﻿
cloaks = {

	usage = game


	Andalusian_cloaks = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = no_cloak
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 202
                OR = {
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = fp2_iberian_muslim
                    }     				
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = fp2_iberian_muslim
                    }       
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = fp2_iberian_muslim
                    }     
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = fp2_iberian_muslim
                    }     
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = fp2_iberian_muslim
                    }    					
   					
                }
			}
		}
	}

    ep2_western_era2_low_nobles_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_low_nobility
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                OR = {
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = western
                    }     
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }   
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = french
                    }   					
                }
				NOT = {
					portrait_low_nobles_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}				
				NAND = {
					is_ruler = yes
					government_has_flag = government_is_theocracy
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
            modifier = {
                add = 30
                OR = {
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = western
                    }      
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }   
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = french
                    }   
                    portrait_low_nobles_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }    					
                }
				NOT = {
					portrait_low_nobles_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}						
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					government_has_flag = government_is_theocracy
				}
                has_ep2_dlc_trigger = yes   
                portrait_era2_trigger = yes     
            }
            modifier = {
                factor = 0
                exists = this
                OR = {
                    has_character_modifier = vow_of_poverty_modifier
                    # Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
                    should_be_naked_trigger = yes
                    portrait_wear_armor_trigger = yes
                    is_travelling = yes
                }  
            }				
        }
    }
    
    ep2_western_era2_high_nobles_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_high_nobility
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { # Headgear trigger used because the regular high nobles one includes royalty and imperial tiers as well
                        CULTURE_INPUT = western
                    }   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = french
                    }										
                }
				NOT = {
					portrait_high_nobles_headgear_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
            modifier = {
                add = 30
                OR = { 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NOT = {
					portrait_high_nobles_headgear_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}
				NOT = {
					portrait_high_nobles_headgear_trigger = { 
                    CULTURE_INPUT = epe_norman_sicily
                    }
				}				
				NOT = {
					portrait_high_nobles_headgear_trigger = { 
                    CULTURE_INPUT = epe_sicilian
                    }
				}							
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era2_trigger = yes     
            }
            modifier = {
                factor = 0
                exists = this
                OR = {
                    has_character_modifier = vow_of_poverty_modifier
                    # Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
                    should_be_naked_trigger = yes
                    portrait_wear_armor_trigger = yes
                    is_travelling = yes
                }  
            }				
        }
    }
	
    ep2_western_era1_royal_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_royalty_nobility
                range = { 0 0.27 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { # Headgear trigger used because the regular high nobles one includes royalty and imperial tiers as well
                        CULTURE_INPUT = western
                    }   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }			
                }
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = fp2_iberian_christian
                    }
				}				
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
            modifier = {
                add = 50
                OR = { 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }					
                }
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = fp2_iberian_christian
                    }
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes   
				is_female = yes  				
            }				
        }
    }

    ep2_iberian_era1_royal_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_royalty_nobility
                range = { 0.57 0.84 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                OR = {   
                    portrait_royalty_trigger = { # Headgear trigger used because the regular high nobles one includes royalty and imperial tiers as well
                        CULTURE_INPUT = fp2_iberian_christian
                    }   			
                }
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
            modifier = {
                add = 100
                OR = { 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = fp2_iberian_christian
                    } 					
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes   
				is_female = yes  				
            }				
        }
    }

    ep2_western_era1_imperial_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_royalty_nobility
                range = { 0.29 0.54 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                OR = {   

                    ###Imperial
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
            modifier = {
                add = 100
                OR = { 
                    ###Imperial
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes   
				is_female = yes  				
            }				
        }
    }

    ep2_western_era2_royal_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_royalty_nobility
                accessory = m_cloaks_sec_ep2_western_era2_nob_01_roy
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { # Headgear trigger used because the regular high nobles one includes royalty and imperial tiers as well
                        CULTURE_INPUT = western
                    }   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }
                    ###Imperial
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_norman_sicily
                    }
				}				
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_norman_sicily
                    }
				}
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_sicilian
                    }
				}				
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_sicilian
                    }
				}				
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era2_trigger = yes     
            }
            modifier = {
                add = 50
                OR = { 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }
                    ###Imperial
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }   
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_brythonic
                    }
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era2_trigger = yes 
				is_female = yes  				
            }				
        }
    }		

	ep2_western_travel_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep2_cloak_western_travel
				range = { 0 1 }
			}
		}
		outfit_tags = { travel_cloak }
		weight = {
			base = 0
			modifier = {
				add = 500
				has_ep2_dlc_trigger = yes
				OR = {
					portrait_ep2_western_travel_cloak_trigger = yes
					portrait_ep2_western_cloak_duel_trigger = yes
				}
			}
			#modifier = {
			#	factor = 0 
			#	portrait_wear_armor_trigger = yes
			#}
		}
	}

	ep2_mena_travel_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ep2_cloak_mena_travel
				range = { 0 1 }
			}
		}
		outfit_tags = { travel_cloak }
		weight = {
			base = 0
			modifier = {
				add = 500
				has_ep2_dlc_trigger = yes
				OR = {
					portrait_ep2_mena_travel_cloak_trigger = yes
					portrait_ep2_mena_cloak_duel_trigger = yes
				}
			}
			#modifier = {
			#	factor = 0 
			#	portrait_wear_armor_trigger = yes
			#}		
		}
	}
    ###ep2_dlc NOT active	
    western_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = western_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                NOT = {
                    has_ep2_dlc_trigger = yes
                }				
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
                NOT = {
                    has_ep2_dlc_trigger = yes
                }				
            }
        }
    }

