﻿bb_black_knight = {
	name = trait_bb_black_knight
	opposites = {
		craven
	}
	martial = 1
	prowess = 30

	health = 3.0
	good = yes
	immortal = yes
	physical = yes
	
	attraction_opinion = 25
	opposite_opinion = -10
	
	ruler_designer_cost = 200
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_bb_black_knight_desc
			}
			desc = trait_bb_black_knight_character_desc
		}
	}

	ai_energy = low_positive_ai_value
	ai_boldness = dominant_positive_ai_value
	ai_rationality = low_negative_ai_value
	ai_sociability = low_positive_ai_value
	
	compatibility = {
		brave = @pos_compat_high
		ambitious = @pos_compat_medium
		rowdy = @pos_compat_medium
		gallant = @pos_compat_low
		lifestyle_blademaster = @pos_compat_low
		strategist = @pos_compat_low
		overseer = @pos_compat_low
		gallant = @pos_compat_low
		craven = @neg_compat_high
		lazy = @neg_compat_medium
		calm = @neg_compat_low
		content = @neg_compat_low 
	}
}

bb_traumatised = {
	name = trait_bb_traumatised

	diplomacy = -2
	martial = -2
	stewardship = -2
	intrigue = -2
	learning = -2

	stress_gain_mult = 1

	# bad = yes
	physical = yes
	
	ruler_designer_cost = -80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_bb_traumatised_desc
			}
			desc = trait_bb_traumatised_character_desc
		}
	}

	ai_energy = low_negative_ai_value
	ai_boldness = low_negative_ai_value
	ai_rationality = low_negative_ai_value
	ai_sociability = dominant_negative_ai_value
	
	compatibility = {
		brave = @neg_compat_medium
		ambitious = @neg_compat_low
		rowdy = @neg_compat_high
		gallant = @neg_compat_medium
		lifestyle_blademaster = @neg_compat_medium
		strategist = @neg_compat_medium
		overseer = @neg_compat_medium
		craven = @pos_compat_high
		lazy = @pos_compat_low
		calm = @neg_compat_mediun
		content = @pos_compat_low
	}
}

bb_battlefield_legend = {
	name = trait_bb_battlefield_legend
	
	general_opinion = 10
	advantage = 5
	knight_limit = 3
	martial = 3
	prowess = 3
	
	ruler_designer_cost = 80
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_bb_battlefield_legend_desc
			}
			desc = trait_bb_battlefield_legend_character_desc
		}
	}

	ai_energy = high_positive_ai_value
	ai_boldness = dominant_positive_ai_value
	ai_rationality = low_negative_ai_value
	ai_sociability = medium_positive_ai_value
	
	compatibility = {
		brave = @pos_compat_high
		ambitious = @pos_compat_medium
		rowdy = @pos_compat_medium
		gallant = @pos_compat_low
		lifestyle_blademaster = @pos_compat_low
		strategist = @pos_compat_low
		overseer = @pos_compat_low
		gallant = @pos_compat_low
		craven = @neg_compat_high
		lazy = @neg_compat_medium
		calm = @neg_compat_low
		content = @neg_compat_low 
	}
}