	character_modifier = {
		name = holy_site_veles_effect_name
		domain_tax_mult = 0.02
	}
}

arkona = {
	county = c_rugen

	character_modifier = {
		name = holy_site_rugen_effect_name
		embarkation_cost_mult = -0.2
		retreat_losses = -0.1
	}
}

lysa_gora = {
	county = c_sandomierska
	character_modifier = {
		name = holy_site_lysa_gora_effect_name
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

pohansko = {
	county = c_znojmo
	character_modifier = {
		name = holy_site_pohansko_effect_name
		diplomacy_per_piety_level = 1
	}
}

kara_khoja = {
	county = c_kara_khoja

	character_modifier = {
		name = holy_site_kara_khoja_effect_name
		prowess_per_prestige_level = 1
		stewardship = 1
	}
}

wutaishan = { #五台山
	county = c_xinzhou_dai_china

	character_modifier = {
		name = holy_site_wutaishan_effect_name
        mountains_attrition_mult = -0.2
	}
} 

##added By Mods


###################################################################################################################################################################################### Secteheresy

# MAJOR HOLY SITES
milan = {
	county = c_lombardia #Archdiocese of Milan.
	barony = b_monza #Prevents override of duchy building

	character_modifier = {
		name = holy_site_milan_effect_name
		same_faith_opinion = 5
		learning_per_piety_level = 1
	}
}

kartli = {
	county = c_kartli #Actual seat historically.

	character_modifier = {
		name = holy_site_kartli_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

oxford = {	#Where the Lollard heresy started
	county = c_oxfordshire
	barony = b_banbury #Prevents override of duchy building

	character_modifier = {
		name = holy_site_oxford_effect_name
		learning_per_piety_level = 1
	}
}

prague = {	#Where Hussite movement started
	county = c_praha
	barony = b_vysehrad #Prevents override of duchy building

	character_modifier = {
		name = holy_site_prague_effect_name
		martial = 1
		learning = 1
	}
}

corinth = {
	county = c_korinthos

	character_modifier = {
		name = holy_site_corinth_effect_name
		martial_per_piety_level = 1
	}
}

mount_athos = {
	county = c_chalkidike
	barony = b_ierrisos

	character_modifier = {
		name = holy_site_mount_athos_effect_name
		learning_per_piety_level = 1
	}
}

chalcedon = {
	county = c_bithynia
	barony = b_chalcedon

	character_modifier = {
		name = holy_site_chalcedon_effect_name
		martial = 1
	}
}

sis = {
	county = c_cilicia

	character_modifier = {
		name = holy_site_sis_effect_name
		learning = 1
	}
}

cyrenaica = {
	county = c_barqa

	character_modifier = {
		name = holy_site_cyrenaica_effect_name
		learning_per_prestige_level = 1
	}
}

asir = {
	county = c_asir

	character_modifier = {
		name = holy_site_asir_effect_name
		health = 0.1
	}
}

nicosia = {
	county = c_nicosia

	character_modifier = {
		name = holy_site_nicosia_effect_name
		stewardship_per_piety_level = 1
		martial_per_piety_level = 1
	}
}

moscow = {
	county = c_moskva

	is_active = no

	character_modifier = {
		domain_limit = 1
		men_at_arms_cap = 1
	}
}

tigray = {
	county = c_tigre

	character_modifier = {
		learning_per_piety_level = 1
		health = 0.1
	}
}

# Quqite
edessa = {
	county = c_edessa
	barony = b_edessa
	
	character_modifier = {
		name = holy_site_edessa_effect_name
		monthly_county_control_growth_factor = 0.05
		church_holding_build_gold_cost = -0.05
		church_holding_holding_build_gold_cost = -0.05
	}
}

sebaste = {
	county = c_sebasteia

	character_modifier = {
		learning_per_piety_level = 1
		health = 0.1
	}
}

eastern_india = {
	county = c_cumbum

	character_modifier = {
		learning_per_piety_level = 1
	}
}

paris = {
	county = c_ile_de_france

	character_modifier = {
		health = 0.1
		learning = 1
	}
}

luxembourg = {
	county = c_luxembourg

	character_modifier = {
		martial_per_prestige_level = 1
	}
}

aquileia = {
	county = c_aquileia

	character_modifier = {
		intrigue_per_piety_level = 1
	}
}

lindisfarne = { #Insulars
	county = c_northumberland
	barony = b_lindisfarne

	character_modifier = {
		learning = 1
	}
}

glastonbury = { #Major site for British Christians
	county = c_somerset
	barony = b_taunton #Glastonbury is in a middle ground but this should be fine

	character_modifier = {
		same_faith_opinion = 10
		opinion_of_same_faith = 10
	}
}

walsingham = { #Site of early Marian apparition
	county = c_norfolk
	barony = b_walsingham

	is_active = no #Inactive in earliest start date, active in later start dates

	character_modifier = {
		church_holding_build_speed = 10
	}
}

zaragoza = { #Our Lady of the Pillar
	county = c_zaragoza

	character_modifier = {
		character_travel_safety_mult = 2
	}
}

padua = { #Relics of St. Luke
	county = c_polesine
	barony = b_este #Prevents override of duchy building

	character_modifier = {
		men_at_arms_cap = 1
	}
}

ephesus = {
	county = c_ionia
	barony = b_ephesos

	character_modifier = {
		men_at_arms_cap = 1
	}
}

silistra = {
	county = c_dorostorum
	barony = b_dorostorum #Coded weirdly by Paradox

	character_modifier = {
		men_at_arms_limit = 1
	}
}

rila = {
	county = c_sredets
	barony = b_rila

	character_modifier = {
		knight_limit = 1
	}
}

ohrid = {
	county = c_ohrid

	character_modifier = {
		domain_limit = 1
	}
}

pec = {
	county = c_hvosno
	barony = b_pec

	character_modifier = {
		vassal_limit = 2
	}
}

cattaro = {
	county = c_pomorje
	barony = b_cattaro

	character_modifier = {
		knight_limit = 1
	}
}

zica = {
	county = c_rashka
	barony = b_zica

	character_modifier = {
		martial = 1
	}
}

rai = { #Origin of a handful of messianic jewish sects
	county = c_rayy

	character_modifier = {
		martial = 1
		learning = 1
	}
}

alwa = {
	county = c_alodia

	character_modifier = {
		same_culture_opinion = 5
	}
}

faras = {
	county = c_faras

	character_modifier = {
		vassal_limit = 3
	}
}

pitesti = {
	county = c_campulung
	barony = b_pitesti

	character_modifier = {
		same_culture_opinion = 5
	}
}

dragasani = {
	county = c_craiova
	barony = b_dragasani

	character_modifier = {
		knight_limit = 1
	}
}

baia = {
	county = c_suceava
	barony = b_baia

	character_modifier = {
		domain_limit = 1
	}
}

balti = {
	county = c_soroca
	barony = b_balti

	character_modifier = {
		learning_per_piety_level = 1
	}
}

vladimir = {
	county = c_vladimir
	barony = b_vladimir

	character_modifier = {
		domain_limit = 1
	}
}

minsk = {
	county = c_minsk
	barony = b_barysaw

	character_modifier = {
		martial_per_piety_level = 1
	}
}

poznan = { #Primate of Poland
	county = c_poznanska
	barony = b_czarnkow

	character_modifier = {
		same_faith_opinion = 10
	}
}

gniezno = {
	county = c_gnieznienska
	barony = b_gniezno

	character_modifier = {
		martial_per_piety_level = 1
	}
}

czestochowa = {
	county = c_krakowska
	barony = b_czestochowa

	character_modifier = {
		learning = 1
	}
}

wroclaw = {
	county = c_breslau
	barony = b_breslau

	character_modifier = {
		different_culture_opinion = 10
	}
}

vilnius = {
	county = c_kernave
	barony = b_vilnius

	character_modifier = {
		knight_limit = 1
	}
}

finland = {
	county = c_finland
	barony = b_rikala

	character_modifier = {
		martial_per_piety_level = 1
	}
}

suojarvi = {
	county = c_salinis
	barony = b_suojarvi

	character_modifier = {
		health = 0.1
	}
}

jarva = {
	county = c_reval
	barony = b_jarva

	character_modifier = {
		intrigue = 1
	}
}

riga = { #Archbishopric of Riga
	county = c_toreida
	barony = b_riga

	character_modifier = {
		stewardship_per_piety_level = 1
	}
}

konigsberg = {
	county = c_konigsberg
	barony = b_konigsberg

	character_modifier = {
		knight_limit = 1
	}
}

phrygia = { #Montanists
	county = c_phrygia

	character_modifier = {
		learning_per_piety_level = 1
		intrigue_per_piety_level = 1
		health = 0.1
	}
}

galatia = {
	county = c_galatia

	character_modifier = {
		martial = 1
	}
}

galatia_salutaris = {
	county = c_galatia_salutaris

	character_modifier = {
		monthly_piety_gain_mult = 0.1
	}
}

tabor = { #Site of Taborite sect
	county = c_doudleby
	barony = b_chynov

	character_modifier = {
		martial_per_piety_level = 1
	}
}

regensburg = { #Site where Bohemian rulers were baptized
	county = c_regensburg
	barony = b_tegernheim #Prevents override of duchy building

	character_modifier = {
		clergy_opinion = 5
		religious_vassal_opinion = 5
	}
}

nitra = { #Site of first Moravian conversions
	county = c_nyitra
	barony = b_pecsen #Prevents override of duchy building

	character_modifier = {
		religious_head_opinion = 5
		realm_priest_opinion = 10
	}
}

najran = { #Important site for early Christians & Jews
	county = c_najran

	character_modifier = {
		different_faith_liege_opinion = 10 #Muhammed was tolerant of local faiths
		stewardship = 1 #Major trade city
	}
}

mardin = { #Important site for all Antiochene Christians
	county = c_upper_khabur
	barony = b_mardin

	character_modifier = {
		different_faith_liege_opinion = 10
	}
}

caucasian_albania = {
	county = c_shaki

	character_modifier = {
		martial = 1
	}
}

ciscaucasia = {
	county = c_derbent
	barony = b_kuba

	character_modifier = {
		health = 0.1
	}
}

gandzasar = {
	county = c_khachen
	barony = b_gandzasar

	character_modifier = {
		different_faith_liege_opinion = 10
	}
}

tashkent = {
	county = c_chah
	barony = b_chimkent

	character_modifier = {
		diplomatic_range_mult = 0.5
	}
}

nishapur = {
	county = c_nishapur
	barony = b_shamat

	character_modifier = {
		learning_per_piety_level = 1
	}
}

marrakesh = { #For Northwest African Christians
	county = c_marrakesh
	barony = b_aitiyat