    ####with ep2_dlc active	
    western_kings_ep2_dlc = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = western_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }										
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_ep2_dlc_trigger = yes  				
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }					
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }				
				is_female = yes  
                has_ep2_dlc_trigger = yes  				
            }
            modifier = {
                factor = 0       
                OR = {
                    portrait_royalty_trigger = {
                        CULTURE_INPUT = french
                    } 				
                    portrait_imperial_trigger = {
                        CULTURE_INPUT = french
                    }                
                }
                has_dlc_feature = couture_of_the_capets
                OR = {
                    portrait_era3_trigger = yes  
                    portrait_era4_trigger = yes  
                }
            }				
        }
    }	

	sami_and_ugro_permian_commoners = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ccp4_sami_cloaks_com
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = sami
				}
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
        }
    }
	
	sami_and_ugro_permian_low_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ccp4_sami_cloaks_lo_nob
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = sami
				}
            }
        }
    }
	
	sami_and_ugro_permian_high_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ccp4_sami_cloaks_hi_nob
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
				portrait_high_nobles_clothing_trigger = {
					CULTURE_INPUT = sami
				}
            }
        }
    }
	
####################################################################################################
##################
###Byzantine
##################
####################################################################################################


## EP3 - Roads to Power ##

    ep3_byzantine_era1_low_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep3_byzantine_era1_nob
                range = { 0 0.23 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 25
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = byzantine
                    } 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_bulgarian
                    } 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_south_slav
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_georgian
                    }  	
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_armenian
                    }					
                }
                has_ep3_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
        }
    }

	byzantine_high_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = ep3_byzantine_era1_nob
                range = { 0.25 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = byzantine
                    } 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_bulgarian
                    } 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_south_slav
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_georgian
                    }  	
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_armenian
                    }					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = byzantine
                    } 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_bulgarian
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_south_slav
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_georgian
                    }
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_armenian
                    }   					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }

    ep3_byzantine_era2_high_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep3_byzantine_era2_nob
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 45
                portrait_high_nobles_clothing_trigger = { 
                    CULTURE_INPUT = byzantine
                } 
                has_ep3_dlc_trigger = yes   
                OR = {
                	portrait_era2_trigger = yes  
                	portrait_era3_trigger = yes  
                	portrait_era4_trigger = yes  
                }   
            }
            modifier = {
                factor = 0
                OR = {
	                portrait_royalty_clothing_trigger = { 
	                    CULTURE_INPUT = byzantine
	                } 
	                portrait_imperial_clothing_trigger = { 
	                    CULTURE_INPUT = byzantine
	                } 
                } 
            }
        }
    }

	byzantine_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = byzantine_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = byzantine
                    }
                    # portrait_royalty_trigger = { 
                    #     CULTURE_INPUT = epe_christian_iranian
                    # }    					
                }
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_armenian
                    }
				}
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_georgian
                    }
				}	
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_south_slav
                    }
				}					
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_bulgarian
                    }
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = byzantine
                    }                 
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }

    byzantine_imperial_non_dlc = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep3_byzantine_era1_imperial
                range = { 0.53 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                OR = {  
	                portrait_imperial_trigger = { 
	                    CULTURE_INPUT = byzantine
	                } 
	                # portrait_imperial_trigger = { 
	                #     CULTURE_INPUT = epe_christian_iranian
	                # }					
                }
                NOT = {
                    has_ep3_dlc_trigger = yes
                }   
            }
        }
    }
	
	
    ep3_byzantine_era1_imperial = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep3_byzantine_era1_imperial
                range = { 0 0.48 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                OR = {   
	                portrait_imperial_trigger = { 
	                    CULTURE_INPUT = byzantine
	                }               
                }
                has_ep3_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
        }
    }

    ep3_epe_christian_iranian_era1_imperial = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep3_byzantine_era1_imperial
                range = { 0 0.48 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 100
                OR = {   
	                portrait_imperial_trigger = { 
	                    CULTURE_INPUT = epe_christian_iranian
	                }               
                }
                has_ep3_dlc_trigger = yes   
                OR = {
                    portrait_era1_trigger = yes  
                    portrait_era2_trigger = yes  
                } 
            }
        }
    }


	no_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = no_cloak
				range = { 0 1 }
			}
		}	
        outfit_tags = { no_clothes nightgown }
		weight = {
			base = 0
			# modifier = {
			# 	add = 30
			# 	has_ep2_dlc_trigger = yes
			# 	portrait_western_clothing_trigger = yes
			# 	NOR = {
            #         portrait_royalty_trigger = { 
            #             CULTURE_INPUT = western
            #         }
            #         portrait_imperial_trigger = { 
            #             CULTURE_INPUT = western
            #         }
			# 	}
			# }	
			modifier = {
				add = 60
                OR = {   
                    portrait_fp1_norse_clothing_trigger = yes
                    portrait_epe_norse_clothing_trigger = yes 					
                }
			}	
			modifier = {
				add = -30
                OR = {   
                    portrait_fp1_norse_clothing_trigger = yes
                    portrait_epe_norse_clothing_trigger = yes 					
                }
				highest_held_title_tier >= tier_county
			}	
			modifier = {
				add = -15
                OR = {   
                    portrait_fp1_norse_clothing_trigger = yes
                    portrait_epe_norse_clothing_trigger = yes 					
                }
				exists = primary_spouse
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				primary_spouse = {
					highest_held_title_tier >= tier_county
				}
			}	
			modifier = {
				add = -30
                OR = {   
                    portrait_fp1_norse_clothing_trigger = yes
                    portrait_epe_norse_clothing_trigger = yes 					
                }
				highest_held_title_tier >= tier_duchy
			}	
			modifier = {
				add = -15
                OR = {   
                    portrait_fp1_norse_clothing_trigger = yes
                    portrait_epe_norse_clothing_trigger = yes 					
                }
				exists = primary_spouse
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				primary_spouse = {
					highest_held_title_tier >= tier_duchy
				}
			}	
			modifier = {
				add = -60
                OR = {   
                    portrait_fp1_norse_clothing_trigger = yes
                    portrait_epe_norse_clothing_trigger = yes 					
                }
				OR = {
					portrait_wear_armor_trigger = yes
					portrait_has_trait_trigger = { TRAIT = berserker }
				}
			}
			modifier = { #
				add = 201
				age < 16
				
