﻿on_character_game_start = {
    if = {
        limit = { is_player = yes }
        # Set the default value if not set yet
        if = {
            limit = { 
                NOT = { has_variable = spending_limit }
            }
            set_variable = { 
                name = spending_limit 
                value = monumental_gold_value 
            }
        }
    }
}