	character_modifier = {
		same_faith_opinion = 10
	}
}

ghadames = {
	county = c_ghadames

	character_modifier = {
		vassal_limit = 3
	}
}

messina = {
	county = c_messina

	character_modifier = {
		naval_movement_speed_mult = 0.2
	}
}

xueta = { #For Conversos (lol)
	county = c_mallorca
	barony = b_alcudia

	character_modifier = {
		same_faith_opinion = 10
	}
}

harran = {
	county = c_harran

	character_modifier = {
		different_faith_opinion = 10
		liege_opinion = 5
	}
}

amman = {
	county = c_balqa
	barony = b_az-zarqa

	character_modifier = {
		monthly_piety = 5
	}
}
chania = { #Krete
	county = c_chania
	barony = b_rethymno

	character_modifier = {
		naval_movement_speed_mult = 0.2
	}
}

abydos = {
	county = c_abydos

	character_modifier = {
		embarkation_cost_mult = -0.2
	}
}

tlemcen = { #For Rogatists
	county = c_tlemcen
	barony = b_muaskar

	character_modifier = {
		learning_per_piety_level = 1
	}
}

lunden = { #For Anglicans, also first documented coronation is that of William the conqueror in Westminster Abbey which is located in Lunden/London
	county = c_middlesex

	character_modifier = {
		learning_per_piety_level = 1
		knight_effectiveness_mult = 0.2
	}
}

lund = { #important christian city in early christian era in Sweden, also created it for easteregg faith :)
	county = c_skane

	character_modifier = {
		naval_movement_speed_mult = 0.2
		knight_effectiveness_mult = 0.2
		different_faith_liege_opinion = 10
	}
}

ravenna = {
	county = c_casentino
	barony = b_forli

	character_modifier = {
		powerful_vassal_opinion = 5
		intimidated_vassal_levy_contribution_mult = 0.05
	}
}

brindisi = {
	county = c_lecce
	barony = b_brindisi

	character_modifier = {
		learning_per_piety_level = 1
	}
}

venosa = {
	county = c_foggia
	barony = b_venosa

	character_modifier = {
		monthly_piety_gain_per_knight_add = 0.1
	}
}

constanta = {
	county = c_constanta
	barony = b_sulina

	character_modifier = {
		fertility = 0.1
	}
}

monforte = {
	county = c_bosco
	barony = b_alba_di_monferrato

	character_modifier = {
		defender_advantage = 5
	}
}


#RoA

#Rajas Holy Sites
#Some religions, specifically the pagan religions of Indonesia, don't really have holy sites at the moment. I'll uncomment these sites when I add some more of those regions such as parts of Sulawesi
#Overall I am aiming for balancing Rajas religions to be the same as the vanilla religions and only having 5 holy sites rather than the new religions having anywhere from 6-12 holy sites

ava = { # Mahamuni Buddhist Temple near present-day Mandalay
	county = c_maingmaw
	barony = b_ava

	character_modifier = {
		name = holy_site_ava_effect_name
		stewardship = 1
		knight_effectiveness_mult = 0.05
	}
}

mount_nunusaku = {
	county = c_manggarai
	barony = b_ruteng

	character_modifier = {
		name = holy_site_mount_nunusaku_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}
#belogili = {
#	county = c_larantuka
#	barony = b_sika
#
#	character_modifier = {
#		name = holy_site_belogili_effect_name
#		monthly_piety_gain_mult = 0.1
#	}
#}
#
#mount_arfak = {
#	county = c_mantion
#	barony = b_hatam
#
#	character_modifier = {
#		name = holy_site_mount_arfak_effect_name
#		different_culture_opinion = 10
#	}
#}

goa_keramat = {
	county = c_waigama
	barony = b_matbat

	character_modifier = {
		name = holy_site_mount_goa_keramat_effect_name
		development_growth_factor = 0.05
		domain_tax_mult = 0.02
	}
}

#bud_bongao = {
#	county = c_jawi_jawi
#	barony = b_jawi_jawi
#
#	character_modifier = {
#		name = holy_site_mount_bud_bongao_effect_name
#		knight_effectiveness_mult = 0.1
#		life_expectancy = 1
#	}
#}

phnom_kulen = {
	county = c_aninditapura
	barony = b_kbal_spean

	character_modifier = {
		name = holy_site_phnom_kulen_effect_name
		development_growth_factor = 0.05
		city_holding_build_gold_cost = -0.1
	}
}

laguna_de_bay = {
	county = c_pangil
	barony = b_pila_ph

	character_modifier = {
		name = holy_site_laguna_de_bay_effect_name
		knight_effectiveness_mult = 0.1
		life_expectancy = 1
	}
}

mount_mayon = {
	county = c_albay
	barony = b_sorsogon

	character_modifier = {
		name = holy_site_mount_mayon_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}

kinabalu = {
	county = c_kinabalu

	character_modifier = {
		name = holy_site_kinabalu_effect_name
		different_culture_opinion = 10
	}
}

kawali = {
	county = c_galuh
	barony = b_kawali

	character_modifier = {
		name = holy_site_kawali_effect_name
		different_culture_opinion = 10
	}
}

tonle_sap = {
	county = c_kampong_kdei
	barony = b_andet

	character_modifier = {
		name = holy_site_tonle_sap_effect_name
		supply_duration = 0.2
		development_growth_factor = 0.05
	}
}

po_nagar = {
	county = c_kauthara
	barony = b_po_nagar

	character_modifier = {
		name = holy_site_po_nagar_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

popa = {
	county = c_pagan
	barony = b_popa

	character_modifier = {
		name = holy_site_popa_effect_name
		defender_advantage = 5
		monthly_piety_gain_per_knight_mult = 0.01
	}
}

zwegabin = {
	county = c_hpa_an
	barony = b_hpa_an

	character_modifier = {
		name = holy_site_zwegabin_effect_name
		fertility = 0.1
		monthly_piety_gain_mult = 0.1
	}
}

toba = {
	county = c_toba
	barony = b_samosir

	character_modifier = {
		name = holy_site_toba_effect_name
		development_growth_factor = 0.05
		domain_tax_mult = 0.02
	}
}

ha_long = {
	county = c_kinh_mon
	barony = b_van_don

	character_modifier = {
		name = holy_site_ha_long_effect_name
		development_growth_factor = 0.05
		diplomacy_per_piety_level = 1
	}
}

myitsone = {
    county = c_triang_bang
	barony = b_myitsone
	
	character_modifier = {
		name = holy_site_myitsone_effect_name
		learning_per_piety_level = 1
		cultural_head_fascination_mult = 0.1
	}
}

taungbyone = {
    county = c_madaya
	barony = b_madaya
	
	character_modifier = {
		name = holy_site_taungbyone_effect_name
		supply_duration = 0.2
		prowess_per_piety_level = 1
	}
}

kyaikhtiyo = {
    county = c_thaton
	barony = b_donwun
	
	character_modifier = {
		name = holy_site_kyaikhtiyo_effect_name
		development_growth_factor = 0.1
		religious_vassal_opinion = 5
	}
} 

#barra_basti = {
#    county = c_manipur
#	barony = b_kohima
#	
#	character_modifier = {
#		name = holy_site_barra_basti_effect_name
#		councillor_opinion = 5
#	}
#}

er_hai_lake = {
	county = c_yunnan
	barony = b_ji_zu

	character_modifier = {
		name = holy_site_er_hai_lake_effect_name
		health = 0.1
	}
}

zizipuwu = {
	county = c_u_mung
	barony = b_zhuti

	character_modifier = {
		name = holy_site_zizipuwu_effect_name
		monthly_prestige_gain_per_happy_powerful_vassal_mult = 0.03
	}
}

taihe = {
	county = c_yon_zon_mi
	barony = b_dali

	character_modifier = {
		name = holy_site_taihe_effect_name
		monthly_prestige_gain_per_happy_powerful_vassal_mult = 0.03
	}
}

lugu_lake = {
	county = c_maso
	barony = b_lugu

	character_modifier = {
		name = holy_site_lugu_lake_effect_name

		fertility = 0.1
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}

kengtung = {
	county = c_kengtung

	character_modifier = {
		name = holy_site_kengtung_effect_name

		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

simalungun = {
	county = c_nagur
	barony = b_simalungun

	character_modifier = {
		name = holy_site_simalungun_effect_name

		defender_advantage = 5
		monthly_piety_gain_per_knight_mult = 0.01
	}
}


batuwara = {
	county = c_salakanagara
	barony = b_pulasari

	character_modifier = {
		name = holy_site_batuwara_effect_name

		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

lake_ranau = {
	county = c_pagaralam
	barony = b_muara_dua

	character_modifier = {
		name = holy_site_lake_ranau_effect_name

		health = 0.1
	}
}

karo = {
	county = c_aru
	barony = b_karo

	character_modifier = {
		name = holy_site_karo_effect_name

		health = 0.1
	}
}

lake_lanao = {
	county = c_masiu

	character_modifier = {
		name = holy_site_lake_lanao_effect_name

		men_at_arms_maintenance = -0.05
		fertility = 0.1
	}
}

## Tai/ Ban Phi sites

muang_thaen = {
	county = c_muang_thaeng

	character_modifier = {
		name = holy_site_muang_thaen_effect_name
		development_growth_factor = 0.1
		piety_level_impact_mult = 0.5
	}
}
sibsongbanna = {
	county = c_chiang_hung

	character_modifier = {
		name = holy_site_sibsongbanna_effect_name
		cultural_head_fascination_mult = 0.1
	}
}

luang_prabang = {
	county = c_luang_prabang
	#barony = b_samosir

	character_modifier = {
		name = holy_site_luang_prabang_effect_name
		monthly_lifestyle_xp_gain_mult = 0.1
		men_at_arms_cap = 1
	}
}
hsenwi = {
	county = c_hsenwi
	barony = b_lashio

	character_modifier = {
		name = holy_site_hsenwi_effect_name
		direct_vassal_opinion = 5
		same_culture_opinion = 5
	}
}
chiang_mai = {
	county = c_chiang_mai
	#barony = b_samosir

