﻿clothes_ssickness = { # All clothes triggers are found in 00_clothing_triggers.txt

    usage = game
    selection_behavior = weighted_random
    priority = 3


    western_sickness = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = western_sickness
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 55
                portrait_sickness_trigger = yes
				NOT = {
					has_game_rule = never_epe_clothes_sickness
				}
                is_alive = yes				
                OR = {
					portrait_byzantine_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
					portrait_western_clothing_trigger = yes
					portrait_epe_english_clothing_trigger = yes
					portrait_epe_gaelic_clothing_trigger = yes
					portrait_epe_east_slav_clothing_trigger = yes
					portrait_epe_balto_finnic_clothing_trigger = yes
					portrait_epe_georgian_clothing_trigger = yes
					portrait_epe_bulgarian_clothing_trigger = yes
					portrait_epe_armenian_clothing_trigger = yes
					portrait_epe_south_slav_clothing_trigger = yes					
                }
            }
        }
    }

    fp4_western_sickness = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = fp4_western_bedchamber_clothes
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 65
                portrait_sickness_trigger = yes
				NOT = {
					has_game_rule = never_epe_clothes_sickness
				}
                is_alive = yes					
                has_ce1_dlc_trigger = yes
                is_adult = yes
                OR = {
					portrait_byzantine_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
					portrait_western_clothing_trigger = yes
					portrait_epe_english_clothing_trigger = yes
					portrait_epe_gaelic_clothing_trigger = yes
					portrait_epe_east_slav_clothing_trigger = yes
					portrait_epe_balto_finnic_clothing_trigger = yes
					portrait_epe_georgian_clothing_trigger = yes
					portrait_epe_bulgarian_clothing_trigger = yes
					portrait_epe_armenian_clothing_trigger = yes
					portrait_epe_south_slav_clothing_trigger = yes	
                }
            }
        }
    }

    mena_sickness = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = clothes
                template = mena_sickness
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 110
                portrait_sickness_trigger = yes
				NOT = {
					has_game_rule = never_epe_clothes_sickness
				}
                is_alive = yes					
                OR = {
                    portrait_mena_clothing_trigger = yes
                    portrait_indian_clothing_trigger = yes
                    portrait_steppe_clothing_trigger = yes
                    portrait_african_clothing_trigger = yes
					portrait_epe_seljuk_clothing_trigger = yes
					portrait_dde_abbasid_clothing_trigger = yes
					portrait_epe_islamic_iranian_clothing_trigger = yes
					portrait_epe_non_islamic_iranian_clothing_trigger = yes
					portrait_epe_hindu_iranian_clothing_trigger = yes		
					portrait_epe_bedouin_clothing_trigger = yes							
                }
            }
        }
    }

}