﻿brus_greek_trade_modifier = {
	icon = county_modifier_development_positive
	development_growth_factor = small_development_growth_gain
	tax_mult = 0.1
}

brus_flourishing_jewish_modifier = {
	icon = county_modifier_development_positive
	build_gold_cost = -0.1
	tax_mult = 0.1
}

brus_unnerved_peasants = {
	icon = stewardship_negative
	build_gold_cost = 0.1
	county_opinion_add = -10
}

brus_hunting_pagans = {
	icon = county_modifier_control_positive
	monthly_county_control_growth_add = 0.1
	county_opinion_add = 10
	development_growth_factor = -0.1
}

brus_river_piracy = {
	icon = martial_negative
	development_growth_factor = -0.1
	tax_mult = -0.10
	county_opinion_add = -15
	travel_danger = 10
}

brus_eastern_trade_influx = {
	icon = county_modifier_development_positive
	development_growth_factor = 0.1
	tax_mult = 0.1
}

brus_weakened_church = {
	icon = piety_positive
	county_opinion_add = 10
	monthly_county_control_growth_add = -0.1
	church_holding_build_speed = 0.20
	build_gold_cost = -0.10
}

brus_rejected_gifts = {
	icon = social_negative
	county_opinion_add = -10
}

brus_smorokh_band = {
	icon = social_positive
	county_opinion_add = 5
	monthly_county_control_growth_add = -0.1
}
# Character Modifiers

brus_learning_from_greeks = {
	icon = learning_positive
	stewardship = 3
	cultural_head_fascination_mult = 0.2
}

brus_jewish_settlement = {
	icon = stewardship_positive
	cultural_head_fascination_mult = 0.1
	development_growth_factor = 0.05
	monthly_income_mult = 0.05
}

brus_varangian_trade = {
	icon = stewardship_positive
	mercenary_hire_cost_mult = -0.15
	tax_mult = 0.05
}

brus_eastern_exchange = {
	icon = learning_positive
	learning = 2
	diplomatic_range_mult = 0.1
	cultural_head_fascination_mult = 0.1
}

brus_varangian_economy = {
	icon = stewardship_positive
	martial = minor_skill_bonus
	diplomacy = -1
	mercenary_hire_cost_mult = -0.15
}

brus_protected_merchants = {
	icon = stewardship_positive
	stewardship = 1
	tax_mult = 0.05
}

brus_recruited_experts = {
	icon = goods_positive
	church_holding_build_gold_cost = -0.10
	church_holding_build_speed = -0.10
	church_holding_holding_build_gold_cost = -0.10
	church_holding_holding_build_speed = -0.10
}

brus_recruited_experts_tribal = {
	icon = goods_positive
	development_growth_factor = 0.10
	holding_build_gold_cost = -0.10
}

brus_rooting_pirates = {
	icon = martial_negative
	levy_size = -0.05
	raid_speed = -0.10
}

brus_recruited_pirates = {
	icon = martial_positive
	mercenary_hire_cost_mult = -0.10
	dread_gain_mult = 0.10
}

brus_equitable_deal = {
	icon = goods_positive
	diplomacy = minor_skill_bonus
	stewardship = minor_skill_bonus
	development_growth_factor = 0.05
	tax_mult = 0.05
}

brus_merchants_protected = {
	icon = goods_positive
	diplomacy = minor_skill_bonus
	republic_government_vassal_opinion = 10
}

brus_merchants_extorted = {
	icon = goods_negative
	dread_decay_mult = 0.10
	tax_mult = -0.05
	republic_government_vassal_opinion = -0.10
}

brus_rallied_vassals = {
	icon = social_positive
	vassal_opinion = 15
}

brus_papal_support = {
	icon = learning_positive
	learning = medium_skill_bonus
	martial = minor_skill_bonus
	cultural_head_fascination_mult = 0.1
}

brus_greek_trade_treaty = {
	icon = diplomacy_positive
	development_growth_factor = 0.10
	tax_mult = 0.10
	cultural_head_fascination_mult = 0.05
}

brus_varangian_trade_treaty = {
	icon = diplomacy_positive
	diplomacy = minor_skill_bonus
	republic_government_opinion = 10
	republic_government_tax_contribution_add = 0.10
}

brus_infidel_coinage = {
	icon = economy_positive
	diplomacy = minor_skill_bonus
	different_faith_opinion = 10
	theocracy_government_opinion_same_faith = -15
	development_growth_factor = 0.05
}

brus_samefaith_coinage = {
	icon = economy_positive
	monthly_piety_gain_mult = 0.05
	development_growth_factor = 0.05
	theocracy_government_tax_contribution_add = 0.10
}

brus_new_coinage = {
	icon = economy_positive
	stewardship = minor_skill_bonus
	development_growth_factor = 0.05
	monthly_prestige_gain_mult = 0.05
}

brus_byzantine_law = {
	icon = learning_positive
	county_opinion_add = -5
	vassal_tax_contribution_add = 0.05
	monthly_county_control_growth_add = 0.1
}

brus_custom_law = {
	icon = learning_positive
	county_opinion_add = 10
	same_culture_opinion = 10
}

brus_merged_law = {
	icon = learning_positive
	learning = minor_skill_bonus
	stewardship = minor_skill_bonus
	vassal_opinion = 5
}

brus_greek_privileges = {
	icon = economy_positive
	tax_mult = -0.05
	republic_government_tax_contribution_add = 0.10
	development_growth_factor = 0.10
}

