﻿# Arrival in any province during travel
on_travel_plan_movement = {
	on_actions = {
		delay = { days = { 2 28 } }
		eps_travel_event_tombola
	}

}

eps_travel_event_tombola = {
	random_on_action = {
		3 = eps_travel_events_common
		2 = eps_travel_events_uncommon
		1 = eps_travel_events_rare
	}
}

eps_travel_events_common = {
	trigger = {
		NOT = { has_character_flag = in_pilgrimage_event_chain }
		#Barons don't need travel events - to avoid them bloating their court when getting add_courtier events
		highest_held_title_tier >= tier_county
		# Basic checks
		# is_available_travelling = yes
		# is_playable_character = yes
	}

	random_events = {
		chance_of_no_event = {
			value = 90
			if = {
				limit = {
					is_ai = yes
					highest_held_title_tier < tier_duchy
				}
				add = 15 # AI counts aren't particularly important
			}
		}
		
		400 = 0

		50 = eps_chain.0001  # A Temptress in the Street
		50 = eps_chain.0008  # Encounter a drunkard on the road
		50 = eps_travel_event.01 # The Simplest Thing
		50 = eps_travel_events.02 # A Shadow in the Alley #EVENT 3 is the follow up
		50 = eps_travel_events.04 # Rustic Wedding
		
	}
}