﻿clothes_special = { # All clothes triggers are found in 00_clothing_triggers.txt

    usage = game
    selection_behavior = weighted_random
    priority = 6

    no_clothes = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = no_clothes
                range = { 0 1 } # For the randomness to work correctly
            }
            accessory = {
                mode = add
                gene = cloaks
                template = no_cloak
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        outfit_tags = { no_clothes }
        weight = {
            base = 0
            modifier = {
                add = 1000
                should_be_fully_naked_portrait_trigger = yes
            }
            modifier = {
                add = 1000
                should_be_topless_portrait_trigger = yes
            }
            modifier = {
                add = -1000
                should_show_nudity = no
            }
        }
    }

    nightgown_western = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = western_sickness
                range = { 0 1 } # For the randomness to work correctly
            }
        }
        outfit_tags = { no_clothes nightgown }
        weight = {
            base = 0
            modifier = {
                add = 110
                should_show_nudity = no
                should_be_naked_trigger = yes
            }
            modifier = {
                add = -1000
                should_show_nudity = yes
            }
            modifier = {
                add = -50
                portrait_byzantine_clothing_trigger = no
                portrait_northern_clothing_trigger = no
                portrait_western_clothing_trigger = no
            }
        }
    }

    nightgown_mena = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = mena_sickness
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        outfit_tags = { no_clothes nightgown }
        weight = {
            base = 0
            modifier = {
                add = 110
                should_show_nudity = no
                should_be_naked_trigger = yes
            }
            modifier = {
                add = -1000
                should_show_nudity = yes
            }
            modifier = {
                add = 1100
                portrait_poverty_robes_trigger = yes
            }
            modifier = {
                add = -50
                portrait_mena_clothing_trigger = no
                portrait_indian_clothing_trigger = no
                portrait_steppe_clothing_trigger = no
                portrait_african_clothing_trigger = no
                portrait_fp2_iberian_muslim_clothing_trigger = no				
            }
        }
    }

## Small children ## 

    western_children = {

        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = western_children_commoner_clothes
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                scope:age < 4
				NOR = {
					portrait_sami_clothing_trigger = yes
					portrait_ugro_permian_clothing_trigger = yes
				}
            }
        }
    }

    imaginary_friend_child = {
        dna_modifiers = {
            accessory = {
                mode = add 
                gene = clothes 
                template = western_sickness
                range = { 0 1 }
            }
            accessory = {
                mode = add 
                gene = special_headgear_face_mask
                template = face_mask
                range = { 0 1 }
            }
        }
        outfit_tags = { imaginary_friend_child }
        weight = {
            base = 0 
            modifier = {
                add = 0
                is_adult = no 
                any_owned_story = {
                    story_type = story_cycle_imaginary_friend
                }
            }
        }
    }

    imaginary_friend_adult= {
        dna_modifiers = {
            accessory = {
                mode = add 
                gene = clothes 
                template = western_sickness
                range = { 0 1 }
            }
            accessory = {
                mode = add 
                gene = special_headgear_face_mask
                template = face_mask
                range = { 0 1 }
            }
        }
        outfit_tags = { imaginary_friend_adult }
        weight = {
            base = 0 
            modifier = {
                add = 0 
                is_adult = yes 
                any_owned_story = {
                    story_type = story_cycle_imaginary_friend
                }
            }
        }
    }

    baudouin = { # This is where vanilla had baldwin's modifiers applied; so I am hijacking this one instead of making a new one.
        dna_modifiers = {
			# Vanilla
			# accessory = {
            #     mode = add 
            #     gene = special_headgear_face_mask
            #     template = face_mask
            #     range = { 0 1 }
            # }
			# EPE Added
			accessory = {
				mode = add 
				gene = special_headgear_face_mask
				template = epe_jerusalem_face_mask
				accessory = m_headgear_baldwin_mask_clean_01
			}
            accessory = {
                mode = add
                gene = clothes
                template = epe_scripted_character_clothes
                accessory = m_epe_late_western_nobility_hi_01_baldwin_white
            }
            accessory = {
                mode = add
                gene = cloaks
                template = epe_scripted_character_cloaks
                accessory = m_cloaks_west_sagum_03a_epe_baldwin_white
            }
			accessory = {
                mode = add
                gene = headgear
                template = epe_scripted_character_headgears
                accessory = m_headgear_secular_baldwin_crown_01
            }
            accessory = {
                mode = add
                gene = special_accessories_hands
                template = baldwin_gloves
                accessory = m_epe_gloves_baldwin_white
            }			
        }
        weight = {
            base = 0 
            modifier = {
                add = 1000
				exists = character:223523
                this = character:223523
				NOT = { portrait_wear_armor_trigger = yes }
            }
        }
    }

    baudouin_war = {
        dna_modifiers = {
			# EPE Added
			accessory = {
				mode = add 
				gene = special_headgear_face_mask
				template = epe_jerusalem_face_mask
				accessory = m_headgear_baldwin_mask_war_01
			}
			accessory = {
                mode = add
                gene = clothes
                template = epe_scripted_character_clothes
                accessory = m_clothes_sec_jerusalem_war_roy_01
            }
            accessory = {
                mode = add
                gene = cloaks
                template = epe_scripted_character_cloaks
                accessory = m_cloaks_west_sagum_03a_epe_baldwin_white
            }
			accessory = {
                mode = add
                gene = headgear
                template = epe_scripted_character_headgears
                accessory = m_headgear_secular_baldwin_crown_01
            }
        }
        weight = {
            base = 0 
            modifier = {
                add = 1000
				exists = character:223523
                this = character:223523
				portrait_wear_armor_trigger = yes
            }
        }
    }
	
