﻿### Embrace English Culture ###
embrace_english_culture_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
	}
	decision_group_type = major

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 12
		empire = 12
		hegemony = 12
	}

	desc = embrace_english_culture_decision_desc

	is_shown = {
		game_start_date < 1178.1.1
		culture = {
			OR = {
				any_parent_culture = {
					this = culture:norman
				}
				has_cultural_pillar = heritage_frankish
			}
			NOT = {
				this = culture:english
			}
		}
		OR = {
			any_claim = {
				this = title:e_britannia
			}
			any_claim = {
				this = title:k_england
			}
			OR = {	
				title:k_england = {
					any_in_de_jure_hierarchy = {
						root.primary_title = this
					}
				}
				root.primary_title = title:e_britannia
			}
		}
		
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:embrace_english_culture_decision
			}
		}
	}

	is_valid = {
		custom_description = {
			text = capital_in_england_region_tooltip
			capital_province = {
				geographical_region = custom_england
			}
		}
		has_title = title:k_england
		trigger_if = {
			limit = {
				has_dlc_feature = roads_to_power
			}
			OR = {
				custom_description = {
					text = harrying_ended_tooltip
					NOT = {
						has_global_variable = harrying_of_the_north
					}
				}
				custom_description = {
					text = high_pacification_tooltip
					any_owned_story = {
						type = story_cycle_harrying_of_the_north
						var:pacification > var:resistance
						var:pacification > 14
						var:embrace_culture_decision_counter > 11
					}
				}
			}
		}
		trigger_if = {
			limit = {
				OR = {
					any_realm_county = {
						culture = culture:english
					}
					culture.culture_head = {
						any_realm_county = {
							culture = culture:english
						}
					}
					culture:english = {
						exists = culture_head
					}
				}
			}
			trigger_if = {
				limit = { is_ai = no }
				culture = {
					cultural_acceptance = {
						target = culture:english
						value >= 40
					}
				}
			}
			trigger_else = {
				culture = {
					cultural_acceptance = {
						target = culture:english
						value >= 20
					}
				}
			}
		}
		trigger_else = {
			culture = {
				cultural_acceptance = {
					target = culture:anglo_saxon
					value >= 40
				}
			}
		}
	}

	is_valid_showing_failures_only = {
		is_imprisoned = no
		is_available_adult = yes
		NOT = {
			government_has_flag = government_is_landless_adventurer
		}
	}

	effect = {
		add_to_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:embrace_english_culture_decision
		}
		show_as_tooltip = {
			embrace_english_culture_effect = yes
		}

		trigger_event = british_isles.2001
	}
	
	ai_potential = {
		is_playable_character = yes
		culture = {
			OR = {
				any_parent_culture = {
					this = culture:norman
				}
				has_cultural_pillar = heritage_frankish
			}
			NOT = {
				this = culture:english
			}
		}
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:embrace_english_culture_decision
			}
		}
		trigger_if = {
			limit = {
				OR = {
					any_realm_county = {
						culture = culture:english
					}
					culture.culture_head = {
						any_realm_county = {
							culture = culture:english
						}
					}
					culture:english = {
						exists = culture_head
					}
				}
			}
			culture = {
				cultural_acceptance = {
					target = culture:english
					value >= 50
				}
			}
		}
		trigger_else = {
			culture = {
				cultural_acceptance = {
					target = culture:anglo_saxon
					value >= 50
				}
			}
		}
	}

	ai_will_do = {
		base = 100
	}
}

