﻿# Unlimited Customizable Ethics: make the virtue/sin tenets known, so they can be picked when creating a rite.
# See common/scripted_effects/pr_mts_ce_effects.txt. These lists are merged with the vanilla on_actions.

on_game_start_after_lobby = {
	on_actions = {
		pr_mts_ce_known_tenets_on_start
	}
}

pr_mts_ce_known_tenets_on_start = {
	trigger = {
		has_game_rule = customizable_ethics_enabled
	}
	effect = {
		every_religion_global = {
			every_faith = {
				pr_mts_ce_make_ethics_tenets_known_effect = yes
			}
		}
		every_player = {
			pr_mts_ce_learn_ethics_tenets_effect = yes
		}
	}
}

# Root is the new faith (1.20)
on_faith_created = {
	on_actions = {
		pr_mts_ce_known_tenets_on_faith_created
	}
}

pr_mts_ce_known_tenets_on_faith_created = {
	trigger = {
		has_game_rule = customizable_ethics_enabled
	}
	effect = {
		pr_mts_ce_make_ethics_tenets_known_effect = yes
	}
}
