﻿accou_can_be_maester_trigger = {
	is_capable_adult = yes
	OR = {
		has_trait_xp = {
			trait = maester
			value = 100
		}
		has_trait = disgraced_maester
		has_character_flag = former_acolyte
	}
	trigger_if = {
		limit = {
			$LIEGE$ = {
				has_title = title:h_the_iron_throne
			}
		}
		has_inactive_trait = grandmaester
	}
}

accou_can_be_household_guard_trigger = {
	is_capable_adult = yes
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $LIEGE$ }
}

accou_can_be_admiral_court_trigger = {
	is_capable_adult = yes
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $LIEGE$ }
}

accou_can_be_septon_trigger = {
	is_capable_adult = yes
	exists = $LIEGE$
	has_trait = septon
	is_male = yes
}

accou_can_be_septa_trigger = {
	is_capable_adult = yes
	exists = $LIEGE$
	has_trait = septon
	is_male = no
}

accou_can_be_gaoler_trigger = {
	is_capable_adult = yes
	NOT = { is_spouse_of = $LIEGE$ }
	is_ruler = no
}

accou_can_be_harbormaster_trigger = {
	is_capable_adult = yes
	NOT = { is_spouse_of = $LIEGE$ }
}

accou_can_be_master_at_arms_trigger = {
	is_capable_adult = yes
	exists = $LIEGE$
}

accou_can_be_court_smith_trigger = {
	is_capable_adult = yes
	NOT = { is_spouse_of = $LIEGE$ }
}

accou_can_be_head_dragonkeeper_trigger = {
	is_capable_adult = yes
	exists = $LIEGE$
	is_landed = no
}

accou_can_be_bloodrider_trigger = {
	is_capable_adult = yes
	is_male = yes
	NOR = {
		has_trait = blind
		has_trait = infirm
		has_trait = disloyal
	}
	NOT = { is_spouse_of = $LIEGE$ }
	NOR = {
		any_heir_title = {}
		any_pretender_title = {
			place_in_line_of_succession = {
				target = prev
				value <= 2
			}
		}
	}
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $LIEGE$ }
}

accou_can_be_first_sword_trigger = {
	is_capable_adult = yes
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $LIEGE$ }
}

accou_can_be_grey_cloaks_commander_trigger = {
	is_capable_adult = yes
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $LIEGE$ }
}

accou_can_be_crimson_cloaks_commander_trigger = {
	is_capable_adult = yes
	can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $LIEGE$ }
}
