﻿
eps_childhood_ongoing = {
	trigger = {
		is_ruler = yes
		is_available_child = yes
	}
	random_events = {
		chance_to_happen = 50

		400 = 0
		
		100 = eps_misc.0004		# A Flower in the Wind		
		100 = eps_misc.0005		# Eww Vomit on Crush

	}
}