﻿##############################
## OM1 scripted_effects
##############################

#------------------------------
# rescue_and_vengeance
#------------------------------

gain_rescue_cb_effect = {
	global = GAIN_A_RESCUE_CB
	first = I_GAIN_A_RESCUE_CB
	third = CHARACTER_GAIN_A_RESCUE_CB
	global_past = GAINED_A_RESCUE_CB
	first_past = I_GAINED_A_RESCUE_CB
	third_past = CHARACTER_GAINED_A_RESCUE_CB
}