	character_modifier = {
		name = holy_site_chiang_mai_effect_name
		development_growth_factor = 0.1
		build_gold_cost = -0.1
	}
}
nakhon_phanom = {
	county = c_nakhon_phanom
	#barony = b_samosir

	character_modifier = {
		name = holy_site_nakhon_phanom_effect_name
		prowess_per_prestige_level = 1
		prowess_per_piety_level = 1
	}
}
sukhothai = {
	county = c_sukhothai
	#barony = b_samosir

	character_modifier = {
		name = holy_site_sukhotai_effect_name
		county_opinion_add = 10
	}
}
lavo = {
	county = c_lavapura
	#barony = b_samosir

	character_modifier = {
		name = holy_site_lavo_effect_name
		men_at_arms_maintenance = -0.05
		fertility = 0.1
	}
}

pura_besakih = {
	county = c_bali_sea
	barony = b_karangasem

	character_modifier = {
		name = holy_site_pura_besakih_effect_name
		defender_advantage = 5
		monthly_piety_gain_mult = 0.1
	}
}

mount_agung = {
	county = c_bali_sea
	barony = b_karangasem

	character_modifier = {
		name = holy_site_mount_agung_effect_name
		defender_advantage = 5
		monthly_piety_gain_mult = 0.1
	}
}

prambanan = {
	county = c_mataram
	barony = b_prambanan

	character_modifier = {
		name = holy_site_prambanan_effect_name
		monthly_piety_gain_mult = 0.05
		learning_per_piety_level = 1
	}
}

borobudur = {
	county = c_mataram
	barony = b_borobudur

	character_modifier = {
		name = holy_site_borobudur_effect_name
		stewardship = 1
		courtier_and_guest_opinion = 5
	}
}

mount_bromo = {
	county = c_lumajang
	barony = b_lumajang

	character_modifier = {
		name = holy_site_mount_bromo_effect_name
		fertility = 0.1
	}
}

lawu = {
	county = c_jagaraga
	barony = b_lawu

	character_modifier = {
		name = holy_site_mount_bromo_effect_name
		fertility = 0.1
	}
}

sinabung = {
	county = c_aru
	barony = b_kutambaru

	character_modifier = {
		name = holy_site_sinabung_effect_name
		fertility = 0.1
	}
}

salak = {
	county = c_pakuanpajajaran
	barony = b_cibadak

	character_modifier = {
		name = holy_site_salak_effect_name
		fertility = 0.1
	}
}

cangkuang = {
	county = c_panumwangan
	barony = b_cangkuang

	character_modifier = {
		name = holy_site_cangkuang_effect_name
		fertility = 0.1
	}
}

ciremai = {
	county = c_pamanukan
	barony = b_ciremai

	character_modifier = {
		name = holy_site_ciremai_effect_name
		fertility = 0.1
	}
}

preah_vihear = {
	# Should start disabled ?

	county = c_preah_vihear
	barony = b_preah_vihear

	character_modifier = {
		name = holy_site_preah_vihear_effect_name
		defender_advantage = 5
		monthly_piety_gain_mult = 0.1
	}
}

champasak = {
	county = c_shrestapura
	barony = b_phontong

	character_modifier = {
		name = holy_site_champasak_effect_name
		learning = 1
		fertility = 0.1
	}
}

xiangkhouang = {
	county = c_xiangkhouang
	barony = b_kham

	character_modifier = {
		name = holy_site_xiangkhouang_effect_name
		stewardship_per_piety_level = 1
	}
}

haripunjaya = {
	county = c_haripunjaya
	barony = b_pak_bong

	character_modifier = {
		name = holy_site_haripunjaya_effect_name
		martial = 1
		stewardship = 1
	}
}

seponh = {
	county = c_seponh
	barony = b_nong

	character_modifier = {
		name = holy_site_seponh_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

semar_cave = {
	county = c_panaraban
	barony = b_garung

	character_modifier = {
		name = holy_site_semar_cave_effect_name
		learning_per_piety_level = 1
		monthly_piety_gain_mult = 0.2
	}
}

blambangan = {
	county = c_lumajang
	barony = b_balambangan

	character_modifier = {
		name = holy_site_blambangan_effect_name
		learning_per_piety_level = 1
		monthly_piety_gain_mult = 0.2
	}
}

krakatoa = {
	county = c_sekampung
	barony = b_palas_pasemah

	character_modifier = {
		name = holy_site_krakatoa_effect_name
		prowess_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

tambora = {
	county = c_dompo
	barony = b_tambora

	character_modifier = {
		name = holy_site_tambora_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.1
	}
}

slamet = {
	county = c_nusalarang

	character_modifier = {
		name = holy_site_slamet_effect_name
		clergy_opinion = 5
		monthly_prestige_gain_mult = 0.1
	}
}

kapuas = {
	county = c_putussibau

	character_modifier = {
		name = holy_site_kapuas_effect_name
		prowess_per_piety_level = 1
		supply_duration = 0.2
	}
}

bombalai = {
	county = c_tawau

	character_modifier = {
		name = holy_site_bombalai_effect_name
		coastal_advantage = 5
	}
}

mantaling = {
	county = c_tomborungan

	character_modifier = {
		name = holy_site_mantaling_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

marapi = {
	county = c_darek
	barony = b_tanah_datar

	character_modifier = {
		name = holy_site_marapi_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

merapi = {
	county = c_mataram
	barony = b_mamrati

	character_modifier = {
		name = holy_site_merapi_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

dempo = {
	county = c_empat_lawang
	barony = b_lahat

	character_modifier = {
		name = holy_site_dempo_effect_name
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1
	}
}

#huraw = {
#	county = c_basay
#
#	character_modifier = {
#		name = holy_site_huraw_effect_name
#		same_faith_opinion = 5
#		domain_tax_same_faith_mult = 0.1
#	}
#}

taal = {
	county = c_balayan

	character_modifier = {
		name = holy_site_taal_effect_name
		stewardship_per_piety_level = 1
		fertility = 0.1
	}
}

arayat = {
	county = c_bakulud

	character_modifier = {
		name = holy_site_arayat_effect_name
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.2
	}
}

pinatubo = {
	county = c_hubek
	barony = b_hubek

	character_modifier = {
		name = holy_site_pinatubo_effect_name
		martial = 1
		prowess = 2
	}
}

sandawa = { # Mt Apo
	county = c_ilianen

	character_modifier = {
		name = holy_site_sandawa_effect_name
		learning_per_piety_level = 1
	}
}

pulag = {
	county = c_bugyas
	barony = b_kafagway

	character_modifier = {
		name = holy_site_pulag_effect_name
		mountains_development_growth_factor = 0.2
		mountains_advantage = 5
	}
}

iraya = {
	county = c_amami

	character_modifier = {
		name = holy_site_iraya_effect_name
		hills_development_growth_factor = 0.25
		monthly_piety_gain_per_dread_add = 0.03
	}
}

huanggang = {
	county = c_jianzhou_min_china
	barony = b_shaowu_jiangle_china

	character_modifier = {
		name = holy_site_huanggang_effect_name
		diplomacy = 1
	}
}

#nachijin = {
#	county = c_sanhoku
#	barony = b_nachijin
#
#	character_modifier = {
#		name = holy_site_nachijin_effect_name
#		direct_vassal_opinion = 5
#	}
#}

tsukasaya = {
	county = c_miyako

	character_modifier = {
		name = holy_site_tsukasaya_effect_name
		defender_advantage = 5
		monthly_piety_gain_mult = 0.1
	}
}

#ngerchelchuus = {
#	county = c_palau
#
#	character_modifier = {
#		name = holy_site_ngerchelchuus_effect_name
#		defender_advantage = 5
#		stewardship = 1
#	}
#}

kerinci = {
	county = c_kerinci
	barony = b_kerinci

	character_modifier = {
		name = holy_site_kerinci_effect_name
		fertility = 0.1
		monthly_lifestyle_xp_gain_mult = 0.1
	}
}

tarutung = {
	county = c_barus
	barony = b_sibolga

	character_modifier = {
		name = holy_site_tarutung_effect_name
		fertility = 0.1
		monthly_lifestyle_xp_gain_mult = 0.1
	}
}

kaba = {
	county = c_sungai_serut
	barony = b_lebong

	character_modifier = {
		name = holy_site_kaba_effect_name
		fertility = 0.1
		monthly_lifestyle_xp_gain_mult = 0.1
	}
}

parahyangan = {
	county = c_parahyangan
	barony = b_parahyangan

	character_modifier = {
		name = holy_site_parahyangan_effect_name
		monthly_lifestyle_xp_gain_mult = 0.1
	}
}

tahan = {
	county = c_raub
	barony = b_jerantut

	character_modifier = {
		name = holy_site_tahan_effect_name
		same_culture_opinion = 5
	}
}

#latimojong = {
#	county = c_larompong
#
#	character_modifier = {
#		name = holy_site_latimojong_effect_name
#		levy_size = 0.1
#	}
#}

#pananaru = {
#	county = c_karakelong
#
#	character_modifier = {
#		name = holy_site_pananaru_effect_name
#		martial_per_piety_level = 1
#		raid_speed = 0.1
#	}
#}

wanggameti = {
	county = c_kambera

	character_modifier = {
		name = holy_site_wanggameti_effect_name
		health = 0.1
	}
}

tatamailau = {
	county = c_belu

	character_modifier = {
		name = holy_site_tatamailau_effect_name
		defender_advantage = 5
		diplomacy = 1
	}
}

nunuk_ragang = {
	county = c_koningau
	barony = b_tongod

	character_modifier = {
		name = holy_site_nunuk_ragang_effect_name
		learning = 1
		fertility = 0.1
	}
}

katingan = {
	county = c_katingan_kuala

	character_modifier = {
		name = holy_site_katingan_effect_name
		levy_size = 0.05
	}
}

#lawangan = {
#	county = c_tunjung
#
#	character_modifier = {
#		name = holy_site_lawangan_effect_name
#		diplomacy_per_piety_level = 1
#	}
#}

maanyan = { # Ma'anyan
	county = c_banjarmasin
	barony = b_banjarmasin

	character_modifier = {
		name = holy_site_maanyan_effect_name
		domain_tax_mult = 0.02
	}
}

ngaju = {
	county = c_seberaung
	
	character_modifier = {
		name = holy_site_ngaju_effect_name
		diplomacy = 1
		powerful_vassal_opinion = 5
	}
}

ot_danum = {
	county = c_sangata

	character_modifier = {
		name = holy_site_ot_danum_effect_name
		direct_vassal_opinion = 5
	}
}

ternate = {
	county = c_ternate

	character_modifier = {
		name = holy_site_ternate_effect_name
		development_growth_factor = 0.1
		stewardship = 1
	}
}

tidore = {
	county = c_tidore

	character_modifier = {
		name = holy_site_tidore_effect_name
		development_growth_factor = 0.1
		stewardship = 1
	}
}

