﻿## INTRO ##
# Character has given the ghost 							(Default)
# Character has abandoned his mortal coil 					(Default)
# Character has passed on 									(Default)
# Character has left this world 							(Default)
# Character's spirit has flown to GetHeaven	 				(virtuous/pious)
# Character's soul has finally been cast to GetHell	 		(wicked)
# Character has finally found peace 						(incapable/wounded)
# Character has bravely fallen in battle 					(death_battle reason)
# Character rests in Christ 								(Christianity)
# Character rests in the arms of the Lord 					(Christianity)
# Character has steadfastly fallen asleep in the Lord 		(Christianity)
# Character has joined the feast in Valhalla 				(Norse)
# Character has sailed for river Styx 						(Hellenic)
# Character has transcended his material form 				(Eastern)
# Character has crossed the door to the Spirit world	 	(African/Finno-Ugric/Tribal)

HeirMessageInterface = {
	type = character

	random_valid = yes
	#############
	#	Base	#
	#############
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_UNDERAGE
		trigger = {
			is_adult = no
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_USELESS
		trigger = {
			NOR = {
				diplomacy >= 5
				stewardship >= 5
				intrigue >= 5
				learning >= 5
				martial >= 5
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_DREAD
		trigger = {
			dread >= medium_dread
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_GENDER
		trigger = {
			OR = {
				AND = {
					is_female = yes
					OR = {
						has_realm_law = male_only_law
						has_realm_law = male_preference_law
					}
				}
				AND = {
					is_female = no
					OR = {
						has_realm_law = female_only_law
						has_realm_law = female_preference_law
					}
				}
			}
		}
	}
	#############
	# Education #
	#############
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_MILITARY
		trigger = {
			NOT = {
				has_trait = craven
			}
			martial >= 12
			has_trait = education_martial
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_LEARNING
		trigger = {
			NOT = {
				has_trait = lazy
			}
			learning >= 12
			has_trait = education_learning
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_STEWARDSHIP
		trigger = {
			NOT = {
				has_trait = gluttonous
			}
			stewardship >= 12
			has_trait = education_stewardship
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_INTRIGUE
		trigger = {
			NOT = {
				has_trait = honest
			}
			intrigue >= 12
			has_trait = education_intrigue
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_DIPLOMACY
		trigger = {
			NOT = {
				has_trait = deceitful
			}
			diplomacy >= 12
			has_trait = education_diplomacy
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_PROWESS
		trigger = {
			NOT = {
				has_trait = craven
			}
			prowess >= 12
			has_trait = education_nht_prowess
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_LEADERSHIP
		trigger = {
			NOT = {
				has_trait = lazy
			}
			stewardship >= 12
			has_trait = education_nht_leadership
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_STRONG_AND_SMART
		trigger = {
			OR = {
				has_trait = physique_good
				has_trait = strong
			}
			OR = {
				has_trait = intellect_good
				has_trait = shrewd
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_WEAK_AND_DUMB
		trigger = {
			OR = {
				has_trait = physique_bad
				has_trait = weak
			}
			OR = {
				has_trait = intellect_bad
				has_trait = dull
			}
		}
	}
	#############
	# Lifestyle #
	#############
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_REVELER
		trigger = {
			is_adult = yes
			has_trait = lifestyle_reveler
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ADMINISTRATOR
		trigger = {
			is_adult = yes
			has_stewardship_lifestyle_trait_trigger = yes
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SCHOLAR
		trigger = {
			is_adult = yes
			has_learning_lifestyle_trait_trigger = yes
			NOT = { government_has_flag = government_is_theocracy }
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_VARANGIAN
		trigger = {
			is_adult = yes
			has_trait = varangian
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LUNATIC
		trigger = {
			has_trait = lunatic
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_POSSESSED_BAD
		trigger = {
			has_trait = possessed
			NOT = { faith = { has_doctrine = tenet_adorcism } }
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_POSSESSED_GOOD
		trigger = {
			has_trait = possessed
			faith = { has_doctrine = tenet_adorcism }
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_FAIR
		trigger = {
			is_adult = yes
			has_trait = beauty_good
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ADVENTURER
		trigger = {
			is_adult = yes
			has_trait = adventurer
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_UGLY_DECEITFUL
		trigger = {
			is_adult = yes
			has_trait = beauty_bad
			has_trait = deceitful
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GLUTTON_GREEDY
		trigger = {
			is_adult = yes
			has_trait = gluttonous
			has_trait = greedy
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_JUST
		trigger = {
			is_adult = yes
			has_trait = cynical
			has_trait = just
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CONTENT_ARBITRARY
		trigger = {
			is_adult = yes
			has_trait = content
			has_trait = arbitrary
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN_MILITARY_ED
		trigger = {
			is_adult = yes
			has_trait = craven
			has_trait = education_martial
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY_CONTENT
		trigger = {
			is_adult = yes
			has_trait = shy
			has_trait = content
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS_PARANOID
		trigger = {
