﻿accou_can_be_better_personal_steward_trigger = {
	accou_can_be_better_councillor_trigger = {
		TYPE = councillor_personal_steward
		NAME = personal_steward
		LIEGE = $LIEGE$
		SKILL = average_of_all_skills
		THRESHOLD = low_skill_rating
	}
}

accou_can_be_better_admiral_trigger = {
	accou_can_be_better_councillor_trigger = {
		TYPE = councillor_admiral
		NAME = admiral
		LIEGE = $LIEGE$
		SKILL = martial
		THRESHOLD = decent_skill_rating
	}
}

accou_can_be_better_castellan_trigger = {
	accou_can_be_better_councillor_trigger = {
		TYPE = councillor_castellan
		NAME = castellan
		LIEGE = $LIEGE$
		SKILL = average_of_all_skills
		THRESHOLD = low_skill_rating
	}
}

accou_can_be_better_maester_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = maester_court_position
		NAME = maester
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_household_guard_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = household_guard_court_position
		NAME = household_guard
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_admiral_court_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = admiral_court_position
		NAME = admiral_court
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_septon_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = septon_court_position
		NAME = septon
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_septa_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = septa_court_position
		NAME = septa
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_gaoler_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = gaoler_court_position
		NAME = gaoler
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_harbormaster_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = harbormaster_court_position
		NAME = harbormaster
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_master_at_arms_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = master_at_arms_court_position
		NAME = master_at_arms
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_court_smith_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = court_smith_court_position
		NAME = court_smith
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_head_dragonkeeper_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = head_dragonkeeper_court_position
		NAME = head_dragonkeeper
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_bloodrider_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = bloodrider_court_position
		NAME = bloodrider
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_first_sword_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = first_sword_court_position
		NAME = first_sword
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_grey_cloaks_commander_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = grey_cloaks_commander_court_position
		NAME = grey_cloaks_commander
		LIEGE = $LIEGE$
	}
}

accou_can_be_better_crimson_cloaks_commander_trigger = {
	accou_can_be_better_court_position_trigger = {
		TYPE = crimson_cloaks_commander_court_position
		NAME = crimson_cloaks_commander
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_personal_steward_trigger = {
	accou_can_apply_for_councillor_trigger = {
		TYPE = councillor_personal_steward
		NAME = personal_steward
		LIEGE = $LIEGE$
		SKILL = average_of_all_skills
		THRESHOLD = low_skill_rating
	}
}

accou_can_apply_for_admiral_trigger = {
	accou_can_apply_for_councillor_trigger = {
		TYPE = councillor_admiral
		NAME = admiral
		LIEGE = $LIEGE$
		SKILL = martial
		THRESHOLD = decent_skill_rating
	}
}

accou_can_apply_for_castellan_trigger = {
	accou_can_apply_for_councillor_trigger = {
		TYPE = councillor_castellan
		NAME = castellan
		LIEGE = $LIEGE$
		SKILL = average_of_all_skills
		THRESHOLD = low_skill_rating
	}
}

accou_can_apply_for_maester_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = maester_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_household_guard_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = household_guard_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_admiral_court_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = admiral_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_septon_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = septon_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_septa_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = septa_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_gaoler_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = gaoler_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_harbormaster_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = harbormaster_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_master_at_arms_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = master_at_arms_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_court_smith_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = court_smith_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_head_dragonkeeper_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = head_dragonkeeper_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_bloodrider_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = bloodrider_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_first_sword_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = first_sword_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_grey_cloaks_commander_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = grey_cloaks_commander_court_position
		LIEGE = $LIEGE$
	}
}

accou_can_apply_for_crimson_cloaks_commander_trigger = {
	accou_can_apply_for_court_position_trigger = {
		TYPE = crimson_cloaks_commander_court_position
		LIEGE = $LIEGE$
	}
}
