﻿character_debutante = {
	age = 16
	gender = female

	culture = root.location.culture
	faith = root.location.faith

	dynasty = generate

	diplomacy = { 10 20 }

	random_traits = yes
	
	random_traits_list = {
		count = 1
		beauty_good_1 = { weight = { base = 20 } }
		beauty_good_2 = { weight = { base = 20 } }
		beauty_good_3 = { weight = { base = 10 } }
		intellect_good_1 = { weight = { base = 20 } }
		intellect_good_2 = { weight = { base = 10 } }
		physique_good_1 = { weight = { base = 20 } }
		physique_good_2 = { weight = { base = 10 } }
		fecund = { weight = { base = 5 } }
	}	
}

yandere_peasant_character = {
	age = { 16 19 }
	culture = root.location.culture
	faith = root.location.faith
	dynasty = none
	gender = female
	trait = wounded_1
	trait = shy
	random_traits_list = {
		count = 2
		diligent = {}
		lustful = {}
		deceitful = {}
		ambitious = {}
		impatient = {}
		callous = {}
		sadistic = {}
		vengeful = {}
		paranoid = {}
	}
	random_traits_list = {
		count = 1
		education_intrigue_2 = {}
		education_intrigue_3 = {}
	}
	random_traits_list = {
		count = 1
		beauty_good_1 = {}
		beauty_good_2 = {}
		beauty_good_3 = {}
	}
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		set_sexuality = bisexual
	}
}

housewife_peasant_character = {
	age = { 30 40 }
	culture = root.location.culture
	faith = root.location.faith
	dynasty = none
	gender = female
	trait = diligent
	random_traits_list = {
		count = 2
		vengeful = {}
		shy = {}
		content = {}
		compassionate = {}
		generous = {}
		just = {}
		humble = {}
		honest = {}
	}
	after_creation = {
		set_interesting_traits_and_modifiers_effect = yes
		set_sexuality = bisexual
	}
}

starving_peasant_baby_character = {
	age = { 0 3 }
	culture = root.location.culture
	faith = root.location.faith
	dynasty = none
	gender_female_chance = 50
	random_traits = yes
	random_traits_list = {
		count = { 1 2 }
		wheezing = {}
		ill = {}
		wounded_1 = {}
		sickly = {}
		blind = {}
		clubfooted = {}
		one_legged = {}
		one_eyed = {}
	}

	after_creation = {
		random_list = {
			50 = {
				change_current_weight = -25
			}
			50 = {
				change_current_weight = -75
			}
		}
	}
}

starving_peasant_character = {
	age = { 18 40 }
	culture = root.location.culture
	faith = root.location.faith
	dynasty = none
	gender_female_chance = 50
	random_traits = yes
	random_traits_list = {
		count = { 1 2 }
		wheezing = {}
		ill = {}
		wounded_1 = {}
		blind = {}
		drunkard = {}
		clubfooted = {}
		one_legged = {}
		one_eyed = {}
	}

	after_creation = {
		random_list = {
			100 = {
				# Character is of average weight, nothing happens	
			}
			100 = {
				change_current_weight = -25
			}
			100 = {
				change_current_weight = -75
			}
		}
		add_character_flag = peasant_outfit
	}
}

lowly_prostitute_character = {
	age = { 18 50 }
	gender = female
	random_traits_list = {
		count = { 0 1 }
		beauty_good_1 = {}
		beauty_good_2 = {}
		beauty_good_3 = {}
	}
	dynasty = none
	random_traits = yes
	culture = root.location.culture
	faith = root.location.faith
	#How good at profession
	random_traits_list = {
		count = 1
		education_intrigue_1 = {}
		education_intrigue_2 = {}
		education_intrigue_3 = {}
	}
	#Diseases
	random_traits_list = {
		count = { 0 1 }
		wheezing = {}
		rakish = {}
		lovers_pox = {}
		blind = {}
		drunkard = {}
	}
	diplomacy = {
		min_template_low_skill
		max_template_low_skill
	}
	intrigue = {
		min_template_decent_skill
		max_template_decent_skill
	}
	after_creation = {
		add_trait = fornicator
		set_interesting_traits_and_modifiers_effect = yes
	}
}