﻿#

familyromance_generate_trinket_feast_effect = {
	$OWNER$ = { save_scope_as = owner } #Will always exist!
	random_list = {            
            50 = { # ribbon with house embrodery
                create_artifact = {
                    name = familyromance_fancy_box_artifact
                    description = familyromance_fancy_box_artifact_desc
                    type = miscellaneous
                    visuals = pocket_fancy_case
                    modifier = artifact_monthly_dynasty_prestige_2_modifier
                    modifier = artifact_monthly_minor_prestige_7_modifier
                    modifier = artifact_monthly_dynasty_prestige_4_modifier

                    save_scope_as = familyromance_romantic_trinket_feast
                    wealth = 40
                    quality = 40
                    max_durability = 40
                    generate_history = no
                }
            }
			50 = { # Medallion
                create_artifact = {
                    name = familyromance_medallion_artifact
                    description = familyromance_medallion_artifact_desc
                    type = miscellaneous
                    visuals = medallion 
                    modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier
                    modifier = artifact_fertility_gain_4_modifier
                    modifier = artifact_intrigue_per_prestige_level_1_modifier
                    save_scope_as = familyromance_romantic_trinket_feast
                    wealth = 40
                    quality = 40
                    max_durability = 40
                    generate_history = no
                }
            }
            50 = { # Dagger
                create_artifact = {
                    name = familyromance_sly_dagger_artifact
                    description = familyromance_sly_dagger_artifact_desc
                    type = dagger
                    visuals = dagger
                    modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier
                    modifier = artifact_intrigue_2_modifier
                    modifier = artifact_hostile_scheme_phase_duration_add_5_modifier

                    save_scope_as = familyromance_romantic_trinket_feast
                    wealth = 40
                    quality = 40
                    max_durability = 40
                    generate_history = no
                }
            }
            50 = { # Brooch
                create_artifact = {
                    name = familyromance_fine_brooch_artifact
                    description = familyromance_fine_brooch_artifact_desc
                    type = miscellaneous
                    visuals = brooch
                    modifier = artifact_monthly_piety_2_modifier
                    modifier = artifact_owned_scheme_secrecy_add_7_modifier
					modifier = artifact_stress_gain_3_modifier
					
                    save_scope_as = familyromance_romantic_trinket_feast
                    wealth = 35
                    quality = 35
                    max_durability = 30
                    generate_history = no
                }
            }            
	}
}



familyromance_generate_trinket_hunt_effect = {
	$OWNER$ = { save_scope_as = owner } #Will always exist!
	random_list = { 
            
			50 = { # Feather
                create_artifact = {	
					name = familyromance_feather_artifact
					description = familyromance_feather_artifact_desc
					visuals = bird_feather
					type = miscellaneous
					modifier = artifact_levy_reinforcement_rate_1_modifier
					modifier = artifact_diplomacy_1_modifier
					wealth = 25
					quality = 25
                    max_durability = 20
                    generate_history = no
					save_scope_as = newly_created_artifact					
				}
            }
			
			50 = { # Horns
				set_variable = {
					name = animal_type
					value = flag:reindeer
				}
			
				create_artifact = {	
					name = familyromance_animal_artifact
					description = familyromance_animal_artifact_desc
					visuals = animal_trinket
					type = animal_trinket
					modifier = artifact_monthly_prestige_add_7_modifier
					wealth = 25
					quality = 25
                    max_durability = 20
                    generate_history = no
					save_scope_as = newly_created_artifact
				}
			}
			
			50 = { # Fox
				set_variable = {
					name = animal_type
					value = flag:fox 
				}
			
				create_artifact = {	
					name = familyromance_fox_artifact
					description = familyromance_fox_artifact_desc
					visuals = fox_tail
					type = animal_trinket
					modifier = artifact_fertility_gain_2_modifier
					modifier = artifact_scheme_resistance_add_2_modifier 
					wealth = 25
					quality = 25
                    max_durability = 20
                    generate_history = no
					save_scope_as = newly_created_artifact
				}
			}
			
			50 = { # Tusk
				set_variable = {
					name = animal_type
					value = flag:boar
				}
			
				create_artifact = {	
					name = familyromance_tusk_artifact
					description = familyromance_tusk_artifact_desc
					visuals = tusk
					type = animal_trinket					
					modifier = artifact_enemy_hard_casualty_modifier_3_modifier
					modifier = artifact_dread_gain_mult_1_modifier
					wealth = 25
					quality = 25
                    max_durability = 20
                    generate_history = no
					save_scope_as = newly_created_artifact
				}
			}


	}	
}