#tondano = {
#	county = c_tondano
#
#	character_modifier = {
#		name = holy_site_tondano_effect_name
#		diplomacy_per_piety_level = 1
#		fertility = 0.1
#	}
#}

#limboto = {
#	county = c_hulondalo
#
#	character_modifier = {
#		name = holy_site_limboto_effect_name
#		monthly_county_control_growth_factor = 0.1
#	}
#}

#buyu_kondorung = {
#	county = c_ampana
#
#	character_modifier = {
#		name = holy_site_buyu_kondorung_effect_name
#		monthly_prestige_gain_mult = 0.1
#	}
#}

#lore_lindu = {
#	county = c_palu
#
#	character_modifier = {
#		name = holy_site_lore_lindu_effect_name
#		fertility = 0.1
#	}
#}

daik = {
	county = c_lingga

	character_modifier = {
		name = holy_site_daik_effect_name
		defender_advantage = 5
		prowess_per_piety_level = 1
	}
}

dua_belas_rotan = {
	county = c_salang

	character_modifier = {
		name = holy_site_dua_belas_rotan_effect_name
		domain_tax_mult = 0.02
	}
}

lanbi = {
	county = c_pashu
	barony = b_lanbi

	character_modifier = {
		name = holy_site_lanbi_effect_name
		naval_movement_speed_mult = 0.2
		men_at_arms_maintenance = -0.05
	}
}

#gunung_eteng = {
#	county = c_ngaliyao
#
#	character_modifier = {
#		name = holy_site_gunung_eteng_effect_name
#		naval_movement_speed_mult = 0.2
#		men_at_arms_maintenance = -0.05
#	}
#}

lolomatua = {
	county = c_nias
	barony = b_teluk_lagundri

	character_modifier = {
		name = holy_site_lolomatua_effect_name
		health = 0.1
	}
}

koho_buwabuwa = {
	county = c_selebar
	barony = b_enggano

	character_modifier = {
		name = holy_site_koho_buwabuwa_effect_name
		stewardship_per_piety_level = 1
	}
}

pagai = {
	county = c_mentawai_islands
	barony = b_bahat_monga

	character_modifier = {
		name = holy_site_pagai_effect_name
		learning_per_piety_level = 1
	}
}

#ulawun = {
#	county = c_mengen
#	barony = b_pomio
#
#	character_modifier = {
#		name = holy_site_ulawun_effect_name
#		same_faith_opinion = 5
#		domain_tax_same_faith_mult = 0.1
#	}
#}

#kombuglu = { # Mount Wilhelm
#	county = c_wahgi
#	barony = b_kundiawa
#
#	character_modifier = {
#		name = holy_site_kombuglu_effect_name
#		stewardship = 1
#		courtier_and_guest_opinion = 5
#	}
#}

#puncak_jaya = {
#	county = c_nemangkawi
#
#	character_modifier = {
#		name = holy_site_puncak_jaya_effect_name
#		monthly_prestige_gain_mult = 0.1
#	}
#}
#
#lake_boazi = {
#	county = c_boazi
#
#	character_modifier = {
#		name = holy_site_lake_boazi_effect_name
#		army_maintenance_mult = -0.05
#		stewardship = 1
#	}
#}

#kolombangara = {
#	county = c_roviana
#
#	character_modifier = {
#		name = holy_site_kolombangara_effect_name
#		cultural_head_fascination_mult = 0.05
#		monthly_county_control_growth_factor = 0.05
#	}
#}

#mount_taron = {
#	county = c_latangai
#	barony = b_namatanai
#
#	character_modifier = {
#		name = holy_site_mount_taron_effect_name
#		naval_movement_speed_mult = 0.2
#		men_at_arms_maintenance = -0.05
#	}
#}

#popomanaseu = {
#	county = c_isatabu
#
#	character_modifier = {
#		name = holy_site_popomanaseu_effect_name
#		stewardship_per_piety_level = 1
#	}
#}

#sentani = {
#	county = c_sentani
#
#	character_modifier = {
#		name = holy_site_sentani_effect_name
#		domain_tax_mult = 0.02
#	}
#}

#badhu = {
#	county = c_maluligal
#
#	character_modifier = {
#		name = holy_site_badhu_effect_name
#		county_opinion_add = 10
#	}
#}

gegalasan = {
	county = c_amis

	character_modifier = {
		name = holy_site_gegalasan_effect_name
		development_growth_factor = 0.1
	}
}


# Zhuang Holy Sites

leizhou = {
	county = c_gaozhou_china

	character_modifier = {
		name = holy_site_leizhou_effect_name
		fertility = 0.1
	}
}
chengmai = {
	county = c_yazhou

	character_modifier = {
		name = holy_site_chengmai_effect_name
		defender_advantage = 5
	}
}
tianzhou = {
	county = c_baise_china

	character_modifier = {
		name = holy_site_tianzhou_effect_name
		courtier_and_guest_opinion = 5
	}
}
cao_bang = {
	county = c_cao_bang

	character_modifier = {
		name = holy_site_cao_bang_effect_name
		health = 0.1
	}
}
yongzhou = {
	county = c_nanning_china

	character_modifier = {
		name = holy_site_yongzhou_effect_name
		martial = 1
		hard_casualty_modifier = -0.1
	}
}
lang_son = {
	county = c_lang_son

	character_modifier = {
		name = holy_site_lang_son_effect_name
		stewardship = 1
		sway_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
	}
}

#######################################
# Jain Holy Sites 
#######################################
palitana = {# Palitana
	county = c_somnath

	character_modifier = {
		name = holy_site_palitana_effect_name
		monthly_piety_gain_mult = 0.1
	}
}
shikharji = {# rename because PDX forgot the i at the end of Shikarji
	county = c_radha

	character_modifier = {
		name = holy_site_shikharji_effect_name
		stress_loss_mult = 0.1
		life_expectancy = 1
	}
}
girnar = {# Sacred Mountain sacred to Neminath the 22nd Tirthankar
	county = c_bhumilka
	barony = b_uperkot

	character_modifier = {
		name = holy_site_girnar_effect_name
		diplomacy_per_piety_level = 1
	}
}
hastinapur = {# birthplace of three tirthakanras
	county = c_hastinapura
	barony = b_hastinapura

	character_modifier = {
		name = holy_site_hastinapur_effect_name
		county_opinion_add = 5
		different_culture_opinion = 5
	}
}
pawapuri = {# sacred Temple where Mahavira was cremated and achieved Nirvana
	county = c_magadha 
	barony = b_odantapuri

	character_modifier = {
		name = holy_site_pawapuri_effect_name
		learning = 1
		clergy_opinion = 5
	}
}
shravana_belgola = {# Pilgrimage site for the Gommateshwara statue
	county = c_mahishaka
	barony = b_shravana_belgola

	character_modifier = {
		name = holy_site_shravana_belgola_effect_name
		monthly_lifestyle_xp_gain_mult = 0.15
	}
}
kanakagiri = {# sacred to Parshvanatha the 23rd Tirthankara
	county = c_koppam
	barony = b_anegandi

	character_modifier = {
		name = holy_site_kanakagiri_effect_name
		monthly_piety_gain_mult = 0.1
	}
}
sonagiri = {# sacred jain area
	county = c_vidisa
	barony = b_raisin

	character_modifier = {
		name = holy_site_sonagiri_effect_name
		direct_vassal_opinion = 5
	}
}
#######################################
# Bathouism Holy Sites 
#######################################
srihatta = {# srihatta
	county = c_srihatta
	barony = b_srihatta

	character_modifier = {
		name = holy_site_srihatta_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}
goalpara = {# goalpara
	county = c_goalpara
	barony = b_goalpara

	character_modifier = {
		name = holy_site_goalpara_effect_name
		diplomacy_per_piety_level = 1
	}
}
manikuta = {# manikuta
	county = c_kamarupanagara
	barony = b_manikuta

	character_modifier = {
		name = holy_site_manikuta_effect_name
		dynasty_house_opinion = 5
		same_culture_opinion = 5
	}
}
#######################################
# Sanamahism Holy Sites 
#######################################
manipur = {# Mount Koubru and other sacred areas in Manipur
	county = c_manipur
	barony = b_manipur

	character_modifier = {
		name = holy_site_manipur_effect_name
		dynasty_house_opinion = 5
		same_culture_opinion = 5
	}
}
tripura = {# tripura
	county = c_karmanta
	barony = b_tripura

	character_modifier = {
		name = holy_site_sonagiri_effect_name
		piety_level_impact_mult = 0.5
	}
}
unakoti = {# unakoti
	county = c_harikela
	barony = b_unakoti

	character_modifier = {
		name = holy_site_unakoti_effect_name
		direct_vassal_opinion = 5
	}
}
homalin = {# homalin
	county = c_homalin
	barony = b_homalin

	character_modifier = {
		name = holy_site_homalin_effect_name
		same_faith_opinion = 5
	}
}
#######################################
# Kirati Holy Sites 
#######################################
darjeeling = {# darjeeling
	county = c_daramdin
	barony = b_darjeeling

	character_modifier = {
		name = holy_site_darjeeling_effect_name
		dynasty_house_opinion = 5
	}
}
paro = {# paro
	county = c_paro
	barony = b_paro

	character_modifier = {
		name = holy_site_paro_effect_name
		learning_per_piety_level = 1
	}
}
khotang = {# khotang
	county = c_khotang
	barony = b_khotang

	character_modifier = {
		name = holy_site_khotang_effect_name
		diplomacy_per_piety_level = 1
	}
}
#######################################
# Buddhist Holy Sites 
#######################################
vaishali = {# vaishali
	county = c_mithila
	barony = b_hajipur

	character_modifier = {
		name = holy_site_vaishali_effect_name
		same_faith_opinion = 5
	}
}
nalanda = {# Nalanda
	county = c_magadha
	barony = b_pataliputra

	character_modifier = {
		name = holy_site_nalanda_effect_name
		learning_per_piety_level = 1
	}
}
sravasti = {# sravasti
	county = c_sravasti
	barony = b_sravasti

