﻿improved_ships_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 1 0 }
    icon = node_martial

    auto_selection_weight = {
        multiply = 0
    }

    character_modifier = {
        naval_movement_speed_mult = 0.25
        embarkation_cost_mult = -0.50
        coastal_advantage = 3
    }

    auto_selection_weight = {
        value = 11
        if = {
            limit = {
                has_education_martial_trigger = yes
            }
            add = 1989
        }
        if = {
            limit = {
                OR = {
                    has_trait = wrathful
                    has_trait = berserker
                    has_trait = reaver
                }
            }
            multiply = 5
        }
        if = {
            limit = {
                has_trait = viking
            }
            multiply = 10
        }
        if = {
            limit = {
                can_start_new_lifestyle_tree_trigger = no
            }
            multiply = 0
        }
    }
}

raiding_defenses_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 0 1 }
    icon = node_martial

    parent = improved_ships_perk

    government_character_modifier = {
        flag = government_is_landless_adventurer
        defender_advantage = 5
        maa_toughness_mult = 0.1
    }

    government_character_modifier = {
        flag = government_is_landless_adventurer
        invert_check = yes
        hostile_raid_time = 1
        fort_level = 1
    }
}

supply_for_long_raids_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 2 1 }
    icon = node_martial

    parent = improved_ships_perk

    government_character_modifier = {
        flag = government_is_landless_adventurer
        provisions_capacity_mult = 0.5
    }

    character_modifier = {
        supply_duration = 1
        supply_capacity_mult = 1.5
    }
}

swift_raiders_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 1 2 }
    icon = node_martial

    parent = raiding_defenses_perk
    parent = supply_for_long_raids_perk

    government_character_modifier = {
        flag = government_is_landless_adventurer
        character_travel_speed = 15
        character_travel_speed_mult = 0.45
        provisions_loss_mult = -0.25
    }

    government_character_modifier = {
        flag = government_is_landless_adventurer
        invert_check = yes
        movement_speed_land_raiding = 0.3
        raid_speed = 0.5
        hostile_county_attrition_raiding = -0.5
    }
}

savage_skirmishers_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 1 3 }
    icon = node_martial

    parent = swift_raiders_perk

    character_modifier = {
        skirmishers_damage_mult = 0.25
        skirmishers_toughness_mult = 0.2
        skirmishers_siege_value_add = 0.2
        skirmishers_pursuit_add = 10
    }

    government_character_modifier = {
        flag = government_is_landless_adventurer
        knight_effectiveness_per_prowess = 0.002
    }

    government_character_modifier = {
        flag = government_is_landless_adventurer
        invert_check = yes
        levy_pursuit = 5
    }

    effect = {
        custom_tooltip = savage_skirmishers_perk_description
    }
}

hoarder_paradise_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 0 4 }
    icon = node_martial

    parent = savage_skirmishers_perk

    character_modifier = {
        max_loot_mult = 2
        supply_capacity_add = 50
        army_maintenance_mult = -0.15
    }
}

reign_of_terror_and_plunder_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 2 4 }
    icon = node_martial

    parent = savage_skirmishers_perk

    character_modifier = {
        dread_per_tyranny_add = 1
        dread_baseline_add = 10
        knight_effectiveness_per_dread = 0.005
    }
}

plunderer_perk = {
    lifestyle = martial_lifestyle
    tree = plunderer
    position = { 1 5 }
    icon = trait_plunderer

    parent = hoarder_paradise_perk
    parent = reign_of_terror_and_plunder_perk

    trait = plunderer

    effect = {
        add_trait_force_tooltip = plunderer
        custom_tooltip = trait_plunderer_special_effect
    }
}