			}			
			modifier = {
				add = 200
				OR = {
					portrait_wear_armor_trigger = yes
					activity_tournament_shirtless_trigger = yes
				}
			}
		}
	}

	#no cloaks for monks & priests	
	
	no_cloak_monk_priests = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = no_cloak
				range = { 0 1 }
			}
		}	
        outfit_tags = { no_clothes nightgown }
        weight = {
            base = 0
            modifier = { ## Orthodox head ##
                add = 150
                portrait_religious_head_trigger = yes
                portrait_religious_orthodox_trigger = yes
            }
            modifier = { ## Orthodox high ##
                add = 150
                portrait_religious_high_trigger = yes
                portrait_religious_orthodox_trigger = yes
            }
            modifier = { ## The Pope
                add = 150
                portrait_religious_head_trigger = yes
                portrait_religious_catholic_trigger = yes
            }
            modifier = { ###Priest
                add = 150
                portrait_religious_high_trigger = yes
                portrait_religious_christian_trigger = yes
            }
            modifier = {  ##Monk
                add = 150
                portrait_religious_devoted_trigger = yes
                portrait_religious_christian_trigger = yes
            }			
            modifier = { ###Buddhist Priest
                add = 150
                portrait_religious_high_trigger = yes
                portrait_religious_buddhist_trigger = yes
            }
            modifier = {  ##Buddhist Monk
                add = 150
                portrait_religious_devoted_trigger = yes
                portrait_religious_buddhist_trigger = yes
            }
			
        }
	}

	fp1_norse = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = fp1_cloak
				range = { 0 1 }
			}
			morph = {
				mode = add
				
				gene = gene_bs_cloak
				template = cloak
				value = 1.0
			}
		}	
		weight = {
			base = 0
			modifier = {
				add = 40
				portrait_fp1_norse_clothing_trigger = yes
			}
            modifier = {
                factor = 0     
                has_ep2_dlc_trigger = yes   
            }			
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					government_has_flag = government_is_theocracy
					is_theocratic_lessee = yes
					has_character_modifier = vow_of_poverty_modifier
					# Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
					should_be_naked_trigger = yes
					portrait_wear_armor_trigger = yes
				}
			}			
		}
	}

	fp1_norse_berserker = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = fp1_cloak_berserker
				range = { 0 1 }
			}
		}	
		weight = {
			base = 0
			modifier = {
				add = 100
				has_fp1_dlc_trigger = yes
				portrait_has_trait_trigger = { TRAIT = berserker }
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					government_has_flag = government_is_theocracy
					is_theocratic_lessee = yes
					has_character_modifier = vow_of_poverty_modifier
					# Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
					should_be_naked_trigger = yes
				}
			}			
		}
	}
	
	
####################################################################################################
##################
###Norse
##################
####################################################################################################

	fp1_norse_era1_commoners = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = fp1_cloak
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
            modifier = {
                add = 20
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }
                    portrait_low_nobles_clothing_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 					
                }
 				has_fp1_dlc_trigger = yes
                has_ep2_dlc_trigger = yes   
                OR = {
					portrait_era1_trigger = yes				
					portrait_era2_trigger = yes				
                }				  
            }
        }
    }


	fp1_norse_era1_high_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = fp1_cloak
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 					
                }
 				has_fp1_dlc_trigger = yes
                has_ep2_dlc_trigger = yes   
                OR = {
					portrait_era1_trigger = yes									
					portrait_era2_trigger_norse = yes					
                }		
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }    					
                }
 				has_fp1_dlc_trigger = yes
                has_ep2_dlc_trigger = yes   
                OR = {
					portrait_era1_trigger = yes									
					portrait_era2_trigger_norse = yes					
                }		
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }
	

    ep2_norse_western_era2_high_nobles_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_high_nobility
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 30
                OR = { 
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 					
                }							
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
				portrait_era2_trigger_norse_westernize = yes   
            }
            modifier = {
                factor = 0
                exists = this
                OR = {
                    has_character_modifier = vow_of_poverty_modifier
                    # Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
                    should_be_naked_trigger = yes
                    portrait_wear_armor_trigger = yes
                    is_travelling = yes
                }  
            }				
        }
    }	
			
	fp1_norse_era1_royal = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = fp1_cloak
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }					
                }
 				has_fp1_dlc_trigger = yes
                has_ep2_dlc_trigger = yes   
                OR = {
					portrait_era1_trigger = yes									
					portrait_era2_trigger_norse = yes					
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }					
                }
 				has_fp1_dlc_trigger = yes
                has_ep2_dlc_trigger = yes   
                OR = {
					portrait_era1_trigger = yes									
					portrait_era2_trigger_norse = yes					
                }			
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }

	fp1_norse_era1_royal_western = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = ep2_cloak_western_era1_low_nobility
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }					
                }
                has_ep2_dlc_trigger = yes   
                OR = {							
					portrait_era2_trigger_norse = yes					
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }					
                }
                has_ep2_dlc_trigger = yes   
                OR = {							
					portrait_era2_trigger_norse = yes					
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }
	
    ep2_norse_western_era2_royal_cloaks = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = ep2_cloak_western_era1_royalty_nobility
                accessory = m_cloaks_sec_ep2_western_era2_nob_01_roy
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { # Headgear trigger used because the regular high nobles one includes royalty and imperial tiers as well
                        CULTURE_INPUT = epe_norse
                    }   
                    ###Imperial
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 					
                }
				
