﻿histmod_rollo_variation = {
	usage = game
	priority = 10
	
	rollo_height = {
	
		dna_modifiers = {
			morph = {
				mode = modify_multiply
				gene = gene_height
				range = { 1.5 1.5 }
			}
			morph = {
				mode = replace
				gene = gene_bs_body_shape
				template = body_shape_triangle_half
				value = 1.0
			}
			morph = {
				mode = replace
				gene = gene_bs_body_type
				template = body_fat_head_fat_low
				value = 0.7
			}
            accessory = {
                mode = add
                gene = beards
                template = scripted_character_beards_01
                accessory = male_beard_fp1_01
            }
		}
		
		weight = {
			base = 0
			modifier = {
				add = 100
				exists = this
				has_character_flag = is_rollo
			}
		}
	}
}

