﻿accou_is_valid_event_participant_trigger = {
	# Available
	trigger_if = {
		limit = {
			liege ?= { is_landless_adventurer = yes }
		}
		accou_is_available_ai_allow_travelling_trigger = yes
	}
	trigger_else = {
		accou_is_available_ai_trigger = yes
	}

	# Health conditions
	NOT = { has_trait = infirm }
	has_serious_disease_trigger = no

	#AGOT Added
	is_human = yes
}

accou_is_landless_ruler_trigger = {
	OR = {
		is_landless_adventurer = yes
		is_landless_nomad = yes
		#AGOT Added
		agot_is_landless_character = yes
	}
}