			is_adult = yes
			has_trait = zealous
			has_trait = paranoid
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS_GENEROUS
		trigger = {
			is_adult = yes
			has_trait = zealous
			has_trait = generous
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARROGANT_BRAVE
		trigger = {
			is_adult = yes
			has_trait = arrogant
			has_trait = brave
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_CRUEL
		trigger = {
			is_adult = yes
			has_trait = cynical
			OR = {
				has_trait = callous
				has_trait = sadistic
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HUMBLE_STUBBORN
		trigger = {
			is_adult = yes
			has_trait = humble
			has_trait = stubborn
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DECEITFUL_CALLOUS
		trigger = {
			is_adult = yes
			has_trait = deceitful
			has_trait = callous
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PATIENT_TRUSTING
		trigger = {
			is_adult = yes
			has_trait = patient
			has_trait = trusting
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID_STRESSED
		trigger = {
			is_adult = yes
			has_trait = paranoid
			stress >= medium_stress
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STUBBORN_COMPASSIONATE
		trigger = {
			is_adult = yes
			has_trait = stubborn
			has_trait = compassionate
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STRONG_BRAVE
		trigger = {
			is_adult = yes
			OR = {
				has_trait = strong
				has_trait = giant
			}
			OR = {
				has_trait = brave
				has_trait = berserker
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TEMPERATE_LUSTFUL
		trigger = {
			is_adult = yes
			has_trait = temperate
			has_trait = lustful
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GENEROUS_JUST
		trigger = {
			is_adult = yes
			has_trait = generous
			has_trait = just
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DILIGENT_GREEDY
		trigger = {
			is_adult = yes
			has_trait = diligent
			has_trait = greedy
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN_HONEST
		trigger = {
			is_adult = yes
			has_trait = craven
			has_trait = honest
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY_TRUSTING
		trigger = {
			is_adult = yes
			has_trait = shy
			has_trait = trusting
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREGARIOUS_HONEST
		trigger = {
			is_adult = yes
			has_trait = gregarious
			has_trait = honest
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_ARBITRARY
		trigger = {
			is_adult = yes
			has_trait = cynical
			OR = {
				has_trait = arbitrary
				has_trait = fickle
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRUEL_WRATHFUL
		trigger = {
			is_adult = yes
			OR = {
				AND = {
					has_trait = callous
					has_trait = wrathful
				}
				AND = {
					has_trait = callous
					has_trait = vengeful
				}
				has_trait = sadistic
				has_trait = torturer
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WRATHFUL_ZEALOUS
		trigger = {
			is_adult = yes
			AND = {
				has_trait = vengeful
				has_trait = wrathful
			}
			has_trait = zealous
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID_DECEITFUL
		trigger = {
			is_adult = yes
			has_trait = paranoid
			has_trait = deceitful
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CALLOUS_LONER
		trigger = {
			is_adult = yes
			has_trait = callous
			NOT = { has_trait = gregarious }
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_VENGEFUL
		trigger = {
			is_adult = yes
			has_trait = vengeful
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BLIND_WEAK
		trigger = {
			is_adult = yes
			has_trait = blind
			OR = {
				has_trait = weak
				has_trait = physique_bad
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_EXCOMMUNICATED
		trigger = {
			is_adult = yes
			has_trait = excommunicated
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BERSERKER
		trigger = {
			is_adult = yes
			has_trait = berserker
			NOT = { has_trait = craven }
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CANNIBAL
		trigger = {
			is_adult = yes
			has_trait = cannibal
			NOT = {
				faith = { has_doctrine_parameter = cannibalism_legal }
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRIMINAL
		trigger = {
			is_adult = yes
			AND = {
				has_trait = kinslayer
				NOT = { faith = { has_doctrine = doctrine_kinslaying_accepted } }
			}
			AND = {
				has_trait = deviant
				NOT = { faith = { has_doctrine_parameter = deviancy_accepted } }
			}
			AND = {
				has_trait = sodomite
				NOT = { faith = { has_doctrine = doctrine_homosexuality_accepted } }
			}
			AND = {
				has_trait = incestuous
				NOT = { faith = { has_doctrine = doctrine_consanguinity_unrestricted } }
			}
			AND = {
				OR = {
					has_trait = adulterer
					has_trait = fornicator
				}
				is_female = no
				NOT = { faith = { has_doctrine = doctrine_adultery_men_accepted } }
			}
			AND = {
				OR = {
					has_trait = adulterer
					has_trait = fornicator
				}
				is_female = yes
				NOT = { faith = { has_doctrine = doctrine_adultery_women_accepted } }
			}
			AND = {
				has_trait = murderer
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WITCH
		trigger = {
			is_adult = yes
			AND = {
				has_trait = witch
				NOT = { faith = { has_doctrine_parameter = witchcraft_accepted } }
			}
		}
	}
	#####################
	# Generic Fallbacks #
	#####################
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_COMPASSIONATE
		trigger = {
			is_adult = yes
			has_trait = compassionate
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARROGANT
		trigger = {
			is_adult = yes
			has_trait = arrogant
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL
		trigger = {
			is_adult = yes
			has_trait = cynical
