﻿lifestyle_warlord = {
    icon = warlord.dds
    category = lifestyle
    ruler_designer_cost = 20

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_lifestyle_warlord_desc
            }
            desc = trait_lifestyle_warlord_character_desc
        }
    }

    tracks = {
        attack = {
            25 = {
                army_damage_mult = 0.05
                army_pursuit_mult = 0.05
            }
            50 = {
                army_damage_mult = 0.05
                army_pursuit_mult = 0.05
            }
            75 = {
                army_damage_mult = 0.05
                army_pursuit_mult = 0.05
                attacker_advantage = 1
            }
            100 = {
                attacker_advantage = 2
                martial = 1
            }
        }
        defense = {
            25 = {
                army_toughness_mult = 0.05
                army_screen_mult = 0.05
            }
            50 = {
                army_toughness_mult = 0.05
                army_screen_mult = 0.05
            }
            75 = {
                army_toughness_mult = 0.05
                army_screen_mult = 0.05
                defender_advantage = 1
            }
            100 = {
                defender_advantage = 2
                martial = 1
            }
        }
        pillage = {
            25 = {
                raid_speed = 0.1
            }
            50 = {
                raid_speed = 0.1
                supply_capacity_mult = 0.25
            }
            75 = {
                raid_speed = 0.1
                movement_speed = 0.05
            }
            100 = {
                prowess = 2
                hostile_county_attrition = -0.15
            }
        }
    }
    ai_energy = 15
}