	character_modifier = {
		name = holy_site_sravasti_effect_name
		clergy_opinion = 5
	}
}
sankassa = {# sankassa
	county = c_vodamayutja
	barony = b_tilokpur

	character_modifier = {
		name = holy_site_sankassa_effect_name
		monthly_piety_gain_mult = 0.1
	}
}
bamiyan = {# bamiyan
	county = c_bamian
	barony = b_bamian

	character_modifier = {
		name = holy_site_bamiyan_effect_name
		stewardship_per_piety_level = 1
	}
}
dunhuang = {# dunhuang
	county = c_shazhou
	barony = b_shazhou

	character_modifier = {
		name = holy_site_dunhuang_effect_name
		diplomacy_per_piety_level = 1
	}
}
namtso = {# namtso
	county = c_amdo
	barony = b_amdo

	character_modifier = {
		name = holy_site_namtso_effect_name
		health = 0.1
	}
}
zetang = {# zetang
	county = c_zetang
	barony = b_zetang

	character_modifier = {
		name = holy_site_zetang_effect_name
		dynasty_house_opinion = 5
	}
}
muara_takus = {# Muara Takus
	county = c_rokan
	barony = b_ujung_tanjung

	character_modifier = {
		name = holy_site_muara_takus_effect_name
		courtier_and_guest_opinion = 5
	}
}
muaro_jambi = {# Muaro Jambi
	county = c_muaro_jambi
	barony = b_muaro_jambi

	character_modifier = {
		name = holy_site_muaro_jambi_effect_name
		powerful_vassal_opinion = 5
	}
}
ratnagiri = {# ratnagiri
	county = c_viraja
	barony = b_ratnagiri

	character_modifier = {
		name = holy_site_ratnagiri_effect_name
		clergy_opinion = 5
	}
}
phra_pathommachedi = {# Phra Pathommachedi
	county = c_nakhon_pathom
	barony = b_nakhon_pathom

	character_modifier = {
		name = holy_site_ayutthaya_effect_name
		clergy_opinion = 5
	}
}
amne_machin = {# amne_machin
	county = c_maqen
	barony = b_maqen

	character_modifier = {
		name = holy_site_amne_machin_effect_name
		county_opinion_add = 5
	}
}
tran_quoc = {# tran_quoc
	county = c_thanh_long
	barony = b_dai_la

	character_modifier = {
		name = holy_site_tran_quoc_effect_name
		clergy_opinion = 5
	}
}
#######################################
# General Hindu Holy Sites 
#######################################
puri = {# puri
	county = c_puri
	barony = b_puri

	character_modifier = {
		name = holy_site_puri_effect_name
		dynasty_house_opinion = 5
	}
}
badrinath = {# badrinath
	county = c_kumaon
	barony = b_kartikeyapura

	character_modifier = {
		name = holy_site_badrinath_effect_name
		county_opinion_add = 5
	}
}
rameswaram = {# rameswaram
	county = c_madurai
	barony = b_rameshvaram

	character_modifier = {
		name = holy_site_rameswaram_effect_name
		different_culture_opinion = 5
	}
}
batu_caves = {# batu_caves
	county = c_klang
	barony = b_kuala_langat

	character_modifier = {
		name = holy_site_batu_caves_effect_name
		monthly_piety_gain_mult = 0.05
	}
}
katas_raj = {# katas_raj
	county = c_bhera
	barony = b_katasraj

	character_modifier = {
		name = holy_site_katas_raj_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
	}
}
#######################################
# Vaishavnite Hindu Holy Sites 
#######################################
guruvayur = {# guruvayur
	county = c_kerala
	barony = b_mahoyadapuram

	character_modifier = {
		name = holy_site_guruvayur_effect_name
		stewardship_per_piety_level = 1
	}
}
srirangam = {# srirangam
	county = c_tagadur
	barony = b_srirangam

	character_modifier = {
		name = holy_site_srirangam_effect_name
		same_faith_opinion = 5
	}
}
tirupati = {# tirupati
	county = c_nellore
	barony = b_potapi

	character_modifier = {
		name = holy_site_tirupati_effect_name
		different_culture_opinion = 10
	}
}
nathdwara = {# nathdwara
	county = c_naddula
	barony = b_ranakpur

	character_modifier = {
		name = holy_site_nathdwara_effect_name
		dynasty_house_opinion = 5
	}
}
udupi = {# udupi
	county = c_surparaka
	barony = b_thana

	character_modifier = {
		name = holy_site_udupi_effect_name
		clergy_opinion = 5
	}
}
pandharpur = {# pandharpur
	county = c_karahataka
	barony = b_pundarika

	character_modifier = {
		name = holy_site_pandharpur_effect_name
		dynasty_house_opinion = 5
	}
}
jyotisar = {# jyotisar
	county = c_sthanisvara
	barony = b_sthanisvara

	character_modifier = {
		name = holy_site_jyotisar_effect_name
		learning_per_piety_level = 1
	}
}
#######################################
# Shaivite Hindu Holy Sites 
#######################################
jageshwar = {# jageshwar
	county = c_kumaon
	barony = b_almora

	character_modifier = {
		name = holy_site_jageshwar_effect_name
		domain_tax_same_faith_mult = 0.05
	}
}
chidambaram = {# chidambaram
	county = c_cholamandalam
	barony = b_tanjavur

	character_modifier = {
		name = holy_site_chidambaram_effect_name
		same_culture_opinion = 5
	}
}
madurai = {# madurai
	county = c_madurai
	barony = b_madurai

	character_modifier = {
		name = holy_site_madurai_effect_name
		build_gold_cost = -0.05
	}
}
thirukutralam = {# thirukutralam
	county = c_kongu
	barony = b_tenkasi

	character_modifier = {
		name = holy_site_thirukutralam_effect_name
		monthly_prestige_gain_mult = 0.1
	}
}
srisailam = {# srisailam
	county = c_cumbum
	barony = b_sriparvata

	character_modifier = {
		name = holy_site_srisailam_effect_name
		close_relative_opinion = 5
	}
}
bhimashankar = {# bhimashankar
	county = c_kondana
	barony = b_jirnanagara

	character_modifier = {
		name = holy_site_bhimashankar_effect_name
		same_faith_opinion = 5
	}
}
trimbakeshwar = {# trimbakeshwar
	county = c_trikuta
	barony = b_seunapura

	character_modifier = {
		name = holy_site_trimbakeshwar_effect_name
		dynasty_house_opinion = 5
	}
}
somnath = {# somnath
	county = c_somnath
	barony = b_somnath

	character_modifier = {
		name = holy_site_somnath_effect_name
		build_gold_cost = -0.05
	}
}
omkareshwar = {# omkareshwar
	county = c_sarangpur
	barony = b_ashta

	character_modifier = {
		name = holy_site_omkareshwar_effect_name
		prowess_per_piety_level = 1
	}
}
grishneshwar = {# grishneshwar
	county = c_devagiri
	barony = b_elapura

	character_modifier = {
		name = holy_site_grishneshwar_effect_name
		different_faith_opinion = 5
	}
}
baidyanath = {# baidyanath
	county = c_damin_i_koh
	barony = b_deogarh2

	character_modifier = {
		name = holy_site_baidyanath_effect_name
		health = 0.1
	}
}
kedarnath = {# kedarnath
	county = c_garwhal
	barony = b_devalgarh

	character_modifier = {
		name = holy_site_kedarnath_effect_name
		direct_vassal_opinion = 5
	}
}
#######################################
# Smarta Hindu Holy Sites 
#######################################
mahalakshmi = {# mahalakshmi
	county = c_kolhapur
	barony = b_kolhapur

	character_modifier = {
		name = holy_site_mahalakshmi_effect_name
		fertility = 0.1
	}
}
sharada_peeth = {# sharada_peeth
	county = c_kasmira
	barony = b_srinagara

	character_modifier = {
		name = holy_site_sharada_peeth_effect_name
		learning_per_piety_level = 1
	}
}
ucchi_pillayar = {# ucchi_pillayar
	county = c_uraiyur
	barony = b_uraiyur

	character_modifier = {
		name = holy_site_ucchi_pillayar_effect_name
		monthly_piety_gain_per_knight_mult = 0.01
	}
}
#######################################
# Shakti Hindu Holy Sites 
#######################################
chamundeshwari = {# chamundeshwari
	county = c_srirangapatna
	barony = b_srirangapatna

	character_modifier = {
		name = holy_site_chamundeshwari_effect_name
		prowess_per_prestige_level = 1
	}
}
jogulamba = {# jogulamba
	county = c_idatarainadu
	barony = b_alampur

	character_modifier = {
		name = holy_site_jogulamba_effect_name
		county_opinion_add = 5
	}
}
biraja = {# biraja
	county = c_viraja
	barony = b_viraja

	character_modifier = {
		name = holy_site_biraja_effect_name
		clergy_opinion = 5
	}
}
kamakhya = {# kamakhya
	county = c_guvahati
	barony = b_pragyotisapura

	character_modifier = {
		name = holy_site_kamakhya_effect_name
		religious_vassal_opinion = 5
	}
}
#######################################
# Surya Hindu Holy Sites 
#######################################
multan = {# multan
	county = c_multan
	barony = b_multan

	character_modifier = {
		name = holy_site_multan_effect_name
		monthly_prestige_gain_mult = 0.1
	}
}
konark = {# konark
	county = c_kataka
	barony = b_konarak

	character_modifier = {
		name = holy_site_konark_effect_name
		clergy_opinion = 5
	}
}
navlakha = {# navlakha
	county = c_bhumilka
	barony = b_bhumilka

	character_modifier = {
		name = holy_site_navlakha_effect_name
		county_opinion_add = 5
	}
}
suryanarayana = {# suryanarayana
	county = c_kalinganagar
	barony = b_srikakulam

	character_modifier = {
		name = holy_site_suryanarayana_effect_name
		same_culture_opinion = 5
	}
}
#######################################
# Ganesha Hindu Holy Sites 
#######################################
mayureshwar = {# mayureshwar
	county = c_kondana
	barony = b_kondana

	character_modifier = {
		name = holy_site_mayureshwar_effect_name
		same_culture_opinion = 5
	}
}
ballaleshwar = {# ballaleshwar
	county = c_surparaka
	barony = b_ambaranatha

	character_modifier = {
		name = holy_site_ballaleshwar_effect_name
		direct_vassal_opinion = 5
	}
}
girjatmaj = {# girjatmaj
	county = c_trikuta
	barony = b_seunapura