                NOT = {
                    religion = religion:islam_religion
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
				portrait_era2_trigger_norse_westernize = yes   
            }
            modifier = {
                add = 50
                OR = { 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 

                    ###Imperial
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 
                }					
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
				portrait_era2_trigger_norse_westernize = yes
				is_female = yes  				
            }				
        }
    }			
		

	stella_carrick = { # To make sure Stella gets the nicer looking clothes!
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = fp1_cloak
				value = 1
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 200
				exists = this
				exists = character:easteregg_stella_carrick
				this = character:easteregg_stella_carrick
			}
		}
	}


	easteregg_elisabeth_gangenes = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = fp1_cloak
				range = 0
			}
			morph = {
				mode = add
				
				gene = gene_bs_cloak
				template = cloak
				value = 1.0
			}
		}	
		weight = {
			base = 0
			modifier = {
	    		add = 200
	    		exists = this
	    		exists = character:easteregg_elisabeth_gangenes
	    		this = character:easteregg_elisabeth_gangenes
			}
		}
	}


	ep1_adventurer_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = ep1_cloak_adventurer
				range = { 0 1 }
			}
		}
		outfit_tags = { ep1_adventurer_cloak }
		weight = {
			base = 0
			modifier = {
				add = 100
				has_ep1_dlc_trigger = yes
				OR = {
					AND = {
						NOT =  {
							portrait_fp1_norse_clothing_trigger = yes
						}
						portrait_has_trait_trigger = { TRAIT = adventurer }
					}
					AND = {
						exists = inspiration
						inspiration = {
							has_inspiration_type = adventure_inspiration
						}
					}
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					government_has_flag = government_is_theocracy
					is_theocratic_lessee = yes
					has_character_modifier = vow_of_poverty_modifier
					# Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
					should_be_naked_trigger = yes
					portrait_wear_armor_trigger = yes
				}
			}			
		}
	}


	sp2_western_imperial = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = sp2_cloak_imperial
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = { # This applies to the Male ruler of the DDE HRE Imperial or Kingdom tier.
                add = 101 # We want this to apply over the Western Cloak
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }              
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }
                NAND = {
                    is_ruler = yes
                    has_government = theocracy_government
                } 
                has_dlc_feature = elegance_of_the_empire   
            }
            modifier = { #This applies to the DDE HRE Empress and Royalty
                add = 51
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }              
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes   
                has_dlc_feature = elegance_of_the_empire   
            }
            modifier = { # This applies to the Male ruler of the French Imperial.
                add = 101 # We want this to apply over the Western Cloak
                OR = {   
                    # portrait_royalty_trigger = { 
                    #     CULTURE_INPUT = french
                    # }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }              
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }
                NAND = {
                    is_ruler = yes
                    has_government = theocracy_government
                } 
                has_dlc_feature = elegance_of_the_empire   
            }
            modifier = { #This applies to the French Empress
                add = 51
                OR = {   
                    # portrait_royalty_trigger = { 
                    #     CULTURE_INPUT = french
                    # }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }              
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }
                NAND = {
                    is_ruler = yes
                    has_government = theocracy_government
                }
                is_female = yes   
                has_dlc_feature = elegance_of_the_empire   
            }
            modifier = {
                factor = 0
                has_ep2_dlc_trigger = yes  
                NOR = {
                    portrait_era2_trigger = yes   
                    portrait_era3_trigger = yes 
                }             
            }
        }
    }

    sp3_western_royalty = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = sp3_cloak
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }					
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = dde_hre
                    }
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_dlc_feature = couture_of_the_capets			
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = western
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_english
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_english
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = french
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }					
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }					
                }
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = dde_hre
                    }
				}				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }				
				is_female = yes  
                has_dlc_feature = couture_of_the_capets			
            }
        }
    }

	fp4_western_era3_nobility_01_no_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				
				gene = cloaks
				template = no_cloak
				range = { 0 1 }
			}
		}   
        weight = {
            base = 0
            modifier = {
                add = 4
                is_adult = yes
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_norse
                    }    				
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_english
                    } 
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    } 					
                }
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_ce1_dlc_trigger = yes
                portrait_wear_no_armor_trigger = yes  
            }
		
        }
    }



	fp4_western_era3_commoner_01 = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = fp4_cloak_western
                accessory = m_cloaks_sec_epe_fp4_western_era3_commoner_01
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 10
                is_adult = yes
				is_lowborn = yes				
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 					
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_english
                    } 
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    } 					
                }
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_ce1_dlc_trigger = yes
                portrait_wear_no_armor_trigger = yes  
            }
        }
    }



	fp4_western_era3_commoner_02_a = { # With the hood pulled up ##currently looking for a temporary fix for headgear_2 version
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = fp4_cloak_western
                accessory = m_cloaks_sec_epe_fp4_western_era3_commoner_02_a
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 5
                is_adult = yes
				is_lowborn = yes				
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 					
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_english
                    } 
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }              
                }
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_ce1_dlc_trigger = yes
                portrait_wear_no_armor_trigger = yes   
            }
        }
    }

	fp4_western_era3_commoner_02_b = { # With the hood pulled down
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = fp4_cloak_western
                accessory = m_cloaks_sec_epe_fp4_western_era3_commoner_02_b
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 5
                is_adult = yes
				is_lowborn = yes				
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = western
                    }    
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = french
                    }
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_norse
                    } 					
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_english
                    } 
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }              
                }
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_ce1_dlc_trigger = yes
                portrait_wear_no_armor_trigger = yes
            }
        }
    }

