# namespace = eps_raid


# ######################
# ##  Steal a Child?  ##
# ######################

# eps_misc.0013 = {	#Hidden event: do I get a doll?
# 	hidden = yes
# 	scope = army

# 	trigger = {
# 		#You must be leading your own forces.
# 		scope:raider = {
# 			is_at_location = scope:barony.title_province
# 			# any_courtier_or_guest = {
# 			# 	count >= 2
# 			# 	OR = {
# 			# 		is_child_of = scope:raider
# 			# 		is_hostage_of = scope:raider
# 			# 	}
# 			# 	is_adult = no
# 			# }
# 		}
# 	}

# 	immediate = {
# 		random = {
# 			chance = 5
# 			scope:raider = {
# 				trigger_event = bp2_yearly.8030
# 			}
# 		}
# 	}
# }

# eps_misc.0014 = {
# 	type = character_event
# 	content_source = dlc_009
# 	title = bp2_yearly.8030.t
# 	desc = bp2_yearly.8030.desc
# 	theme = raid
# 	override_background = { reference = burning_building }
# 	left_portrait = {
# 		character = root
# 		animation = anger
# 	}
# 	lower_right_portrait = {
# 		character = scope:child_1
# 	}
# 	lower_center_portrait = {
# 		character = scope:child_2
# 	}
# 	cooldown = { years = 3 }
# 	immediate = {
# 		random_courtier_or_guest = {
# 			limit = {
# 				OR = {
# 					is_child_of = root
# 					is_hostage_of = root
# 				}
# 				is_adult = no
# 			}
# 			weight = {
# 				base = 1
# 				modifier = {
# 					factor = 10
# 					is_child_of = root
# 				}
# 			}
# 			save_scope_as = child_1
# 		}
# 		random_courtier_or_guest = {
# 			limit = {
# 				OR = {
# 					is_child_of = root
# 					is_hostage_of = root
# 				}
# 				is_adult = no
# 				NOT = {
# 					this = scope:child_1
# 				}
# 			}
# 			weight = {
# 				base = 1
# 				modifier = {
# 					factor = 10
# 					is_hostage_of = root
# 				}
# 			}
# 			save_scope_as = child_2
# 		}
# 	}
# 	#I will take the toy for bambini #1
# 	option = {
# 		name = bp2_yearly.8030.a
# 		progress_towards_friend_effect = {
# 			REASON = friend_gift
# 			CHARACTER = scope:child_1
# 			OPINION = default_friend_opinion
# 		}
# 		ai_chance = {
# 			base = 100
# 			ai_value_modifier = {
# 				ai_honor = 1
# 			}
# 		}
# 	}
# 	#I will take the toy for babber #2
# 	option = {
# 		name = bp2_yearly.8030.b
# 		progress_towards_friend_effect = {
# 			REASON = friend_gift
# 			CHARACTER = scope:child_2
# 			OPINION = default_friend_opinion
# 		}
# 		ai_chance = {
# 			base = 100
# 			ai_value_modifier = {
# 				ai_sociability = 1
# 			}
# 		}
# 	}
# }