	character_modifier = {
		name = holy_site_girjatmaj_effect_name
		different_faith_opinion = 5
	}
}
#######################################
# Murugan Hindu Holy Sites 
#######################################
dhandayuthapani = {# dhandayuthapani
	county = c_kongu
	barony = b_kovai

	character_modifier = {
		name = holy_site_dhandayuthapani_effect_name
		dynasty_house_opinion = 5
	}
}
pazhamudircholai = {# pazhamudircholai
	county = c_uraiyur
	barony = b_dindigul

	character_modifier = {
		name = holy_site_pazhamudircholai_effect_name
		direct_vassal_opinion = 5
	}
}
tiruchendur = {# tiruchendur
	county = c_tirunelveli
	barony = b_korkai

	character_modifier = {
		name = holy_site_tiruchendur_effect_name
		clergy_opinion = 5
	}
}


tamtarqey = {
	county = c_tmutarakan

	character_modifier = {
		name = Zichia
		diplomacy = 1
		martial = 1
	}
}

#cabarda = {
#	county = c_kassogia
#
#	character_modifier = {
#		name = Maghas
#		diplomacy = 1
#		martial = 1
#	}
#}

abkhazia = {
	county = c_abkhazia

	character_modifier = {
		name = Abkhazia
		stewardship = 1
	}
}

azqal = {
	county = c_azov

	character_modifier = {
		name = Azqal
		clergy_opinion = 5
		coastal_advantage = 5
	}
}

samander = {
	county = c_samander

	character_modifier = {
		name = Samander
		martial = 1
	}
}

derbent = {
	county = c_derbent

	character_modifier = {
		name = Derbent
		stewardship = 1
	}
}

kakheti = {
	county = c_kakheti

	character_modifier = {
		name = Kakheti
		diplomacy = 1
	}
}

hereti = {
	county = c_hereti

	character_modifier = {
		name = Kakheti
		martial = 1
		stewardship = 1
	}
}

zichia = {
	county = c_zichia

	character_modifier = {
		name = Ubykh
		raid_speed = 0.1
	}
}

odishi = {
	county = c_odishi

	character_modifier = {
		name = Odishi
		martial = 1
	}
}

abaza = {
	county = c_maghas
	barony = b_etzeri

	character_modifier = {
		name = Abazinia
		martial = 1
		martial_per_piety_level = 1        
	}
}

kassogia = {
	county = c_racha

	character_modifier = {
		name = Kassogia
		martial = 1
		martial_per_piety_level = 1    
			}
}

guria = {
	county = c_guria

	character_modifier = {
		name = Guria
		clergy_opinion = 5
		coastal_advantage = 5
			}
}

############################################################################################################################################################OE

#Steppe

urmegtu = {
	county = c_karabalgasun

	character_modifier = {
		name = holy_site_urmegtu_effect_name
		martial = 1
		monthly_piety_gain_mult = 0.05
	}
}

tymersol = {
	county = c_powo_china

	character_modifier = {
		name = holy_site_tymersol_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}

baocaj = {
	county = c_degere_china

	character_modifier = {
		name = holy_site_baocaj_effect_name
		stewardship = 1
	}
}

baljuna = {
	county = c_holonnor_china

	character_modifier = {
		name = holy_site_baljuna_effect_name
		knight_effectiveness_mult = 0.2
	}
}

kurelgu = {
	county = c_ulaanbaatar

	character_modifier = {
		name = holy_site_kurelgu_effect_name
		martial = 1
	}
}

khovsgol = {
	county = c_khokhoo

	character_modifier = {
		name = holy_site_khovsgol_effect_name
		direct_vassal_opinion = 5
	}
}

uybat = {
	county = c_kyzylkul

	character_modifier = {
		name = holy_site_uybat_effect_name
		martial_per_piety_level = 1
		raid_speed = 0.1
	}
}

ak_khol = {
	county = c_western_tannu

	character_modifier = {
		name = holy_site_khol_effect_name
		monthly_prestige_gain_per_knight_add = 0.03
	}
}
munkh_bulgan = {
	county = c_tsambagarau

	character_modifier = {
		name = holy_site_munkh_bulgan_effect_name
		prowess_per_piety_level = 1
		clergy_opinion = 5
	}
}

gyeogju = {
	county = c_shaliangzhou
	barony = b_yangsan

	character_modifier = {
		name = holy_site_gyeogju_effect_name
		direct_vassal_opinion = 5
	}
}

nanhanseong = {
	county = c_hanju
	barony = b_nanhanseong

	character_modifier = {
		name = holy_site_nanhanseong_effect_name
		stewardship = 1
		courtier_and_guest_opinion = 5
	}
}

baegam = {
	county = c_anshi_china
	barony = b_hesuguan_hesqan_china

	character_modifier = {
		name = holy_site_baegam_effect_name
		stewardship_per_piety_level = 1
	}
}

gugak = {
	county = c_xianzhou_sumo_china

	character_modifier = {
		name = holy_site_gugak_effect_name
		martial = 1
		prowess_per_prestige_level = 1
	}
}

okju = {
	county = c_nanhai_okjeo_china

	character_modifier = {
		name = holy_site_okju_effect_name
		monthly_prestige_gain_mult = 0.1
	}
}

iskra = {
	county = c_poar_china

	character_modifier = {
		name = holy_site_iskra_effect_name
		domain_tax_mult = 0.02
	}
}
charkir_mudun = {
	county = c_dingli_china

	character_modifier = {
		name = holy_site_charkir_effect_name
		monthly_county_control_growth_factor = 0.05
	}
}

gyeongju = {
	county = c_longyuan_china

	character_modifier = {
		name = holy_site_gyeongju_effect_name
		stewardship_per_piety_level = 1
	}
}
ashi = {
	county = c_achu_china

	character_modifier = {
		name = holy_site_ashi_effect_name
		diplomacy_per_piety_level = 1
	}
}
doldykan = {
	county = c_urd_china

	character_modifier = {
		name = holy_site_doldykan_effect_name
		men_at_arms_maintenance = -0.05
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

gants_khondii = {
	county = c_kotera
	barony = b_gants_khondii

	character_modifier = {
		name = holy_site_gants_khondii_effect_name
		county_opinion_add = 5
		different_culture_opinion = 5
	}
}

suluk = {
	county = c_lotan_china

	character_modifier = {
		name = holy_site_suluk_effect_name
		martial = 1
		hard_casualty_modifier = -0.1
	}
}

neran = {
	county = c_ondur_china

	character_modifier = {
		name = holy_site_neran_effect_name
		same_faith_opinion = 10
	}
}

nurgan = {
	county = c_nivkh_china

	character_modifier = {
		name = holy_site_nurgan_effect_name
		learning_per_piety_level = 1
	}
}

#kozuke = {
#	county = c_kozuke
#
#	character_modifier = {
#		name = holy_site_kozuke_effect_name
#		martial_per_piety_level = 1
#	}
#}
#
otchishi = {
	county = c_akita

	character_modifier = {
		name = holy_site_otchishi_effect_name
		stewardship_per_piety_level = 1
	}
}
tamatsukuri = {
	county = c_taga

	character_modifier = {
		name = holy_site_tamatsukuri_effect_name
		prowess_per_piety_level = 1
	}
}

kameda = {
	county = c_oshima

	character_modifier = {
		name = holy_site_kameda_effect_name
		learning_per_piety_level = 1
	}
}
akan = {
	county = c_kushiro

	character_modifier = {
		name = holy_site_akan_effect_name
		monthly_prestige_gain_mult = 0.2
	}
}
suwa = {
	county = c_shinano

	character_modifier = {
		name = holy_site_suwa_effect_name
		monthly_piety_gain_mult = 0.5
	}
}

raiti = {
	county = c_kuvieh

	character_modifier = {
		name = holy_site_raiti_effect_name
		martial_per_piety_level = 1
	}
}

patungkuonu = {
	county = c_bunun

	character_modifier = {
		name = holy_site_patungkuonu_effect_name
		mountains_advantage = 5
	}
}

cising = { # Qixing
	county = c_nankan

	character_modifier = {
		name = holy_site_cising_effect_name
		stewardship_per_piety_level = 1
		fertility = 0.1
	}
}


# SHINTO #
mt_fuji = {
	county = c_suruga

	character_modifier = {
		name = holy_site_mt_fuji_effect_name
		stress_loss_mult = 0.1
	}
}
muromachi = {
	county = c_yamashiro

	character_modifier = {
		name = holy_site_muromachi_effect_name
		development_growth_factor = 0.05
		stewardship = 1
	}
}
tamaru = {
	county = c_ise

	character_modifier = {
		name = holy_site_tamaru_effect_name
		learning_per_piety_level = 1
	}
}
kizuki = {
	county = c_izumo

	character_modifier = {
		name = holy_site_kizuki_effect_name
		cultural_head_fascination_mult = 0.05
	}
}
sawara = {
	county = c_chikuzen

	character_modifier = {
		name = holy_site_sawara_effect_name
		monthly_piety_gain_mult = 0.5
	}
}
sakurao = {
	county = c_aki

	character_modifier = {
		name = holy_site_sakurao_effect_name
		monthly_prestige_gain_mult = 0.05
	}
}


## Chinese Buddhism ##
taizhou = {# 天台山 - Tiantai Mountain
	county = c_taizhou_china

	character_modifier = {
		name = holy_site_taizhou_effect_name
        health = 0.1
		diplomacy = 1
	}
}
luoyang = {# Lingyin Temple
	county = c_luoyang_china

	character_modifier = {
		name = holy_site_luoyang_effect_name
        knight_effectiveness_mult = 0.2
		supply_duration = 0.2
	}
}
fanjingshan = {# Fanjinshan
	county = c_pingyi_china
	barony = b_feizhou_sinan_china

	character_modifier = {
		name = holy_site_fanjingshan_effect_name
        knight_effectiveness_mult = 0.2
		supply_duration = 0.2
	}
}
mount_wutai = {# Mount Wutai
	county = c_luyang_china

	character_modifier = {
		name = holy_site_mount_wutai_effect_name
        knight_effectiveness_mult = 0.2
		supply_duration = 0.2
	}
}
mount_emei = {# Mount Emei
	county = c_jiazhou_xichuan_china
	barony = b_emeishan_china

	character_modifier = {
		name = holy_site_mount_emei_effect_name
        knight_effectiveness_mult = 0.2
		supply_duration = 0.2
	}
}
mount_jiuhua = {# Mount Jiuhua
	county = c_xuanzhou_china
	barony = b_jingxian_youzhou_china

	character_modifier = {
		name = holy_site_mount_jiuhua_effect_name
        knight_effectiveness_mult = 0.2
		supply_duration = 0.2
	}
}
mount_putuo = {# Mount Putuo
	county = c_mingzhou_china
	barony = b_wengshan_china

	character_modifier = {
		name = holy_site_mount_putuo_effect_name
        knight_effectiveness_mult = 0.2
		supply_duration = 0.2
	}
}

