﻿travl_get_terrain_effect = {
	switch = {
		trigger = terrain
		plains = {
			save_temporary_scope_value_as = { name = terrain value = flag:plains }
		}
		farmlands = {
			save_temporary_scope_value_as = { name = terrain value = flag:farmlands }
		}
		hills = {
			save_temporary_scope_value_as = { name = terrain value = flag:hills }
		}
		mountains = {
			save_temporary_scope_value_as = { name = terrain value = flag:mountains }
		}
		desert = {
			save_temporary_scope_value_as = { name = terrain value = flag:desert }
		}
		desert_mountains = {
			save_temporary_scope_value_as = { name = terrain value = flag:desert_mountains }
		}
		oasis = {
			save_temporary_scope_value_as = { name = terrain value = flag:oasis }
		}
		jungle = {
			save_temporary_scope_value_as = { name = terrain value = flag:jungle }
		}
		forest = {
			save_temporary_scope_value_as = { name = terrain value = flag:forest }
		}
		taiga = {
			save_temporary_scope_value_as = { name = terrain value = flag:taiga }
		}
		wetlands = {
			save_temporary_scope_value_as = { name = terrain value = flag:wetlands }
		}
		steppe = {
			save_temporary_scope_value_as = { name = terrain value = flag:steppe }
		}
		floodplains = {
			save_temporary_scope_value_as = { name = terrain value = flag:floodplains }
		}
		drylands = {
			save_temporary_scope_value_as = { name = terrain value = flag:drylands }
		}
		sea = {
			save_temporary_scope_value_as = { name = terrain value = flag:sea }
		}
		coastal_sea = {
			save_temporary_scope_value_as = { name = terrain value = flag:coastal_sea }
		}
	}
}