# VALIANCE LEGACIES

valiance_legacy_1 = { # Soul of the Duelist
	legacy = valiance_legacy_track

	character_modifier = {
		lifestyle_blademaster_xp_gain_mult = 0.25
		negate_health_penalty_add = 0.1		
	}

	ai_chance = {
		value = 11
		if = {
			limit = {
				can_start_new_legacy_track_trigger = no
			}
			multiply = 0
		}
	}
}

valiance_legacy_2 = { # Familial Strategy
	legacy = valiance_legacy_track

	character_modifier = {
		hard_casualty_modifier = -0.1
		movement_speed = 0.1
	}
}

valiance_legacy_3 = { # Students of the Blade
	legacy = valiance_legacy_track

	character_modifier = {
		monthly_nht_prowess_lifestyle_xp_gain_mult = 0.1
		enemy_hostile_scheme_success_chance_add = -10
	}
}

valiance_legacy_4 = { # Fastidous Quartermasters
	legacy = valiance_legacy_track

	character_modifier = {
		additional_fort_level = 1
		artifact_decay_reduction_mult = -0.50
	}
}

valiance_legacy_5 = { # Defenders of the Realm
	legacy = valiance_legacy_track

	effect = {
		custom_description_no_bullet = {
			text = legacy_defend_realm_decision_effect
		}
	}
}

# NOBILITY LEGACIES

nobility_legacy_1 = { # Right to Rule
	legacy = nobility_legacy_track

	character_modifier = {
		legitimacy_gain_mult = 0.15
		legitimacy_loss_mult = -0.15
	}

	ai_chance = {
		value = 11
		if = {
			limit = {
				can_start_new_legacy_track_trigger = no
			}
			multiply = 0
		}
	}
}

nobility_legacy_2 = { # Court Obligations
	legacy = nobility_legacy_track

	character_modifier = {
		courtier_and_guest_opinion = 10
		direct_vassal_opinion = 10
		court_grandeur_baseline_add = 10
	}
}

nobility_legacy_3 = { # Violet Twill
	legacy = nobility_legacy_track

	character_modifier = {
		monthly_nht_leadership_lifestyle_xp_gain_mult = 0.1
		embarkation_cost_mult = -0.25
	}
}

nobility_legacy_4 = { # Regal Adroitness
	legacy = nobility_legacy_track

	character_modifier = {
		character_travel_speed_mult = 0.25
		monthly_lifestyle_xp_gain_mult = 0.05
	}
}

nobility_legacy_5 = { # Royal Aptitude  
	legacy = nobility_legacy_track

	effect = {
		custom_description_no_bullet = {
			text = legacy_royal_aptitude_decision_effect
		}
	}
}