#Slavic Personal Deity - List based off the Primary Chronicle Account of which idols Vladimir raised in Kiev

# Perun - chief god of storms, thunder, metal weapons
bhakti_slavic_perun = {	
	icon = slavic_positive
	martial = medium_skill_bonus
	prowess_per_piety_level = 1
	vassal_opinion = 5
}
# Veles - underworld god, wealth in cattle, counterpart to perun
bhakti_slavic_veles = {	
	icon = deviant_positive
	intrigue = medium_skill_bonus
	men_at_arms_maintenance_per_dread_mult = -0.005
	monthly_piety_gain_per_dread_add = 0.03
}
# Mokosh - mother god of sheep, weaving, childbirth
bhakti_slavic_mokosh = {	
	icon = mokosh_positive
	diplomacy = minor_skill_bonus
	attraction_opinion = 10
	development_growth_factor = 0.05
}
# Khors and Dazhbog, two gods identified with the sky/sun and goodness. Some evidence that they are linked or identical.
bhakti_slavic_khors_dazhbog = {	
	icon = dazhbog_positive
	learning = medium_skill_bonus
	stewardship = minor_skill_bonus
	county_opinion_add = 10
}
# Stribog  - wealth-spreading wind god.
bhakti_slavic_stribog = {	
	icon = stribog_positive
	diplomacy = minor_skill_bonus
	stewardship = minor_skill_bonus
	movement_speed = 0.10
}
# Gods associated with winged dogs imagery. Thought to be associated with seeds/roots/plants or intermediary between life and death
bhakti_slavic_simargl = {	
	icon = beast_positive
	stewardship = medium_skill_bonus
	hostile_scheme_resistance_add = 10
	negate_fertility_penalty_add = 0.2
}

# Currently removed gods

# Svarog - fire god, smith god, possibly father of Dazhbog/Svarozhitz. Currently removed
bhakti_slavic_svarog = {	
	icon = flame_positive
	attacker_advantage = 3
	prowess = minor_skill_bonus
	prowess_per_piety_level = 1
}
# Khors - possibly a sun god, or moon god. Root of Russian word for 'good.' Mentioned in a story about prince traveling by night.
bhakti_slavic_khors = {	
	icon = dazhbog_positive
	learning = medium_skill_bonus
	character_travel_speed_mult = 0.1
	stress_loss_per_piety_level = 0.05
}
# Dazhbog - god of daylight sky, giving/abundance, possibly sun
bhakti_slavic_dazhbog = {	
	icon = svarog_positive
	stewardship = medium_skill_bonus
	county_opinion_add = 10
}

#Character

cop_slavic_yearly_0090_tax = {
	icon = stewardship_positive
	domain_tax_mult = 0.02
}

cop_cop_slavic_yearly_fp1_0071_leshy_victory_bear_modifier = {
	icon = bear_positive
	same_culture_opinion = 20
}

cop_cop_slavic_yearly_fp1_0071_leshy_victory_wolf_modifier = {
	icon = bear_positive
	prowess_per_prestige_level = 2
}

cop_cop_slavic_yearly_fp1_0071_leshy_victory_wolverine_modifier = {
	icon = bear_positive
	tribal_holding_build_speed = -0.5
}

cop_cop_slavic_yearly_fp1_0071_leshy_victory_lynx_modifier = {
	icon = bear_positive
	hostile_scheme_resistance_add = 10
}

cop_cop_slavic_yearly_fp1_0071_leshy_victory_moose_modifier = {
	icon = bear_positive
	learning_per_prestige_level = 2
}

cop_slavic_yearly_0060_druzhina_positive = {
	icon = martial_positive
	knight_effectiveness_mult = 0.15
}

cop_slavic_yearly_0060_druzhina_negative = {
	icon = martial_negative
	knight_effectiveness_mult = -0.10
}

#County

cop_cop_slavic_yearly_fp1_0071_leshy_attacks_modifier = {
	icon = bear_negative
	county_opinion_add = -50
}

slavic_fp1_yearly_0591_levy_modifier = {
	icon = martial_positive
	levy_size = 0.1
}

slavic_fp1_yearly_0591_building_modifier = {
	icon = county_modifier_development_positive
	build_gold_cost = -0.2
	build_piety_cost = -0.2
	build_prestige_cost = -0.2
}

cop_slavic_yearly_0090_honey_good = {
	icon = county_modifier_development_positive
	development_growth_factor = 0.05
}

cop_slavic_yearly_0090_honey_bad = {
	icon = county_modifier_development_negative
	development_growth_factor = 0.05
}