	# afr_commoners = {
    #     dna_modifiers = {
    #         accessory = {
    #             mode = add
    #             gene = cloaks
    #             template = afr_cloaks
    #             range = { 0 0.32 }
    #         }
    #     }   
    #     weight = {
    #         base = 0
    #         modifier = {
    #             add = 50
    #             portrait_commoner_no_mayors_trigger = {
    #                 CULTURE_INPUT = afr_berber
    #             }
	# 			NAND = {
	# 				is_ruler = yes
	# 				has_government = theocracy_government
	# 			}
    #         }
    #         modifier = {
    #             factor = 0
    #             OR = {
    #             	is_adult = no
	# 				is_male = yes
	# 				AND = {
	# 					is_ruler = yes
	# 					has_government = theocracy_government
	# 				}  
    #             }  
    #         }
    #     }
    # }
	
	# afr_low_nobles = {
    #     dna_modifiers = {
    #         accessory = {
    #             mode = add
    #             gene = cloaks
    #             template = afr_cloaks
    #             range = { 0.34 0.65 }
    #         }
    #     }   
    #     weight = {
    #         base = 0
    #         modifier = {
    #             add = 50
	# 			OR = {
	# 				portrait_low_nobles_clothing_trigger = {
	# 					CULTURE_INPUT = afr_berber
	# 				}
	# 				portrait_mayor_trigger = {
	# 					CULTURE_INPUT = afr_berber
	# 				}
	# 			}
    #         }
    #         modifier = {
    #             factor = 0
    #             OR = {
    #             	is_adult = no
	# 				is_male = yes
	# 				AND = {
	# 					is_ruler = yes
	# 					has_government = theocracy_government
	# 				}  
    #             }  
    #         }
    #     }
    # }
	
	# afr_high_nobles = {
    #     dna_modifiers = {
    #         accessory = {
    #             mode = add
    #             gene = cloaks
    #             template = afr_cloaks
    #             range = { 0.66 1.0 }
    #         }
    #     }   
    #     weight = {
    #         base = 0
    #         modifier = {
    #             add = 50
    #             portrait_high_nobles_clothing_trigger = {
    #                 CULTURE_INPUT = afr_berber
    #             }
    #         }
    #         modifier = {
    #             factor = 0
    #             OR = {
    #             	is_adult = no
	# 				is_male = yes
	# 				AND = {
	# 					is_ruler = yes
	# 					has_government = theocracy_government
	# 				}  
    #             }  
    #         }
    #     }
    # }

	#
	#pope = {
	#    dna_modifiers = {
	#        accessory = {
	#            mode = add
	#            gene = capes
	#            template = pope_capes
	#            range = { 0 1 }
	#        }
	#    }
	#    weight = {
	#        base = 100
	#        modifier = {
	#            factor = 0
	#			NAND = {
	#				is_ruler = yes
	#				primary_title = {
	#					any_controlled_faith = {
	#						this = faith:catholic
	#					}
	#				}
	#			}
	#        }
	#    }
	#}
	#empty_capes_modifier = {
	#	dna_modifiers = {
	#		accessory = {
	#			mode = add				
	#			gene = capes
	#			template = empty_capes_template
	#			#value = 0.75
	#		}
	#	}
	#	weight = {
	#		base = 0.001
	#	}
	#}	
	# western_kings_capes_modifier = {
	# 	dna_modifiers = {
	# 		accessory = {
	# 			mode = add				
	# 			gene = capes
	# 			template = western_kings_capes_template
	# 			#value = 0.75
	# 		}
	# 	}
	# 	weight = {
	# 		base = 0	#if weight is >= 100, this one will be picked without ever doing the weighted random selection
			
	# 		#TODO only for Christian religion group
	# 		#TODO not for tribal
			
	# 		modifier = {
	# 			#humble people just wanna wear rags
	# 			add = -100
	# 			portrait_has_trait_trigger = { TRAIT = humble }
	# 		}
	# 		modifier = {
	# 			add = 50
	# 			#arrogant people just wanna show off...
	# 			portrait_has_trait_trigger = { TRAIT = arrogant }
	# 			OR = {
	# 				highest_held_title_tier = tier_empire
	# 				highest_held_title_tier = tier_kingdom
	# 				AND = {
	# 					#...and love acting above their station
	# 					highest_held_title_tier = tier_duchy
	# 					is_independent_ruler = yes
	# 				}
	# 			}
	# 		}
	# 		modifier = {
	# 			#kings and emperors will usually have to look fancy anyway
	# 			add = 50
	# 			OR = {
	# 				highest_held_title_tier = tier_empire
	# 				highest_held_title_tier = tier_kingdom
	# 			}
	# 		}
	# 	}
	# }	

    ############################################################################################################################################
    ######################################################### EPE ADDED HEADGEAR ###############################################################
    ############################################################################################################################################
	






	
	
####################################################################################################
##################
###Bulgarian
##################
####################################################################################################	
			
	bulgarian_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = bulgarian_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_bulgarian
                    }                
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_bulgarian
                    }                 
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }

	bulgarian_imperial = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = bulgarian_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 100
                OR = {    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_bulgarian
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 100
                OR = {      
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_bulgarian
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }	
	