## Other Chinese Holy Sites
daizhou = { #五台山
	county = c_daizhou_china

	character_modifier = {
		name = holy_site_daizhou_effect_name
        mountains_attrition_mult = -0.2
	}
}
quanzhou = { #莆田
	county = c_quanzhou_china

	character_modifier = {
		name = holy_site_quanzhou_effect_name
        diplomacy = 1
		monthly_income_mult = 0.1
	}
}

## Hmong ##

muze = {
	county = c_goje

	character_modifier = {
		name = holy_site_muze_effect_name
		health = 0.1
		fertility = 0.1
	}
}
wumeng = {
	county = c_u_mung

	character_modifier = {
		name = holy_site_wumeng_effect_name
		martial = 1
		forest_advantage = 5
	}
}

xizhou_qian = {
	county = c_zigui_china

	character_modifier = {
		name = holy_site_xizhou_qian_effect_name
		title_creation_cost_mult = -0.15
		levy_size = 0.1
	}
}
juzhou = {
	county = c_juzhou_china

	character_modifier = {
		name = holy_site_juzhou_effect_name
		supply_duration = 0.2
		men_at_arms_maintenance = -0.05
	}
}
zigui = {
	county = c_xizhou_qian_china

	character_modifier = {
		name = holy_site_zigui_effect_name
		development_growth_factor = 0.2
		cultural_head_fascination_mult = 0.2
	}
}

##Tao##
changan = {
	county = c_changan_china

	character_modifier = {
		name = holy_site_changan_effect_name
		monthly_piety_gain_mult = 0.2
		martial = 1
	}
}

xinzhou_wu = { #龙虎山/象山
	county = c_xinzhou_wu_china

	character_modifier = {
		name = holy_site_xinzhou_wu_effect_name
        skirmishers_damage_mult = 0.1
		prowess_per_piety_level = 1

	}
}

qingchengshan = {
	county = c_qingchengshan_china

	character_modifier = {
		name = holy_site_qingchengshan_effect_name
		diplomacy = 1
		intrigue_per_piety_level = 1
	}
}

shezhou = {
	county = c_shezhou_china

	character_modifier = {
		name = holy_site_shezhou_effect_name
        learning = 1
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

runzhou = {
	county = c_runzhou_china

	character_modifier = {
		name = holy_site_runzhou_effect_name
		negate_learning_penalty_add = 2
		martial = 1
	}
}

meizhou_xichuan = {
	county = c_meizhou_xichuan_china

	character_modifier = {
		name = holy_site_meizhou_xichuan_effect_name
		stewardship = 1
		development_growth_factor = 0.1
	}
}

bozhou_song = {
	county = c_bozhou_song_china

	character_modifier = {
		name = holy_site_bozhou_song_effect_name
		intrigue = 1
		martial = 1
    }
}

mengzhou = {
	county = c_mengzhou_china

	character_modifier = {
		name = holy_site_mengzhou_effect_name
		martial = 1
		supply_duration = 0.2
	}
}

yingzhou_jin = {
	county = c_yingzhou_jin_china

	character_modifier = {
		name = holy_site_yingzhou_jin_effect_name
		prowess_per_prestige_level = 1
		stewardship = 1
    }
}

hengshan = {
	county = c_hengshan_china

	character_modifier = {
		name = holy_site_hengshan_effect_name
		cultural_head_fascination_mult = 0.1
    }
}

##Confucian

suzhou = {
	county = c_suzhou

	character_modifier = {
		name = holy_site_suzhou_effect_name
		stewardship_per_piety_level = 1
		fertility = 0.1
	}
}

uliastai = {
	county = c_uliastai

	character_modifier = {
		name = holy_site_uliastai_effect_name
        fertility = 0.10
		knight_effectiveness_mult = 0.2
		prowess_per_piety_level = 1

	}
}

baiyin = {
	county = c_baiyin

	character_modifier = {
		name = holy_site_baiyin_effect_name
		diplomacy = 1
		intrigue_per_piety_level = 1
	}
}

selenga = {
	county = c_selenga

	character_modifier = {
		name = holy_site_selenga_effect_name
        learning = 1
		personal_scheme_phase_duration_add = miniscule_scheme_phase_duration_bonus_value
	}
}

luntai = {
	county = c_luntai

	character_modifier = {
		name = holy_site_luntai_effect_name
		supply_duration = 0.2
		max_combat_roll = 4
	}
}

suyab = {
	county = c_suyab

	character_modifier = {
		name = holy_site_suyab_effect_name
		diplomacy = 1
		martial = 1
	}
}

junzhou = {  #武当
	county = c_junzhou_china

	character_modifier = {
		name = holy_site_junzhou_effect_name
		health = 0.1
		prowess = 2
	}
}

kongmeng = {
	county = c_kongmeng_china

	character_modifier = {
		name = holy_site_kongmeng_effect_name
		monthly_piety_gain_mult = 0.2
	}
	flag = jerusalem_conversion_bonus # +20% County Conversion
}

taishan = {
	county = c_taishan_china

	character_modifier = {
		name = holy_site_taishan_effect_name
       monthly_dynasty_prestige = 0.1
	   diplomacy_per_prestige_level = 1
	}
}


shuzhou_huai = { #桐城
	county = c_shuzhou_huai_china

	character_modifier = {
		name = holy_site_shuzhou_huai_effect_name
        monthly_dynasty_prestige = 0.1
		cultural_head_fascination_mult = 0.05
	}
}

fuzhou_jiangxi = { #临川/金溪
	county = c_fuzhou_jiangxi_china

	character_modifier = {
		name = holy_site_fuzhou_jiangxi_effect_name
        diplomacy_per_prestige_level = 1
		tyranny_loss_mult = 0.1
	}
}

yuezhou_chu	= { #岳阳
	county = c_yuezhou_chu_china

	character_modifier = {
		name = holy_site_yuezhou_chu_effect_name
        domain_tax_mult = 0.02
	}
}

bianzhou = {
	county = c_bianzhou_china

	character_modifier = {
		name = holy_site_bianzhou_effect_name
        men_at_arms_maintenance = -0.05
		title_creation_cost_mult = -0.15
	}
}

jingzhou_chu = { #荆门
	county = c_jingzhou_chu_china

	character_modifier = {
		name = holy_site_jingzhou_chu_effect_name
        opinion_of_different_faith = 10
		vassal_tax_contribution_mult = 0.05
	}
}

fengxiang = { #横渠
	county = c_fengxiang_china

	character_modifier = {
		name = holy_site_fengxiang_effect_name
        opinion_of_vassal = 5
		development_growth_factor = 0.1
	}
}

yichuan = { #伊川
	county = c_yichuan_china

	character_modifier = {
		name = holy_site_yichuan_effect_name
        knight_limit = 1
		different_faith_liege_opinion = 10
	}
}

jiangzhou_wu = { #南康
	county = c_jiangzhou_wu_china

	character_modifier = {
		name = holy_site_jiangzhou_wu_effect_name
		hills_advantage = 5
	}
}

songshan = { #少林
	county = c_songshan_china

	character_modifier = {
		name = holy_site_songshan_effect_name
        learning = 1
		prowess_per_piety_level = 1
	}
}
shazhou = { #敦煌
	county = c_shazhou

	character_modifier = {
		name = holy_site_shazhou_effect_name
        learning = 1
		monthly_piety_gain_mult = 0.2
		martial = 1
		clergy_opinion = 3
	}
}

## Tungusic ##
urd = {
	county = c_urd_china

	character_modifier = {
		name = holy_site_urd_effect_name
		forest_attrition_mult = -0.4
		forest_advantage = 5
	}
}
nurgan = {
	county = c_nivkh_china

	character_modifier = {
		learning_per_piety_level = 1
	}
}
baishan = {
	county = c_baishan_china

	character_modifier = {
		name = holy_site_baishan_effect_name
		monthly_prestige_gain_mult = 0.3
		archers_damage_mult = 0.2
	}
}
nem = {
	county = c_nem_china
	barony = b_sibertemple_china
	character_modifier = {
		name = holy_site_nem_effect_name
		prowess = 2
		martial = 1
	}
}

uroghu = {
	county = c_uroghu_china
   	barony = b_nali_jinshan_china

	character_modifier = {
		name = holy_site_uroghu_effect_name
		max_combat_roll = 4
		men_at_arms_maintenance = -0.05
	}
}

dulizhen = {
	county = c_jilizhou_china

	character_modifier = {
		learning_per_piety_level = 1
	}
}

### Taoism

zhuangzi = { # Zhuangzi Temple
	county = c_songzhou_song_china

	character_modifier = {
		monthly_piety_gain_mult = 0.1
	}
}
louguantai = {
	county = c_changan_china

	character_modifier = {
		name = holy_site_louguantai_effect_name
		same_faith_opinion = 5
	}
}
wangwu_shan = {
	county = c_mengzhou_china
	barony = b_wangwu_china

	character_modifier = {
		name = holy_site_wangwu_shan_effect_name
		monthly_piety_gain_mult = 0.2
	}
}
qingcheng_shan = {
	county = c_qingchengshan_china
	barony = b_qingchengshan_china

	character_modifier = {
		name = holy_site_qingcheng_shan_effect_name
		monthly_piety_gain_mult = 0.2
	}
}
qiyun_shan = {
	county = c_shezhou_china

	character_modifier = {
		name = holy_site_qiyun_shan_effect_name
		monthly_piety_gain_mult = 0.2
	}
}
longhu = {
	county = c_fuzhou_qin_china

	character_modifier = {
		monthly_piety_gain_mult = 0.1
	}
}
wudang_shan = {
	county = c_junzhou_china
	barony = b_wudangshan_china

	character_modifier = {
		name = holy_site_wudang_shan_effect_name
		monthly_piety_gain_mult = 0.2
	}
}
maoshan = {
	county = c_runzhou_china
	barony = b_maoshan_china

	character_modifier = {
		monthly_piety_gain_mult = 0.1
	}
}
rencheng = {
	county = c_yanzhou_china

	character_modifier = {
		monthly_piety_gain_mult = 0.1
	}
}

enshi = {
	county = c_enshi_china

	character_modifier = {
		name = holy_site_enshi_effect_name
		different_culture_opinion = 10
	}
}
yuzhou = {
	county = c_yuzhou_ba_china

	character_modifier = {
		name = holy_site_yuzhou_effect_name
		monthly_prestige_gain_per_happy_powerful_vassal_mult = 0.03
	}
}