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREGARIOUS
		trigger = {
			is_adult = yes
			has_trait = gregarious
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS
		trigger = {
			is_adult = yes
			has_trait = zealous
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_AMBITIOUS
		trigger = {
			is_adult = yes
			has_trait = ambitious
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DILIGENT
		trigger = {
			is_adult = yes
			has_trait = diligent
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DECEITFUL
		trigger = {
			is_adult = yes
			OR = {
				has_trait = deceitful
				has_intrigue_lifestyle_trait_trigger = yes
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY
		trigger = {
			is_adult = yes
			has_trait = shy
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HUMBLE
		trigger = {
			is_adult = yes
			has_trait = humble
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARBITRARY
		trigger = {
			is_adult = yes
			has_trait = arbitrary
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TEMPERATE
		trigger = {
			is_adult = yes
			has_trait = temperate
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CHASTE
		trigger = {
			is_adult = yes
			OR = {
				has_trait = chaste
				has_trait = family_first
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LUSTFUL
		trigger = {
			is_adult = yes
			OR = {
				has_trait = lustful
				has_trait = seducer
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CONTENT
		trigger = {
			is_adult = yes
			has_trait = content
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PATIENT
		trigger = {
			is_adult = yes
			has_trait = patient
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BRAVE
		trigger = {
			is_adult = yes
			has_trait = brave
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_JUST
		trigger = {
			is_adult = yes
			has_trait = just
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GLUTTONOUS
		trigger = {
			is_adult = yes
			has_trait = gluttonous
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CALLOUS
		trigger = {
			is_adult = yes
			has_trait = callous
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN
		trigger = {
			is_adult = yes
			has_trait = craven
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREEDY
		trigger = {
			is_adult = yes
			has_trait = greedy
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRUEL
		trigger = {
			is_adult = yes
			has_trait = sadistic
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TRUSTING
		trigger = {
			is_adult = yes
			has_trait = trusting
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HONEST
		trigger = {
			is_adult = yes
			has_trait = honest
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LAZY
		trigger = {
			is_adult = yes
			has_trait = lazy
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GENEROUS
		trigger = {
			is_adult = yes
			has_trait = generous
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WRATHFUL
		trigger = {
			is_adult = yes
			has_trait = wrathful
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID
		trigger = {
			is_adult = yes
			has_trait = paranoid
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STUBBORN
		trigger = {
			is_adult = yes
			has_trait = stubborn
		}
	}
	##################
	# Circumstancial #
	##################
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_PIETY
		trigger = {
			is_adult = yes
			piety_level >= 3
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_PRESTIGE
		trigger = {
			is_adult = yes
			prestige_level >= 5
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_FRIENDS
		trigger = {
			num_of_relation_friend >= 3
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_TYRANT
		trigger = {
			tyranny >= medium_tyranny
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_RICH
		trigger = {
			gold >= 5000
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_CHILDREN
		trigger = {
			any_child = { count >= 8 }
			NOR = {
				government_has_flag = government_is_republic
				government_has_flag = government_is_theocracy
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_RIVALS
		trigger = {
			num_of_relation_rival >= 3
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_COMBAT_SKILLS
		trigger = {
			is_adult = yes
			OR = {
				prowess >= high_skill_rating
				has_trait = lifestyle_blademaster
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_POOR_HEALTH
		trigger = {
			health <= poor_health
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_BASTARD
		trigger = {
			OR = {
				has_trait = bastard
				has_trait = legitimized_bastard
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_VIKING
		trigger = {
			is_adult = yes
			has_trait = viking
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_CRUSADER
		trigger = {
			is_adult = yes
			OR = {
				has_trait = faith_warrior
				has_trait = crusader_king
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_THREE_SKILLS
		trigger = {
			calc_true_if = {
				amount >= 3
				amount < 5
				diplomacy >= 10
				stewardship >= 10
				intrigue >= 10
				learning >= 10
				martial >= 10
			}
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_FIVE_SKILLS
		trigger = {
			diplomacy >= 10
			stewardship >= 10
			intrigue >= 10
			learning >= 10
			martial >= 10
		}
	}
	text = {
		localization_key = SUCCESSION_EVENT_WINDOW_HEIR_UNIMPRESSIVE
		trigger = {
			is_adult = yes
			piety_level < 3
			prestige_level < 5
			num_of_relation_friend < 3
			gold < 5000
			prowess < high_skill_rating
			NOR = {
				has_trait = faith_warrior
				has_trait = crusader_king
				has_trait = viking
				has_trait = lifestyle_blademaster
			}
		}
		weight_multiplier = {
			factor = 0.001
		}
	}
}