	
	
####################################################################################################
##################
###South Slav
##################
####################################################################################################	
			
	south_slav_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = south_slav_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_south_slav
                    }                
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_south_slav
                    }                 
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }

	south_slav_imperial = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = south_slav_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 100
                OR = {    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_south_slav
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 100
                OR = {      
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_south_slav
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }	
	
####################################################################################################
##################
###Georgian
##################
####################################################################################################	
			
	georgian_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = georgia_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_georgian
                    }                
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_georgian
                    }                 
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }

	georgian_imperial = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = georgia_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 100
                OR = {    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_georgian
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 100
                OR = {      
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_georgian
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }		
	
	
####################################################################################################
##################
###Armenian
##################
####################################################################################################
			
	armenian_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = armenian_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_armenian
                    }                
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_armenian
                    }                 
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }

	armenian_imperial = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = armenian_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 100
                OR = {    
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_armenian
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 100
                OR = {      
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_armenian
                    }              
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }	
	
	
	
	
####################################################################################################
##################
###German
##################
####################################################################################################
			
	german_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = german_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }                
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                NOT = {
                    has_ep2_dlc_trigger = yes
                }					
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }                 
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                NOT = {
                    has_ep2_dlc_trigger = yes
                }					
				is_female = yes  
            }
        }
    }	
	
	ep2_german_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = german_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }                
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_ep2_dlc_trigger = yes  				
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = dde_hre
                    }                 
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                OR = {
                    portrait_era3_trigger = yes
                    portrait_era4_trigger = yes
                }
                has_ep2_dlc_trigger = yes  					
				is_female = yes  
            }
        }
    }	
	
####################################################################################################
##################
###East Slav
##################
####################################################################################################

	east_slav_low_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = eastern_slav_cloak
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
            modifier = {
                add = 20
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    }
                    portrait_low_nobles_clothing_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    } 					
                }
                has_fp1_dlc_trigger = yes 				  
            }
        }
    }


	east_slav_high_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = eastern_slav_cloak_high_nobility
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    } 					
                }
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    }    					
                }
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }
			
	east_slav_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = eastern_slav_cloak_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    }					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_east_slav
                    }					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }	
	
	
####################################################################################################
##################
###Balto-Finnic
##################
####################################################################################################

	balto_finnic_low_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = balto_finnic_cloak
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
            modifier = {
                add = 20
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    }
                    portrait_low_nobles_clothing_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    } 					
                }
                has_fp1_dlc_trigger = yes 				  
            }
        }
    }


	balto_finnic_high_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = balto_finnic_cloak_high_nobility
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    } 					
                }
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    } 
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_balto_finnic
                    }   					
                }
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }
				
####################################################################################################
##################
###Early West Slav
##################
####################################################################################################

    west_slav_low_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = early_west_slav_cloak
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                OR = {
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }
                    portrait_low_nobles_clothing_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    } 					
                }
				NAND = {
					is_ruler = yes
					government_has_flag = government_is_theocracy
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
        }
    }
    
    west_slav_high_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = early_west_slav_cloak_high_nobility
                range = { 0 1 } # For the randomness to work correctly
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                OR = {     
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_west_slav
                    } 					
                }
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
                has_ep2_dlc_trigger = yes   
                portrait_era1_trigger = yes     
            }
        }
    }	
	
	
####################################################################################################
##################
###Gaelic/Irish
##################
####################################################################################################

	gaelic_low_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = gaelic_cloak
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
            modifier = {
                add = 20
                OR = {   
                    portrait_commoner_clothing_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    }
                    portrait_low_nobles_clothing_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    } 					
                }
                has_fp1_dlc_trigger = yes 				  
            }
        }
    }


	gaelic_high_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = gaelic_cloak_high_nobility
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    } 					
                }
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }		
            modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    }    					
                }
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }
			
	gaelic_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = gaelic_cloak_royalty_nobility
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    }					
                }
				has_fp1_dlc_trigger = yes
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_gaelic
                    }					
                }
				has_fp1_dlc_trigger = yes
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }	
	

####################################################################################################
##################
###Iranian Muslim
##################
####################################################################################################

	early_islamic_iranian_shah = {
		# outfit_tags = { rank_headgear } 
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = early_islamic_iranian_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_epe_islamic_iranian_clothing_trigger = yes
				NOT = {
					portrait_epe_tahirid_clothing_trigger = yes
					}				
                portrait_era1_trigger = yes 				
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					highest_held_title_tier < tier_kingdom
					has_government = theocracy_government
					has_government = republic_government
					# Deliberately not the "fully naked" one since dropping your cloak's intended even if nudity is disabled
					should_be_naked_trigger = yes
				}
			}
		}
	}	

####################################################################################################
##################
###Sino-Iranian
##################
####################################################################################################
	sino_iranian_shahanshah = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = eastern_iranian_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }					
                }
				has_fp3_dlc_trigger = yes
				has_tgp_dlc_trigger = no				
				################
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }					
                }
				has_fp3_dlc_trigger = yes
				has_tgp_dlc_trigger = no				
				################				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
    #########################################################################
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }					
                }
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_sino_iranian_chinese
                    }
				}				
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_sino_iranian_chinese
                    }
				}				
				has_fp3_dlc_trigger = yes				
				has_tgp_dlc_trigger = yes					
				################
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_sino_iranian
                    }					
                }
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_sino_iranian_chinese
                    }
				}				
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_sino_iranian_chinese
                    }
				}				
				has_fp3_dlc_trigger = yes				
				has_tgp_dlc_trigger = yes					
				################
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  				
            }
			