	
    saladin_war = {
        dna_modifiers = {
			# EPE Added
            accessory = {
                mode = add
                gene = clothes
                template = epe_scripted_character_clothes
                accessory = m_clothes_sec_saladin_war_imp_01
            }
            accessory = {
                mode = add
                gene = headgear
                template = epe_scripted_character_headgears
                accessory = m_headgear_ayyubid_war_royality_01
                type = male
            }
			accessory = {
				mode = add
				gene = legwear
				template = mena_war_legwear
				range = { 0 1 } # For the randomness to work correctly
			}
        }
        weight = {
            base = 0 
            modifier = {
                add = 1000
				exists = character:226000
                this = character:226000
				portrait_wear_armor_trigger = yes
            }
        }
    }	
	
    107590_el_cid_armor = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = fp2_christian_war_nobility
                accessory = male_iberian_nasalhelm_01b
            }
            accessory = {
                mode = add
                gene = clothes
                template = ep2_western_era2_war_nobility_clothes
                accessory = m_clothes_sec_ep2_western_era2_war_nob_01_hi
            }			
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                exists = this			
                exists = character:107590
                this = character:107590
				portrait_wear_armor_trigger = yes				
            }
        }
    }	
	
    3046_suleyman_armor = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = seljuk_turkic_headgear
                accessory = male_Seljuk_Helmet_Hat_01_war
            }
            accessory = {
                mode = add
                gene = clothes
                template = seljuk_turkic_clothes
                accessory = m_clothes_sec_epe_seljuk_war_nob_01_roy
            }			
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                exists = this			
                exists = character:3046
                this = character:3046
				portrait_wear_armor_trigger = yes				
            }
        }
    }	
	
    EPE_easter_egg_5_SpadaUomo = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = western_war
				accessory = male_early_great_helm_02
            }
            accessory = {
                mode = add
                gene = clothes
                template = ep2_western_era2_war_nobility_clothes
                accessory = m_clothes_sec_ep2_western_era2_war_nob_01_hi
            }
			accessory = {
				mode = add
				gene = cloaks
				template = ep2_cloak_western_travel
				range = { 0 1 }
			}
			accessory = {
				mode = add
				gene = legwear
				template = western_war_legwear
				range = { 0 1 } # For the randomness to work correctly
			}			
        }
        weight = {
            base = 0
            modifier = {
                add = 500A
                exists = character:EPE_easter_egg_5
                this = character:EPE_easter_egg_5
				portrait_wear_armor_trigger = yes				
            }
        }
    }	
	
	
    begteginid_1_gokbori_armor = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = headgear
                template = seljuk_turkic_headgear
                accessory = male_seljuk_war_helmet_04
            }
            accessory = {
                mode = add
                gene = clothes
                template = seljuk_turkic_clothes
                accessory = m_clothes_sec_epe_seljuk_war_nob_01_roy
            }			
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                exists = this			
                exists = character:begteginid_1
                this = character:begteginid_1
				portrait_wear_armor_trigger = yes				
            }
        }
    }		
	
	
   ###The Smiling Khatun
    EPE_soyenbika_gokalpbags_867_war = {
        dna_modifiers = {
			# EPE Added
            accessory = {
                mode = add
                gene = headgear
                template = epe_scripted_character_headgears
                accessory = female_smiling_khatun_war_helmet_b
                type = female
            }
            accessory = {
                mode = add
                gene = clothes
                template = tgp_sino_iranian_clothes
                accessory = m_clothes_sec_sino_iranian_war_nob_01_hi
            }			
			accessory = {
				mode = add
				gene = legwear
				template = tgp_chinese_war_legwear
                accessory = m_legwear_sec_tgp_chinese_war_nob_02
			}
			morph = {
				mode = add
				gene = gene_makeup
				template = epe_uyghur_01
				value = 1.0
			}			
			########Makeup placeholder test#############		
			morph = {
				mode = add
				gene = cosmetics_eyeliner
				template = iranian_1
				value = 0.55
			}
			morph = {
				mode = add
				gene = cosmetics_eyeshadow
				template = byzantine_1
				value = 0.52
			}
			morph = {
				mode = add
				gene = cosmetics_lipcolor
				template = byzantine_1
				value = 0.90
			}
			morph = {
				mode = add
				gene = cosmetics_blush
				template = iranian_1
				value = 0.01
			}
			morph = {
				mode = add
				gene = cosmetics_foundation
				template = foundation_none
				value = 0.01
			}
			#############################################				
        }
        weight = {
            base = 0 
            modifier = {
                add = 1000
				exists = character:EPE_soyenbika_gokalpbags_867
                this = character:EPE_soyenbika_gokalpbags_867
				portrait_wear_armor_trigger = yes
            }
        }
    }	
	
	

}

