﻿
NSetup = {
	# chance that a courtless character is sent to a court as a guest instead of a regular courtier on game start (0..1)
	COURTLESS_CHARACTER_GUEST_CHANCE = 0.25
	# Random range for number of characters per pool (duchy) generated at the start of the game
	GENERATED_POOL_CHARACTERS = { 8 15 }
	# Templates used for the pool character. The weights correspond to the template names at the same index.
	# The scope of the template is a random ruler whose capital is in that pool.
	GENERATED_POOL_CHARACTER_TEMPLATES = {
		"pool_repopulate_spouse"
		"pool_repopulate_prowess"
		"pool_repopulate_diplomacy"
		"pool_repopulate_martial"
		"pool_repopulate_stewardship"
		"pool_repopulate_intrigue"
		"pool_repopulate_learning"
		"pool_repopulate_nht_leadership"
		"pool_repopulate_local_flavor"
	}
	GENERATED_POOL_CHARACTER_TEMPLATE_WEIGHTS = {
		2
		3
		2
		2
		2
		2
		2
		2
		1
	}
	DESIRED_NEIGHBOR_POOLS = 4		# How many pools should we try to consider bordering? Pools bordering the sea will consider pools further removed by sea neighboring until this number is hit, or MAX_POOL_NEIGHBOR_DISTANCE is hit
	MAX_POOL_NEIGHBOR_DISTANCE = 3	# How many sea zones away can we search at most?
}