﻿namespace = INTR_clear_mind

INTR_clear_mind.0001 = {
	type = character_event
	title = INTR_clear_mind.0001.title
	desc = INTR_clear_mind.0001.desc.fallback

	theme = mental_health

	right_portrait = {
		character = root
		animation = happiness
	}

	override_background = { reference = bedchamber }

	trigger = {
		INTR_has_negative_coping_mechanism = yes
	}

	option = {
		name = INTR_clear_mind.0001.fallback
		INTR_remove_random_negative_coping_mechanism_effect = yes
		hidden_effect = {
			INTR_remove_stress_free_years_effect = yes
		}
	}
}