﻿alchemist = {
    category = lifestyle
    name = trait_alchemist

    intrigue = 1
    learning = 2
    owned_hostile_scheme_success_chance_add = 10
    health = 0.25
    epidemic_resistance = 5

    ruler_designer_cost = 50

    desc = {
        first_valid = {
            triggered_desc = {
                trigger = {
                    NOT = { exists = this }
                }
                desc = trait_alchemist_desc
            }
            desc = trait_alchemist_character_desc
        }
    }
}