        }
    }	
	
####################################################################################################
##################
###Iranian non-muslim
##################
####################################################################################################

	non_islamic_iranian_shahanshah = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = eastern_iranian_royalty
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_non_islamic_iranian
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_non_islamic_iranian
                    }					
                }
				############
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_hindu_iranian
                  }
				}
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_hindu_iranian
                  }
				}
				################
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_non_islamic_iranian
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_non_islamic_iranian
                    }					
                }
				################				
				NOT = {
					portrait_royalty_trigger = { 
                    CULTURE_INPUT = epe_hindu_iranian
                    }
				}
				NOT = {
					portrait_imperial_trigger = { 
                    CULTURE_INPUT = epe_hindu_iranian
                    }
				}
				################				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }	



####################################################################################################
##################
###Brythonic/Welsh
##################
####################################################################################################

    ###Era 1-2
	brythonic_low_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = brythonic_low
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
            modifier = {
                add = 20
                OR = {   
                    portrait_low_nobles_clothing_trigger = { 
                        CULTURE_INPUT = epe_brythonic
                    } 					
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }				
                has_fp1_dlc_trigger = yes 				  
            }
        }
    }


	brythonic_high_nobles = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = brythonic_duchy
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_brythonic
                    } 					
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }				
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_high_nobles_headgear_trigger = { 
                        CULTURE_INPUT = epe_brythonic
                    }    					
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }				
                has_fp1_dlc_trigger = yes 				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }
			
	brythonic_kings = {
        # outfit_tags = { rank_headgear } 
        dna_modifiers = {
            accessory = {
                mode = add
                
                gene = cloaks
                template = brythonic_royal
                range = { 0 1 }
            }
        }    
        weight = {
            base = 0
			modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_brythonic
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_brythonic
                    }					
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                add = 50
                OR = {   
                    portrait_royalty_trigger = { 
                        CULTURE_INPUT = epe_brythonic
                    }
                    portrait_imperial_trigger = { 
                        CULTURE_INPUT = epe_brythonic
                    }					
                }
                OR = {
                    portrait_era1_trigger = yes
                    portrait_era2_trigger = yes
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
				is_female = yes  
            }
        }
    }	
	
	####Western Spymaster
	western_spymaster_cloaks = {
		# outfit_tags = { rank_headgear } 
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = epe_spymaster_cloaks
				accessory = male_cloak_western_spy_master_01	
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 203
				OR = {
					AND = {
						has_council_position = councillor_spymaster
						highest_held_title_tier < tier_county
					}
				}
				NOT = {
					portrait_wear_armor_trigger = yes
					OR = {
						has_government = theocracy_government
						has_court_position = court_physician_court_position
					}
				}				
				OR = {
					portrait_byzantine_clothing_trigger = yes
					portrait_western_clothing_trigger = yes
					portrait_french_clothing_trigger = yes
					portrait_epe_english_clothing_trigger = yes
					portrait_epe_gaelic_clothing_trigger = yes
					portrait_epe_georgian_clothing_trigger = yes
					portrait_epe_bulgarian_clothing_trigger = yes
					portrait_epe_armenian_clothing_trigger = yes
					portrait_epe_south_slav_clothing_trigger = yes
				}
			}
		}
	}	
	
	####MENA Spymaster
	mena_spymaster_cloaks = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = epe_spymaster_cloaks
				accessory = male_cloak_mena_spy_master_01	
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 203
				age > 17
				OR = {
					AND = {
						has_council_position = councillor_spymaster
						highest_held_title_tier < tier_county
					}
				}
				NOT = {
					portrait_wear_armor_trigger = yes
					OR = {
						has_government = theocracy_government
						has_court_position = court_physician_court_position
					}
				}				
				OR = {
					portrait_mena_clothing_trigger = yes
					portrait_afr_berber_clothing_trigger = yes
					portrait_dde_abbasid_clothing_trigger = yes	
					portrait_epe_bedouin_clothing_trigger = yes						
				}
				NOT = {
					portrait_epe_seljuk_clothing_trigger = yes
				}
				NOT = {
					portrait_fp3_iranian_clothing_trigger = yes
				}	
			}
		}
	}	
	
	####Northern Spymaster
	northern_spymaster_cloaks = {
		# outfit_tags = { rank_headgear } 
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = epe_spymaster_cloaks
				accessory = male_furs_epe_northern_spymaster	
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 203
				OR = {
					AND = {
						has_council_position = councillor_spymaster
						highest_held_title_tier < tier_county
					}
				}
				NOT = {
					portrait_wear_armor_trigger = yes
					OR = {
						has_government = theocracy_government
						has_court_position = court_physician_court_position
					}
				}				
				OR = {
					portrait_northern_clothing_trigger = yes
					portrait_fp1_norse_clothing_trigger = yes
					portrait_epe_east_slav_clothing_trigger = yes	
					portrait_epe_balto_finnic_clothing_trigger = yes		
					portrait_epe_gaelic_clothing_trigger = yes	
				}
			}
		}
	}
	
	####Persian Spymaster
	persian_spymaster_cloaks = {
		# outfit_tags = { rank_headgear } 
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = epe_spymaster_cloaks
				accessory = m_cloak_persian_spy_master_01	
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 203
				OR = {
					AND = {
						has_council_position = councillor_spymaster
						highest_held_title_tier < tier_county
					}
				}
				NOT = {
					portrait_wear_armor_trigger = yes
					OR = {
						has_government = theocracy_government
						has_court_position = court_physician_court_position
					}
				}				
				OR = {
					portrait_fp3_iranian_clothing_trigger = yes
					portrait_epe_seljuk_clothing_trigger = yes
					AND = {
					  portrait_epe_eastern_turk_clothing_trigger = yes
					  portrait_epe_eastern_turk_muslim_clothing_trigger = yes
					}
					
