demonstrate_royal_aptitude_outcome_effect_minor = {
	add_diplomacy_lifestyle_xp = major_lifestyle_xp
	add_stewardship_lifestyle_xp = major_lifestyle_xp
	add_learning_lifestyle_xp = major_lifestyle_xp
	add_intrigue_lifestyle_xp = major_lifestyle_xp
	add_martial_lifestyle_xp = major_lifestyle_xp
	add_nht_prowess_lifestyle_xp = major_lifestyle_xp
	add_nht_leadership_lifestyle_xp = major_lifestyle_xp
	add_dynasty_prestige = medium_dynasty_prestige_value
	add_legitimacy = minor_legitimacy_gain
}

demonstrate_royal_aptitude_outcome_effect_major = {
	add_diplomacy_lifestyle_xp = massive_lifestyle_xp
	add_stewardship_lifestyle_xp = massive_lifestyle_xp
	add_learning_lifestyle_xp = massive_lifestyle_xp
	add_intrigue_lifestyle_xp = massive_lifestyle_xp
	add_martial_lifestyle_xp = massive_lifestyle_xp
	add_nht_prowess_lifestyle_xp = massive_lifestyle_xp
	add_nht_leadership_lifestyle_xp = massive_lifestyle_xp
	add_dynasty_prestige = major_dynasty_prestige_value
	add_legitimacy = medium_legitimacy_gain
}

demonstrate_royal_aptitude_outcome_effect_poor = {
	add_stress = major_stress_gain
	add_legitimacy = minor_legitimacy_loss
}

defend_realm_outcome_effect = {
	if = {
		limit = { highest_held_title_tier = tier_empire }
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 5000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 5000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			war = scope:war
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 5000
			}
		}
	}
	else_if = {
		limit = { highest_held_title_tier = tier_kingdom }
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 4000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 4000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			war = scope:war
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 4000
			}
		}
	}
	else_if = {
		limit = { highest_held_title_tier = tier_duchy }
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 3000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 3000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			war = scope:war
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 3000
			}
		}
	}
	else_if = {
		limit = { highest_held_title_tier = tier_county }
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 2000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 2000
			}
		}
		spawn_army = {
			name = event_troop_default_name
			location = root.capital_province
			war = scope:war
			uses_supply = no
			inheritable = no
			
			levies = {
				value = 2000
			}
		}
	}
}



