﻿namespace = error_suppression_for_quirky_design

error_suppression_for_quirky_design.0001 = {
	hidden = yes
	orphan = yes
	trigger = {
		exists = global_var:gm1_is_loaded
	}
}

error_suppression_for_quirky_design.0002 = {
	hidden = yes
	orphan = yes
	immediate = {
		rv_rescue_imprisoned_character_effect = {
			PRISONER = root
			ATTACKER = root
			DEFENDER = root
		}
	}
}