﻿restoration_sassanid_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
	}
	desc = restoration_sassanid_decision_desc
	selection_tooltip = restoration_sassanid_decision_tooltip
	decision_group_type = major

	ai_check_interval = 120
	
	is_shown = {
		is_ruler = yes
		is_landed = yes
		dynasty = dynasty:1029100 #Sassanid Dynasty
		NOT = { house = character:159599.house } #Not a member of the Sassanid House
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:restoration_sassanid_decision
			}
		}
	}
	
	is_valid = {
		is_independent_ruler = yes
		prestige_level >= 4
		dynasty = dynasty:1029100 #Sassanid Dynasty
		culture = { has_cultural_pillar = heritage_iranian }
		religion = religion:zoroastrianism_religion
		has_title = title:e_persia
		completely_controls = title:e_persia
	}
	
	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
	}
	
	cost = {
		prestige = 1000
		gold = 500
		piety = 250
	}
	
	effect = {
		hidden_effect = { 
			ROOT.house = { every_house_member = { set_house = character:159599.house } }
			add_to_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:restoration_sassanid_decision
			}
		}
		set_house = character:159599.house
	}
	
	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}