﻿##############################
## BM1 scripted_triggers
##############################

can_add_relevant_hook_trigger = {
	global = CAN_ADD_RELEVANT_HOOK_TRIGGER
	first = CHARACTER_CAN_ADD_RELEVANT_HOOK_TRIGGER
	third = CHARACTER_CAN_ADD_RELEVANT_HOOK_TRIGGER
	global_not = NOT_CAN_ADD_RELEVANT_HOOK_TRIGGER
	first_not = NOT_CHARACTER_CAN_ADD_RELEVANT_HOOK_TRIGGER
	third_not = NOT_CHARACTER_CAN_ADD_RELEVANT_HOOK_TRIGGER
}

# PDX bug - remove when fixed

has_prisoners = {
	global = HAS_PRISONERS_TRIGGER
	first = I_HAVE_PRISONERS_TRIGGER
	third = THEY_HAVE_PRISONERS_TRIGGER
	global_not = HAS_NO_PRISONERS_TRIGGER
	first_not = I_HAVE_NO_PRISONERS_TRIGGER
	third_not = THEY_HAVE_NO_PRISONERS_TRIGGER
}

any_prisoner = {
	global = ANY_PRISONER
	first = ANY_PRISONER_FIRST
	third = ANY_PRISONER_THIRD
}

any_prisoner_all = {
	global = ALL_PRISONER
	first = ALL_PRISONER_FIRST
	third = ALL_PRISONER_THIRD
}

any_prisoner_count = {
	global = COUNT_EQ_PRISONER
	first = COUNT_EQ_PRISONER_FIRST
	third = COUNT_EQ_PRISONER_THIRD
}