﻿# Happens when a character changes culture
# Root = character
on_character_culture_change = {
	 on_actions = {
        kCAFG_on_character_culture_change
    }
}

# Happens when a character changes culture
# Root = character
kCAFG_on_character_culture_change = {
    effect = {
        # Update target culture tensions
        if = {
            limit = { 
                is_landed = yes
				highest_held_title_tier >= tier_county
            }
            every_directly_owned_province = { E_kCAFG_update_province_target_culture_tension = yes }
        }
    }
}