﻿tradition_darius_legacy = {
	category = regional
	layers = {
		0 = martial
		1 = mediterranean
		4 = king.dds
	}

	is_shown = {
		has_global_variable = darius_legend
		has_cultural_tradition = tradition_darius_legacy
	}

	parameters = {
		unlock_tax_obligation_deqhan = yes
		characters_are_better_tax_collector = yes
		#can_use_satrap_government_interaction = yes
	}
	culture_modifier = {
		cultural_acceptance_gain_mult = -0.3
	}
	character_modifier = {
		clan_tax_slot_add  = 1
		long_reign_bonus_mult = 0.10
		diplomacy_per_prestige_level = 1
		martial_per_prestige_level = 1
		stewardship_per_prestige_level = 1
		intrigue_per_prestige_level = 1
		learning_per_prestige_level = 1
		stress_gain_mult = 0.4
	}
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
		}
	}
	ai_will_do = { 
		value = 0
	}
}
tradition_immortals = {
	category = regional
	
	layers = {
		0 = martial
		1 = mediterranean
		4 = dismounted_warrior.dds
	}

	is_shown = {
		has_global_variable = immortal_legend
		has_cultural_tradition = tradition_immortals
	}
	
	parameters = {
		unlock_maa_immortals = yes
		martial_education_more_valued = yes
		prowess_traits_more_valued = yes
		blademaster_trait_bonuses = yes
		craven_and_content_traits_looked_down_upon = yes
		knights_slightly_more_prone_to_injury = yes
		can_duel_rivals = yes
	}
	character_modifier = {
		heavy_infantry_maintenance_mult = 0.5
		heavy_infantry_toughness_mult = 0.25
		negate_health_penalty_add = 0.25
		accolade_glory_gain_mult = 0.25
		monthly_martial_lifestyle_xp_gain_mult = 0.10
		}
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
		}
	}
	ai_will_do = { 
		value = 0
	}
}
tradition_personalized_taxation = {
	category = regional
	layers = {
		0 = steward
		1 = mena
		4 = noble.dds
	}

	is_shown = {
		has_global_variable = cyrus_legend
		has_cultural_tradition = tradition_personalized_taxation
	}


	parameters = {
		characters_are_better_tax_collector = yes
		more_parochial_vassals = yes
		learns_more_languages = yes
		}
	character_modifier = {
		clan_tax_slot_add  = -1
		parochial_tax_contribution_mult = 0.25
		vassal_tax_mult = 0.1
		}
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
		}
	}
	ai_will_do = { 
		value = 0
	}
}
tradition_composite_bowmen = {
	category = regional
	layers = {
		0 = martial
		1 = mediterranean
		4 = bow.dds
	}

	is_shown = {
		always = no
	}
	parameters = {
		unlock_maa_composite_bowmen = yes
		hunting_archery_building_bonuses = yes
		}
	character_modifier = {
		archers_damage_mult = 0.2
		archers_pursuit_mult = 0.25
		prowess = 2
	}
}
tradition_amastris_legacy = {
	category = regional
	layers = {
		0 = intrigue
		1 = mediterranean
		4 = king.dds
	}

	is_shown = {
		has_global_variable = amastris_legend
		has_cultural_tradition = tradition_amastris_legacy
	}
	
	parameters = {
		female_preference_inheritance = yes
		has_access_to_shieldmaidens = yes
	}
	
	character_modifier = {
		dread_per_tyranny_add = 0.2
		dread_decay_mult = -0.2
	}
	
	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
		}
	}
	
	ai_will_do = { 
		value = 0
	}
}

tradition_zoroaster_blessing = {
	category = regional
	layers = {
		0 = learning
		1 = mena
		4 = speech.dds
	}

	is_shown = {
		has_global_variable = zoroaster_legend
		has_cultural_tradition = tradition_zoroaster_blessing
	}
	
	parameters = {
		zoroaster_blessing_mystic_bonus = yes
		mystic_trait_more_common = yes
		harder_to_convert_character_faith = yes
		harder_to_convert_county_faith = yes
		zoroaster_blessing_unique_decision = yes
	}

	character_modifier = {
		inbreeding_chance = -0.5
		faith_conversion_piety_cost_mult = -0.25
	}
	
	county_modifier = {
		epidemic_resistance = 20
	}

	cost = {
		prestige = {
			add = {
				value = tradition_base_cost
				desc = BASE
				format = "BASE_VALUE_FORMAT"
			}
		}
	}
}
		
		
