﻿scandinavian_adventurer_target_title_priority_value = {
	value = 0
	#Mark up larger sub-realms
	add = {
		value = 5
		multiply = holder.domain_size
	}
	#Mark up coastal counties.
	if = {
		limit = { is_coastal_county = yes }
		add = 10
	}
	#Mark up Northern Germanic culture group counties.
	if = {
		limit = { culture = { has_cultural_pillar = heritage_north_germanic } }
		add = 20
	}
	#Mark up farmland, as it's good terrain.
	if = {
		limit = {
			title_province = { terrain = farmlands }
		}
		add = 15
	}
	#Mark up plains, as it's not bad terrain.
	if = {
		limit = {
			title_province = { terrain = plains }
		}
		add = 10
	}
	#Mark up wetlands, as it beats forests & taiga.
	if = {
		limit = {
			title_province = { terrain = wetlands}
		}
		add = 5
	}
	#Mark down hills, as there who wants to walk uphill?
	if = {
		limit = {
			title_province = { terrain = hills }
		}
		add = -5
	}
	#Non-tribal lands are desirable, since they're richer.
	if = {
		limit = {
			holder = {
				NOT = { government_has_flag = government_is_tribal }
			}
		}
		add = 10
	}
	#Mark down players a little more, since we don't want them to be constantly fending off pagans unless they've got the juciest lands around.
	if = {
		limit = {
			holder = { is_ai = no }
		}
		add = -20
	}
	#Mark down if holder has norse pagan faith
	if = {
		limit = { holder.faith = faith:norse_pagan }
		add = -20
	}
	#Mark down exceptionally strong targets
	if = {
		limit = { holder.top_liege.max_military_strength > 12000 }
		multiply = 0.5
	}
	else_if = {
		limit = { holder.top_liege.max_military_strength > 10000 }
		multiply = 0.75
	}
}

