﻿# Modifiers from the betterbattles mod

melt = {
	icon = martial_positive
	advantage = 1
	martial = 1
}

unit = { 
	icon = prowess_positive
	prowess = 1
	monthly_prestige = 0.3
	knight_effectiveness_mult = 0.25
}

break_from_combat = {
	icon = prowess_negative
	prowess = -2
	advantage = -2
}

strategic_ignorance = {
	icon = martial_negative
	vassal_opinion = -15
	advantage = -3
}

showed_experience = {
	icon = martial_positive
	vassal_opinion = 15
	advantage = 3
	martial = 2
}

desperate_cowardice = {
	icon = prowess_negative
	general_opinion = -10
	advantage = -2
}

merciful_warrior = {
	icon = martial_positive
	diplomacy = 1
	advantage = -1
}

ruthless_warrior = {
	icon = martial_positive
	advantage = 1
	diplomacy = -1
}

black_knight_help = {
	icon = prowess_positive
	advantage = 3
	martial = 2
	monthly_piety = 0.5
	monthly_prestige = -0.3
}

black_knight_search = {
	icon = prowess_positive
	monthly_income_mult = -0.1
	monthly_prestige_gain_mult = 0.5
	monthly_piety_gain_mult = 0.5
	stress_gain_mult = 0.25
}

near_death_experience = {
	icon = stress_negative
	stress_gain_mult = 0.25
	diplomacy = -1
}

powerful_speaker = {
	icon = social_positive
	diplomacy = 1
	advantage = 1
	martial = 1
}

shy_commander = {
	icon = social_negative
	diplomacy = -1
	advantage = -1
	martial = -1
}

successful_battlefield_treatment = {
	icon = treatment_positive
	health = 1 
}
 
black_knight_inspiration = {
	heavy_infantry_toughness_mult = 100
	heavy_infantry_damage_mult = 100
	pikemen_toughness_mult = 100
	pikemen_damage_mult = 100
	archers_toughness_mult = 100
	archers_damage_mult = 100
	light_cavalry_toughness_mult = 100
	light_cavalry_damage_mult = 100
	heavy_cavalry_toughness_mult = 100
	heavy_cavalry_damage_mult = 100 
	skirmishers_toughness_mult = 100
	skirmishers_damage_mult = 100
}

learned_from_siege = {
	icon = county_modifier_development_positive
	fort_level = 1
	castle_holding_build_gold_cost = 0.1
	castle_holding_build_speed = -0.3
}

castle_holdings_cutbacks = {
	icon = county_modifier_development_negative
	fort_level = -1
	castle_holding_build_gold_cost = -0.2
}

prayed_for_protection = {
	icon = piety_positive
	monthly_piety = 0.5
	castle_holding_build_gold_cost = 0.1
	castle_holding_build_speed = 0.1 
}

thumping_headache = {
	icon = stress_negative
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
}

bottled_trauma = {
	icon = stress_negative
	stress_loss_mult = -0.25
	general_opinion = -10
}

slow_recovery = {
	icon = treatment_positive
	health = 0.5
}

raw_wounds = {
	icon = prowess_negative
	health = -0.5
	prowess = -3
}

bleeding_wounds = {
	icon = prowess_negative
	health = -1
	prowess = -5
}