				}
			}
		}
	}	
	
	
    ####################################################################################################
    ##################
    ###North africa/maghreb
    ##################
    ####################################################################################################

####################################################################################################
##################
###Butr/zaghawa - nomadic Berber
##################
####################################################################################################

	butr_maghreb_commoners = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0 0.23 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_commoner_no_mayors_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_commoner_no_mayors_trigger = {
                    CULTURE_INPUT = epe_butr
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }

	butr_maghreb_mayor = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0.26 0.35 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_mayor_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_mayor_trigger = {
                    CULTURE_INPUT = epe_butr
                }				
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }
	
	butr_maghreb_low_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0.26 0.35 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_low_nobles_clothing_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_low_nobles_clothing_trigger = {
                    CULTURE_INPUT = epe_butr
                }				
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }
	
	butr_maghreb_high_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0.39 0.47 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_high_nobles_clothing_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_high_nobles_clothing_trigger = {
                    CULTURE_INPUT = epe_butr
                }				
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }
	
	
####################################################################################################
##################
###Baranis - settled/Coastal Berber
##################
####################################################################################################

	baranis_maghreb_commoners = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0.51 0.72 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_commoner_no_mayors_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_commoner_no_mayors_trigger = {
                    CULTURE_INPUT = epe_baranis
                }				
				NAND = {
					is_ruler = yes
					has_government = theocracy_government
				}
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }

	baranis_maghreb_mayor = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0.76 0.85 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_mayor_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_mayor_trigger = {
                    CULTURE_INPUT = epe_baranis
                }				
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }
	
	baranis_maghreb_low_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0.76 0.85 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_low_nobles_clothing_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_low_nobles_clothing_trigger = {
                    CULTURE_INPUT = epe_baranis
                }				
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }
	
	baranis_maghreb_high_nobles = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = cloaks
                template = afr_cloaks
                range = { 0.88 1 }
            }
        }   
        weight = {
            base = 0
            modifier = {
                add = 50
                portrait_high_nobles_clothing_trigger = {
                    CULTURE_INPUT = afr_berber
                }
                portrait_high_nobles_clothing_trigger = {
                    CULTURE_INPUT = epe_baranis
                }				
            }
            modifier = {
                factor = 0
                OR = {
                	is_adult = no
					is_male = yes
					AND = {
						is_ruler = yes
						has_government = theocracy_government
					}  
                }  
            }
        }
    }

	cp7_mino_straw_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp7_mino_com_01
				range = { 0 0.65 }
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 45
				has_cp7_dlc_trigger = yes
				OR = {
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = southeast_asian
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = korean
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = japanese
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = malay
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = papuan
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = viet
					}
				}
				NOT = {
					is_ruler = yes
				}
			}
			modifier = {
				add = 70
				has_cp7_dlc_trigger = yes
				portrait_papuan_clothing_trigger = yes
			}
		}
	}

	cp7_mino_cold_region_cloak = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = cloaks
				template = ccp7_mino_com_01
				range = { 0 1 }
			}
		}   
		weight = {
			base = 0
			modifier = {
				add = 45
				has_cp7_dlc_trigger = yes
				OR = {
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = emishi
					}
					portrait_commoner_clothing_trigger = {
						CULTURE_INPUT = nivkh
					}
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = emishi
					}
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = nivkh
					}
				}
			}
		}
	}

### TFE CUSTOM ENTRIES ###

	sasanian_pauldrons = {
		dna_modifiers = {
	        accessory = {
	            mode = add
	            gene = cloaks
	            template = sasanian_pauldrons
	            range = { 0 1 }
	        }
	    }
        outfit_tags = { military_outfit }
		weight = {
	        base = 0
	        modifier = {
				add = 600
				AND = {
					portrait_wear_armor_trigger = yes
                    exists = culture
					culture = culture:persian
				}
			}
	    }
	}

	byzantine_emperors = {
		# outfit_tags = { rank_headgear }
		dna_modifiers = {
			accessory = {
				mode = add

				gene = cloaks
				template = byzantine_imperial
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 1500
				NAND = {
					has_trait = peasant_leader
					OR = {
						is_ruler = no
						is_leading_faction_type = peasant_faction
						AND = {
							is_ruler = yes
							is_landed = no
							OR = {
								has_government = feudal_government
								has_government = clan_government
							}
						}
					}
				}
				OR = {
					AND = {
						highest_held_title_tier >= tier_empire
						NOT = { AND = { is_ruler = yes has_government = mercenary_government  } } # Blocked for mercenaries
						NOT = { has_government = republic_government }
						NOT = { has_government = theocracy_government }
						culture = {
							OR = {
								has_cultural_pillar = heritage_latin
								has_cultural_pillar = heritage_hellenistic
								has_cultural_pillar = heritage_caucasian
							}
						}
					}
					AND = {
						exists = primary_spouse
						OR = {
							is_ruler = no
							highest_held_title_tier = tier_barony
						}
						primary_spouse = {
							OR = {
								highest_held_title_tier >= tier_empire
							}
							NOT = { AND = { is_ruler = yes has_government = mercenary_government  } } # Blocked for mercenaries
							NOT = { has_government = republic_government }
						    NOT = { has_government = theocracy_government }
							culture = {
								OR = {
									has_cultural_pillar = heritage_latin
									has_cultural_pillar = heritage_hellenistic
									has_cultural_pillar = heritage_caucasian
								}
							}
						}
					}
				}
			}
		}
	}
}