############################################################################################################################################################ BAP

#Kushitic
thebes = { # Former religious and political capital of upper-egypt and the Thebaid and Amun, a place of reverence for ancient kushites.
	county = c_qus 

	character_modifier = {
		name = holy_site_thebes_effect_name
		monthly_prestige_gain_mult = 0.05
        stewardship = 1
	}
}

aswan = { # Philae, near Aswan was an ancient site of many temples and pilgrimage for kushites and blemmyes alike.
	county = c_aswan

	character_modifier = {
		name = holy_site_philae_effect_name
        same_faith_opinion = 5
        domain_tax_same_faith_mult = 0.1
	}
}

napata  = { # Sacred royal burial site for kushite kings and queens, site of Temple of Amun and the holy mountain Jebel Barkal
	county = c_meroe

	character_modifier = {
		name = holy_site_napata_effect_name
		clergy_opinion = 5
        monthly_prestige_gain_mult = 0.1
	}
    flag = wadi_el_milk_conversion_resistance_bonus # 50% County Conversion Resistance
}

meroe = { # Political and religious capital for the Meroites, sacred royal burial site for kushite kings and queens, and Temple to the God of War - Apedemak
	county = c_abwab
	character_modifier = {
		name = holy_site_meroe_effect_name
		knight_effectiveness_mult = 0.1
		levy_size = 0.05
	}
}

giza = { #Site of significant ancient Egyptian royal mortuary and sacred structures
	county = c_giza

	character_modifier = {
		name = holy_site_aguleri_effect_name
		holy_order_hire_cost_mult = -0.1
        clergy_opinion = 5
	}
}


#Christian Nubia
dongola = { # The seat of the Archbishop of Makuria, of the Monastery of St Anthony, prominent cathedral and churches, and near the pilgrim centre of Banganarti.
	county = c_dongola
	character_modifier = {
		name = holy_site_dongola_effect_name
        monthly_piety_gain_mult = 0.05
		stewardship_per_piety_level = 1
	}
}

pachoras = { # Political and religious capital of Nobadia, also located near Qasr el-Wizz a significant monastery and scribal centre from the 6thC
	county = c_faras
	character_modifier = {
		name = holy_site_pachoras_effect_name
		learning = 1
        development_growth_factor = 0.1
	}
}

soba = { # Political and religious capital of Arwa, home to many lavish cathedrals and churches according to Medieval Arab writers.
	county = c_alodia
	character_modifier = {
		name = holy_site_soba_effect_name
		church_holding_build_gold_cost = -0.1
	}
}

#WEST AFRICA

benin = { # Political and religious capital for the Edo people
	county = c_benin

	character_modifier = {
		name = holy_site_benin_effect_name
		stewardship_per_piety_level = 1
	}
}

tado = { # Political and religious capital for the ewe
	county = c_todo

	character_modifier = {
		name = holy_site_tado_effect_name
        prowess_per_prestige_level = 1
	}
}

beipi = { # Political and religious capital for the Jukun
	county = c_kwararafa

	character_modifier = {
		name = holy_site_beipi_effect_name
		knight_effectiveness_mult = 0.1
	}
}

igbo = { # Political and religious capital for the Igbo
	county = c_igbo

	character_modifier = {
		name = holy_site_igbo_effect_name
		monthly_piety_gain_mult = 0.1
	}
}

ijaw = { # Political and religious capital for the Ijaw
	county = c_ijaw

	character_modifier = {
		name = holy_site_ijaw_effect_name
		no_water_crossing_penalty = yes
	}
}

bida = { # Political and religious capital for the Nupe.
	county = c_nupe

	character_modifier = {
		name = holy_site_bida_effect_name
		monthly_piety_gain_per_happy_powerful_vassal_mult = 0.02
	}
}

kaduna = {  #holy site of ancient hausa
	county = c_kaduna

	character_modifier = {
		name = holy_site_kaduna_effect_name
		same_faith_opinion = 5
	}
}

ketu = {
	county = c_ketu

	character_modifier = {
		name = holy_site_ketu_effect_name
		jungle_advantage = 5
	}
}

dagomba = {
	county = c_dagomba

	character_modifier = {
		name = holy_site_dagomba_effect_name
        martial = 1
	}
}

biun = {
	county = c_biun

	character_modifier = {
		name = holy_site_biun_effect_name
		same_culture_opinion = 5
	}
}

badibu = {
	county = c_niomi

	character_modifier = {
		name = holy_site_badibu_effect_name
		monthly_learning_lifestyle_xp_gain_mult = 0.05
	}
}

gurma = {
	county = c_gurma

	character_modifier = {
		name = holy_site_gurma_effect_name
		diplomacy = 1
	}
}

bussa = {  #political capital for the baatonu
	county = c_bussa

	character_modifier = {
		name = holy_site_bussa_effect_name
		learning = 1
	}
}

tahoua = {
	county = c_tahoua

	character_modifier = {
		name = holy_site_tahoua_effect_name
		prowess_per_piety_level = 1
	}
}

mankessim = {
	county = c_fante

	character_modifier = {
		name = holy_site_mankessim_effect_name
		monthly_prestige_gain_mult = 0.15
	}
}

#Guanche

fuerteventura = {
	county = c_fuerteventura

	character_modifier = {
		name = holy_site_fuerteventura_effect_name
		tolerance_advantage_mod = 3
	}
}

canarias = {
	county = c_canarias

	character_modifier = {
		name = holy_site_canarias_effect_name
		stewardship = 1
	}
}

#Central African

bilizma = {
	county = c_bilizma

	character_modifier = {
		name = holy_site_bilizma_effect_name
		learning = 1
		different_faith_opinion = 5
	}
}

ahaggar = {
	county = c_djanet

	character_modifier = {
		name = holy_site_ahaggar_effect_name
		tolerance_advantage_mod = 3
		same_culture_opinion = 5
	}
}

tanas = {
	county = c_tanas 

	character_modifier = {
		name = holy_site_tanas_effect_name
		monthly_prestige_gain_mult = 0.1
	}
}

oudalan = {
	county = c_oudalan #aprox location of the home of Songhai magic

	character_modifier = {
		name = holy_site_oudalan_effect_name
		intrigue = 1
	}
}

ayn_farrah = {
	county = c_ayn_farah #aprox location of Ido Ha - real location is a CK3 wasteland

	character_modifier = {
		name = holy_site_ayn_farrah_effect_name
		raid_speed = 0.2
	}
}

kordofan = {
	county = c_kordofan #Nuba heartland at this time

	character_modifier = {
		name = holy_site_kordofan_effect_name
		mountains_attrition_mult = -0.3
		mountains_advantage = 3
	}
}

sennar = {
	county = c_sennar #Dinka heartland at this time

	character_modifier = {
		name = holy_site_sennar_effect_name
		prowess_per_piety_level = 1
	}
}

petra = {
	county = c_negev
	barony = b_baidha-petra
	character_modifier = {
		name = holy_site_petra_effect_name
		domain_tax_mult = 0.02
		development_growth_factor = 0.1
	}
}

#Rome Mod
naples = {
	county = c_napoli
	
	character_modifier = {
		name = holy_site_naples_effect_name
		stewardship = 1
		coastal_advantage = 5
	}
}

roma = {
	county = c_roma
	
	character_modifier = {
		name = holy_site_roma_effect_name
		development_growth_factor = 0.1
		cultural_head_fascination_mult = 0.1
	}
}

aternum = {
	county = c_chieti #c_lanciano
	barony = b_cluieli
	
	character_modifier = {
		name = holy_site_aternum_effect_name
		holy_order_hire_cost_mult = -0.5
	}
}

#RICE
kataragama = {
	county = c_rohana
	barony = b_katargama

	character_modifier = {
		name = holy_site_kataragama_effect_name
		different_faith_opinion = 5
		enemy_hostile_scheme_success_chance_add = -5
	}
}

marib = {
    county = c_jawf-al-yamani
	barony = b_baraqish

	character_modifier = {
		name = holy_site_marib_effect_name
		build_speed = -0.1
		monthly_prestige_gain_mult = 0.05
	}
}


# Mount Damota, important site culturally for the Welayta people, and coronotation/burial place for Wolayta kings
damot = {
	county = c_damot

	character_modifier = {
		name = holy_site_damot_effect_name
		county_opinion_add = 5
		close_relative_opinion = 5
	}
}

# Abbo-Wonsho, a place with a lot of sacred groves for the Sidama people, close to Kambata
abbo_wonsho = {
	county = c_welamo #c_sharka
	barony = b_kambata

	character_modifier = {
		name = holy_site_abbo_wonsho_effect_name
		prestige_level_impact_mult = 0.1
		church_holding_build_speed = -0.1
	}
}

# Kinnaur Valley
kinnaur = {
	county = c_kamru

	character_modifier = {
		name = holy_site_kinnaur_effect_name
		#hills_travel_danger = hills_low_danger_reduction
		#mountains_travel_danger = mountains_low_danger_reduction
		hills_provisions_use_mult = -0.1
		mountains_provisions_use_mult = -0.1
		hills_attrition_mult = -0.1
		mountains_attrition_mult = -0.1
	}
}

abwab = {
	county = c_abwab
	barony = b_shendi

	character_modifier = {
		name = holy_site_abwab_effect_name
		prowess_per_piety_level = 1
		supply_duration = 0.2
	}
}

# Papar
papey = {
	county = c_vestisland

	# +20% County Conversion Speed in the British Isles
	flag = papey_conversion_bonus
}

faroe_islands = {
	county = c_faereyar

	# +20% County Conversion Speed in the British Isles
	flag = faroe_islands_conversion_bonus
}

kildare = {
	county = c_kildare

	# +20% County Conversion Speed in the British Isles
	flag = kildare_islands_conversion_bonus
}

malo = {
	county = c_alet
	barony = b_saint_malo

	flag = saint_malo_conversion_bonus
}