﻿
# Prowess OUTCOMES
education_nht_prowess_1 = {
	minimum_age = 16
	prowess = 2
	category = education
	monthly_nht_prowess_lifestyle_xp_gain_mult = 0.1
	
	culture_modifier = {
		parameter = poorly_educated_leaders_distrusted
		feudal_government_opinion = -10
	}
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 1
		monthly_prestige = 0.1
	}
	
	ruler_designer_cost = 0
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_prowess_1_desc
			}
			desc = trait_education_nht_prowess_1_character_desc
		}
	}

	group = education_nht_prowess
	level = 1

}
education_nht_prowess_2 = { 
	minimum_age = 16
	prowess = 4
	category = education
	monthly_nht_prowess_lifestyle_xp_gain_mult = 0.2
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 2
		monthly_prestige = 0.2
	}
	
	ruler_designer_cost = 20
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_prowess_2_desc
			}
			desc = trait_education_nht_prowess_2_character_desc
		}
	}

	group = education_nht_prowess
	level = 2
	add_commander_trait = yes
}
education_nht_prowess_3 = {
	minimum_age = 16
	prowess = 6
	category = education
	monthly_nht_prowess_lifestyle_xp_gain_mult = 0.3
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 3
		monthly_prestige = 0.3
	}
	
	ruler_designer_cost = 40
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_prowess_3_desc
			}
			desc = trait_education_nht_prowess_3_character_desc
		}
	}

	group = education_nht_prowess
	level = 3
	add_commander_trait = yes
}
education_nht_prowess_4 = { #Brilliant strategist
	minimum_age = 16
	prowess = 8
	category = education
	monthly_nht_prowess_lifestyle_xp_gain_mult = 0.4
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 4
		monthly_prestige = 0.4
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		elephant_cavalry_damage_mult = 0.2
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_pursuit_add = 20
		jungle_advantage = 5
	}
	
	ruler_designer_cost = 80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_prowess_4_desc
			}
			desc = trait_education_nht_prowess_4_character_desc
		}
	}

	group = education_nht_prowess
	level = 4
	add_commander_trait = yes
}
education_nht_prowess_5 = {
	minimum_age = 16
	prowess = 10
	martial = 3
	category = education
	monthly_nht_prowess_lifestyle_xp_gain_mult = 0.5
	monthly_martial_lifestyle_xp_gain_mult = 0.25
	army_siege_value_mult = 0.5
	movement_speed = 0.2
	
	culture_modifier = {
		parameter = prowess_traits_more_valued
		same_culture_opinion = 5
		monthly_prestige = 0.5
	}
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		elephant_cavalry_damage_mult = 0.2
		elephant_cavalry_toughness_mult = 0.1
		elephant_cavalry_pursuit_add = 20
		jungle_advantage = 5
	}
	
	ruler_designer_cost = 150
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_prowess_5_desc
			}
			desc = trait_education_nht_prowess_5_character_desc
		}
	}

	random_creation_weight = 0
	group = education_nht_prowess
	level = 5
	add_commander_trait = yes
}


# LEADERSHIP OUTCOMES
education_nht_leadership_1 = {
	minimum_age = 16
	stewardship = 2
	category = education
	monthly_nht_leadership_lifestyle_xp_gain_mult = 0.1
	
	ruler_designer_cost = 0
	
	culture_modifier = {
		parameter = poorly_educated_leaders_distrusted
		feudal_government_opinion = -10
	}
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_leadership_1_desc
			}
			desc = trait_education_nht_leadership_1_character_desc
		}
	}

	group = education_nht_leadership
	level = 1
}
education_nht_leadership_2 = { 
	minimum_age = 16
	stewardship = 4
	diplomacy = 1
	category = education
	monthly_nht_leadership_lifestyle_xp_gain_mult = 0.2
	
	ruler_designer_cost = 20
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_leadership_2_desc
			}
			desc = trait_education_nht_leadership_2_character_desc
		}
	}

	group = education_nht_leadership
	level = 2
}
education_nht_leadership_3 = {
	minimum_age = 16
	stewardship = 6
	diplomacy = 2
	category = education
	monthly_nht_leadership_lifestyle_xp_gain_mult = 0.3
	
	ruler_designer_cost = 40
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_leadership_3_desc
			}
			desc = trait_education_nht_leadership_3_character_desc
		}
	}

	group = education_nht_leadership
	level = 3
}
education_nht_leadership_4 = {
	minimum_age = 16
	stewardship = 8
	diplomacy = 3
	category = education
	monthly_nht_leadership_lifestyle_xp_gain_mult = 0.4
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		world_innovation_elephants_development_growth_factor = 0.3
		elephant_cavalry_recruitment_cost_mult = -0.2
		elephant_cavalry_maintenance_mult = -0.2
		jungle_construction_gold_cost = -0.2
	}
	
	ruler_designer_cost = 80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_leadership_4_desc
			}
			desc = trait_education_nht_leadership_4_character_desc
		}
	}

	group = education_nht_leadership
	level = 4
}
education_nht_leadership_5 = {
	minimum_age = 16
	stewardship = 10
	diplomacy = 4
	category = education
	monthly_nht_leadership_lifestyle_xp_gain_mult = 0.5
	monthly_stewardship_lifestyle_xp_gain_mult = 0.20
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.20
	vassal_tax_mult = 0.25
	
	culture_modifier = {
		parameter = elephant_bonuses_for_rank_4_education
		world_innovation_elephants_development_growth_factor = 0.3
		elephant_cavalry_recruitment_cost_mult = -0.2
		elephant_cavalry_maintenance_mult = -0.2
		jungle_construction_gold_cost = -0.2
	}
	
	ruler_designer_cost = 150
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_education_nht_leadership_5_desc
			}
			desc = trait_education_nht_leadership_5_character_desc
		}
	}

	random_creation_weight = 0
	group = education_nht_leadership
	level = 5
}