namespace = prussia_decisions_expanded
prussia_decisions_expanded.0001 = {
   type = character_event
   title = prussia_decisions_expanded.0001.t
   desc = prussia_decisions_expanded.0001.desc
   theme = crown
   left_portrait = {
      character = scope:founder
      animation = personality_bold
   }
   override_background = { event_background = DOMINUS_bg_german_city }		
   immediate = {
      save_scope_as = founder
      play_music_cue = "mx_cue_epic_sacral_moment"		
      #custom_become_king_in_prussia_decision_effect = yes
   }
   option = {
      name = prussia_decisions_expanded.0001.l
            
   }	
}
prussia_decisions_expanded.0002 = {
   type = character_event
   title = prussia_decisions_expanded.0002.t
   desc = prussia_decisions_expanded.0002.desc
   theme = crown
   left_portrait = {
      character = scope:founder
      animation = personality_bold
   }
   override_background = { event_background = DOMINUS_bg_german_city }		
   immediate = {
      save_scope_as = founder
      play_music_cue = "mx_cue_epic_sacral_moment"		
      #custom_become_king_in_prussia_decision_effect = yes
   }
   option = {
      name = prussia_decisions_expanded.0002.l 
   }	
}	
prussia_decisions_expanded.0003 = {
   type = character_event
   title = prussia_decisions_expanded.0003.t
   desc = prussia_decisions_expanded.0003.desc
   theme = crown
   left_portrait = {
      character = scope:founder
      animation = personality_bold
   }
   override_background = { event_background = DOMINUS_bg_german_city }		
   immediate = {
      save_scope_as = founder
      play_music_cue = "mx_cue_epic_sacral_moment"		
      #custom_become_king_in_prussia_decision_effect = yes
   }
   option = {
      name = prussia_decisions_expanded.0003.l 
   }	
}	
prussia_decisions_expanded.0004 = {
   type = character_event
   title = prussia_decisions_expanded.0004.t
   desc = prussia_decisions_expanded.0004.desc
   theme = crown
   left_portrait = {
      character = scope:founder
      animation = personality_bold
   }
   override_background = { event_background = DOMINUS_bg_german_city }		
   immediate = {
      save_scope_as = founder
      play_music_cue = "mx_cue_epic_sacral_moment"		
      #custom_become_king_in_prussia_decision_effect = yes
   }
   option = {
      name = prussia_decisions_expanded.0004.l 
   }	
}
prussia_decisions_expanded.0005 = {
   type = character_event
   title = prussia_decisions_expanded.0005.t
   desc = prussia_decisions_expanded.0005.desc
   theme = crown
   left_portrait = {
      character = scope:founder
      animation = personality_bold
   }
   override_background = { event_background = DOMINUS_bg_german_city }		
   immediate = {
      save_scope_as = founder
      play_music_cue = "mx_cue_epic_sacral_moment"		
      #custom_become_king_in_prussia_decision_effect = yes
   }
   option = {
      name = prussia_decisions_expanded.0005.l 
   }	
}			
prussia_decisions_expanded.0006 = {
   type = character_event
   title = prussia_decisions_expanded.0006.t
   desc = prussia_decisions_expanded.0006.desc
   theme = crown
   left_portrait = {
      character = scope:founder
      animation = personality_bold
   }
   override_background = { event_background = DOMINUS_bg_german_city }		
   immediate = {
      save_scope_as = founder
      play_music_cue = "mx_cue_epic_sacral_moment"		
      #custom_become_king_in_prussia_decision_effect = yes
   }
   option = {
      name = prussia_decisions_expanded.0006.l 
   }	
}		
prussia_decisions_expanded.0007 = {
   type = character_event
   title = prussia_decisions_expanded.0007.t
   desc = prussia_decisions_expanded.0007.desc
   theme = crown
   left_portrait = {
      character = scope:founder
      animation = personality_bold
   }
   override_background = { event_background = DOMINUS_bg_german_city }		
   immediate = {
      save_scope_as = founder
      play_music_cue = "mx_cue_epic_sacral_moment"		
      #custom_become_king_in_prussia_decision_effect = yes
   }
   option = {
      name = prussia_decisions_expanded.0007.l 
   }	
}		
