﻿accou_is_valid_invite_recipient_trigger = {
	accou_is_valid_invite_recipient_vanilla_trigger = { ACTOR = $ACTOR$ }
	accou_is_valid_invite_recipient_agot_trigger = { ACTOR = $ACTOR$ }
}

accou_is_valid_invite_recipient_agot_trigger = {
	## AGOT Added, either both have to be wildlings, or neither can be
	NOR = {
		# Actor is not wildling, but recip is
		AND = {
			$ACTOR$.culture = { agot_is_wildling_culture = no }
			culture = { agot_is_wildling_culture = yes }
		}
		# Actor is wildling, but recip is not
		AND = {
			$ACTOR$.culture = { agot_is_wildling_culture = yes }
			culture = { agot_is_wildling_culture = no }
		}
		# Night's Watch
		$ACTOR$ = { has_trait = nightswatch }
		has_trait = nightswatch
		# Maesters
		$ACTOR$ = { has_trait = maester }
		has_trait = maester
		# Kingsguard
		has_trait = kingsguard
		# Silent Sisterhood
		has_trait = silent_sister
	}
	$ACTOR$ = { is_human = yes }
	is_human = yes
}